I have defined a let property within my SceneDelegate. I would like some of the ViewControllers to be able to access that within the scene.
In UIKit I could access A
I was able to get it to work using this:
let scene = UIApplication.shared.connectedScenes.first
if let sd : SceneDelegate = (scene?.delegate as? SceneDelegate) {
sd.blah()
}
I'm using this in my MasterViewController
:
- (void)viewDidLoad {
[super viewDidLoad];
SceneDelegate *sceneDelegate = (SceneDelegate *)self.parentViewController.view.window.windowScene.delegate;
}
self.view.window
is nil at this point so I had to reach to the parent whose view has already been loaded and added to the window.
If you are using split view controller and the scene delegate is the split delegate then you could avoid the window/scene altogether and just do:
SceneDelegate *sceneDelegate = (SceneDelegate *)self.splitViewController.delegate;
I'm using this in my DetailViewController
.
As of iOS 13, UIApplication
has the connectedScenes
property which is Set<UIScene>
. Each of those scenes has a delegate
which is a UISceneDelegate
. So you could access all of the delegates that way.
A scene can manage one or more windows (UIWindow
) and you can get a window's UIScene
from its windowScene
property.
If you want the scene delegate for a specific view controller then note the following. From a UIViewController
you can get its window from its view. From the window you can get its scene and of course from the scene you can get its delegate.
In short, from a view controller, you can do:
let mySceneDelegate = self.view.window.windowScene.delegate
However, there are plenty of times where a view controller has no window. This happens when a view controller presents another full screen view controller. This can happened when the view controller is in a navigation controller and the view controller is not the top, visible view controller.
This requires a different approach to finding the view controller's scene. Ultimately you need to use a combination of walking the responder chain and the view controller hierarchy until you find a path that leads to the scene.
The following extension will (may) get you a UIScene from a view or view controller. Once you have the scene, you can access its delegate.
Add UIResponder+Scene.swift:
import UIKit
@available(iOS 13.0, *)
extension UIResponder {
@objc var scene: UIScene? {
return nil
}
}
@available(iOS 13.0, *)
extension UIScene {
@objc override var scene: UIScene? {
return self
}
}
@available(iOS 13.0, *)
extension UIView {
@objc override var scene: UIScene? {
if let window = self.window {
return window.windowScene
} else {
return self.next?.scene
}
}
}
@available(iOS 13.0, *)
extension UIViewController {
@objc override var scene: UIScene? {
// Try walking the responder chain
var res = self.next?.scene
if (res == nil) {
// That didn't work. Try asking my parent view controller
res = self.parent?.scene
}
if (res == nil) {
// That didn't work. Try asking my presenting view controller
res = self.presentingViewController?.scene
}
return res
}
}
This can be called from any view or view controller to get its scene. But note that you can only get the scene from a view controller only after viewDidAppear
has been called at least once. If you try any sooner then the view controller may not yet be part of the view controller hierarchy.
This will work even if the window of the view of the view controller is nil as long as the view controller is part of a view controller hierarchy and somewhere up that hierarchy, it is attached to a window.
Here is an Objective-C implementation of the UIResponder extension:
UIResponder+Scene.h:
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface UIResponder (Scene)
@property (nonatomic, readonly, nullable) UIScene *scene API_AVAILABLE(ios(13.0));
@end
NS_ASSUME_NONNULL_END
UIResponder+Scene.m:
#import "ViewController+Scene.h"
@implementation UIResponder (Scene)
- (UIScene *)scene {
return nil;
}
@end
@implementation UIScene (Scene)
- (UIScene *)scene {
return self;
}
@end
@implementation UIView (Scene)
- (UIScene *)scene {
if (self.window) {
return self.window.windowScene;
} else {
return self.nextResponder.scene;
}
}
@end
@implementation UIViewController (Scene)
- (UIScene *)scene {
UIScene *res = self.nextResponder.scene;
if (!res) {
res = self.parentViewController.scene;
}
if (!res) {
res = self.presentingViewController.scene;
}
return res;
}
@end
JoeGalind Thank you I also solved in a similar way.
// iOS13 or later
if #available(iOS 13.0, *) {
let sceneDelegate = UIApplication.shared.connectedScenes
.first!.delegate as! SceneDelegate
sceneDelegate.window!.rootViewController = /* ViewController Instance */
// iOS12 or earlier
} else {
// UIApplication.shared.keyWindow?.rootViewController
let appDelegate = UIApplication.shared.delegate as! AppDelegate
appDelegate.window!.rootViewController = /* ViewController Instance */
}