I\'m working on a web app that is targeted to browsers on desktop, tablet and smartphone.
The web app has a light box implemented using Colorbox with an iframe
Try this, and check your mobile reading
<script>
var total_height=screen.height*window.devicePixelRatio;
alert(total_height);
</script>
It should match the screen size (height) of your phone specifications.
I'm using this to make it work between ios and android.
var screenHeight = (ionic.Platform.isIOS()) ? window.screen.height : window.innerHeight * window.devicePixelRatio;
Dan's answer fix the inconcistancy between android's browser.. so I post how I detect/change mobile viewport and adapt it when rotated (don't know if usable for any one...
var lastorg=0; //set the begining of script
thisorg=parseInt(window.innerWidth)/parseInt(window.innerHeight); //for ratio to detact orietation
if(((lastorg<1 && thisorg>1) ||(lastorg>1 && thisorg<1) ||lastorg==0 )){ //is start or change
$("#viewport").attr('content', 'width=device-width, initial-scale=1,minimum-scale=1, maximum-scale=1'); // reset viewport to device
mywidth = Math.min(window.innerWidth, window.outerWidth); //Dan's way to fix the inconsistancy
myheight = Math.min(window.innerHeight, window.outerHeight);
lastorg=thisorg; //update the lastorg
wr=parseInt(mywidth)/1280; // the minimum desire width
hr=parseInt(myheight)/630; // the minimum desire height
if(hr<wr){
vscale=hr;
if(hr<1){ // if it if small screen, so desktop pc wouldn't change
windowHeight=630;
windowwidth=mywidth/hr;
}
}else{
vscale=wr;
if(wr<1){
windowwidth=1280;
windowHeight=myheight/wr;
}
}
$("#viewport").attr('content', 'width=device-width, initial-scale='+vscale+',minimum-scale='+vscale+', maximum-scale='+vscale); //reset viewport toresize window
if(thisorg>1){
$("#pro").fadeOut(500);
}else{
$("body").prepend("<div id=pro style='position:absolute;width:800px;height:30px;padding:30px;left:"+(windowwidth/2)+"px;top:"+(windowHeight/2)+"px;margin-left:-430px;margin-top:-45px;;border:1px solid #555;background:#ddeeff;text-align:center;z-index:99999;color:#334455;font-size:40px;' class=shadowme>Please rotate your phone/tablet</div>");//tell user to rotate
}
}
var throttle = (function () {
var timer;
return function (fn, delay) {
clearTimeout(timer);
timer = setTimeout(fn, delay);
};
})(),
var callback = function (w, h) {
alert(w + ' ' + h);
}
window.onresize = throttle(function () {
width = Math.min(window.innerWidth, window.outerWidth);
height = Math.min(window.innerHeight, window.outerHeight);
callback(width, height);
}, 60);
Below is differentiation based on readings with Samsung Tab running Android 4.1
In my case, the setTimeout hook was not useful.
After some digging, I discover that different Android versions (and devices) have different devicePixelRatio values.
If the devicePixelRatio is equal or greater than 1, the actual number of pixels in the screen (for the html page point of view) is given by window.screen.width (or ...height).
But, if the window.screen.width is less than 1 (it happens in some old Android devices), the actual number of pixels becomes: window.screen.width/devicePixelRatio.
So, you just have to cope with this.
w = window.screen.width;
h = window.screen.height;
if(window.devicePixelRatio < 1){
w = window.screen.width/window.devicePixelRatio;
h = window.screen.height/window.devicePixelRatio;
}