I want to be able to control iframe based YouTube players. This players will be already in the HTML, but I want to control them via the JavaScript API.
I\'ve been re
Thank you Rob W for your answer.
I have been using this within a Cordova application to avoid having to load the API and so that I can easily control iframes which are loaded dynamically.
I always wanted the ability to be able to extract information from the iframe, such as the state (getPlayerState) and the time (getCurrentTime).
Rob W helped highlight how the API works using postMessage, but of course this only sends information in one direction, from our web page into the iframe. Accessing the getters requires us to listen for messages posted back to us from the iframe.
It took me some time to figure out how to tweak Rob W's answer to activate and listen to the messages returned by the iframe. I basically searched through the source code within the YouTube iframe until I found the code responsible for sending and receiving messages.
The key was changing the 'event' to 'listening', this basically gave access to all the methods which were designed to return values.
Below is my solution, please note that I have switched to 'listening' only when getters are requested, you can tweak the condition to include extra methods.
Note further that you can view all messages sent from the iframe by adding a console.log(e) to the window.onmessage. You will notice that once listening is activated you will receive constant updates which include the current time of the video. Calling getters such as getPlayerState will activate these constant updates but will only send a message involving the video state when the state has changed.
function callPlayer(iframe, func, args) {
iframe=document.getElementById(iframe);
var event = "command";
if(func.indexOf('get')>-1){
event = "listening";
}
if ( iframe&&iframe.src.indexOf('youtube.com/embed') !== -1) {
iframe.contentWindow.postMessage( JSON.stringify({
'event': event,
'func': func,
'args': args || []
}), '*');
}
}
window.onmessage = function(e){
var data = JSON.parse(e.data);
data = data.info;
if(data.currentTime){
console.log("The current time is "+data.currentTime);
}
if(data.playerState){
console.log("The player state is "+data.playerState);
}
}
My own version of Kim T's code above which combines with some jQuery and allows for targeting of specific iframes.
$(function() {
callPlayer($('#iframe')[0], 'unMute');
});
function callPlayer(iframe, func, args) {
if ( iframe.src.indexOf('youtube.com/embed') !== -1) {
iframe.contentWindow.postMessage( JSON.stringify({
'event': 'command',
'func': func,
'args': args || []
} ), '*');
}
}
Fiddle Links: Source code - Preview - Small version
Update: This small function will only execute code in a single direction. If you want full support (eg event listeners / getters), have a look at Listening for Youtube Event in jQuery
As a result of a deep code analysis, I've created a function: function callPlayer
requests a function call on any framed YouTube video. See the YouTube Api reference to get a full list of possible function calls. Read the comments at the source code for an explanation.
On 17 may 2012, the code size was doubled in order to take care of the player's ready state. If you need a compact function which does not deal with the player's ready state, see http://jsfiddle.net/8R5y6/.
/**
* @author Rob W <gwnRob@gmail.com>
* @website https://stackoverflow.com/a/7513356/938089
* @version 20190409
* @description Executes function on a framed YouTube video (see website link)
* For a full list of possible functions, see:
* https://developers.google.com/youtube/js_api_reference
* @param String frame_id The id of (the div containing) the frame
* @param String func Desired function to call, eg. "playVideo"
* (Function) Function to call when the player is ready.
* @param Array args (optional) List of arguments to pass to function func*/
function callPlayer(frame_id, func, args) {
if (window.jQuery && frame_id instanceof jQuery) frame_id = frame_id.get(0).id;
var iframe = document.getElementById(frame_id);
if (iframe && iframe.tagName.toUpperCase() != 'IFRAME') {
iframe = iframe.getElementsByTagName('iframe')[0];
}
// When the player is not ready yet, add the event to a queue
// Each frame_id is associated with an own queue.
// Each queue has three possible states:
// undefined = uninitialised / array = queue / .ready=true = ready
if (!callPlayer.queue) callPlayer.queue = {};
var queue = callPlayer.queue[frame_id],
domReady = document.readyState == 'complete';
if (domReady && !iframe) {
// DOM is ready and iframe does not exist. Log a message
window.console && console.log('callPlayer: Frame not found; id=' + frame_id);
if (queue) clearInterval(queue.poller);
} else if (func === 'listening') {
// Sending the "listener" message to the frame, to request status updates
if (iframe && iframe.contentWindow) {
func = '{"event":"listening","id":' + JSON.stringify(''+frame_id) + '}';
iframe.contentWindow.postMessage(func, '*');
}
} else if ((!queue || !queue.ready) && (
!domReady ||
iframe && !iframe.contentWindow ||
typeof func === 'function')) {
if (!queue) queue = callPlayer.queue[frame_id] = [];
queue.push([func, args]);
if (!('poller' in queue)) {
// keep polling until the document and frame is ready
queue.poller = setInterval(function() {
callPlayer(frame_id, 'listening');
}, 250);
// Add a global "message" event listener, to catch status updates:
messageEvent(1, function runOnceReady(e) {
if (!iframe) {
iframe = document.getElementById(frame_id);
if (!iframe) return;
if (iframe.tagName.toUpperCase() != 'IFRAME') {
iframe = iframe.getElementsByTagName('iframe')[0];
if (!iframe) return;
}
}
if (e.source === iframe.contentWindow) {
// Assume that the player is ready if we receive a
// message from the iframe
clearInterval(queue.poller);
queue.ready = true;
messageEvent(0, runOnceReady);
// .. and release the queue:
while (tmp = queue.shift()) {
callPlayer(frame_id, tmp[0], tmp[1]);
}
}
}, false);
}
} else if (iframe && iframe.contentWindow) {
// When a function is supplied, just call it (like "onYouTubePlayerReady")
if (func.call) return func();
// Frame exists, send message
iframe.contentWindow.postMessage(JSON.stringify({
"event": "command",
"func": func,
"args": args || [],
"id": frame_id
}), "*");
}
/* IE8 does not support addEventListener... */
function messageEvent(add, listener) {
var w3 = add ? window.addEventListener : window.removeEventListener;
w3 ?
w3('message', listener, !1)
:
(add ? window.attachEvent : window.detachEvent)('onmessage', listener);
}
}
Usage:
callPlayer("whateverID", function() {
// This function runs once the player is ready ("onYouTubePlayerReady")
callPlayer("whateverID", "playVideo");
});
// When the player is not ready yet, the function will be queued.
// When the iframe cannot be found, a message is logged in the console.
callPlayer("whateverID", "playVideo");
Q: It doesn't work!
A: "Doesn't work" is not a clear description. Do you get any error messages? Please show the relevant code.
Q: playVideo
does not play the video.
A: Playback requires user interaction, and the presence of allow="autoplay"
on the iframe. See https://developers.google.com/web/updates/2017/09/autoplay-policy-changes and https://developer.mozilla.org/en-US/docs/Web/Media/Autoplay_guide
Q: I have embedded a YouTube video using <iframe src="http://www.youtube.com/embed/As2rZGPGKDY" />
but the function doesn't execute any function!
A: You have to add ?enablejsapi=1
at the end of your URL: /embed/vid_id?enablejsapi=1
.
Q: I get error message "An invalid or illegal string was specified". Why?
A: The API doesn't function properly at a local host (file://
). Host your (test) page online, or use JSFiddle. Examples: See the links at the top of this answer.
Q: How did you know this?
A: I have spent some time to manually interpret the API's source. I concluded that I had to use the postMessage method. To know which arguments to pass, I created a Chrome extension which intercepts messages. The source code for the extension can be downloaded here.
Q: What browsers are supported?
A: Every browser which supports JSON and postMessage.
document.readyState
was implemented in 3.6)Related answer / implementation: Fade-in a framed video using jQuery
Full API support: Listening for Youtube Event in jQuery
Official API: https://developers.google.com/youtube/iframe_api_reference
onYouTubePlayerReady
: callPlayer('frame_id', function() { ... })
.callPlayer
forces a check of readiness. This is needed, because when callPlayer
is called right after the insertion of the iframe while the document is ready, it can't know for sure that the iframe is fully ready. In Internet Explorer and Firefox, this scenario resulted in a too early invocation of postMessage
, which was ignored.&origin=*
in the URL.&origin=*
to the URL.Looks like YouTube has updated their JS API so this is available by default! You can use an existing YouTube iframe's ID...
<iframe id="player" src="http://www.youtube.com/embed/M7lc1UVf-VE?enablejsapi=1&origin=http://example.com" frameborder="0"></iframe>
...in your JS...
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
events: {
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerStateChange() {
//...
}
...and the constructor will use your existing iframe instead of replacing it with a new one. This also means you don't have to specify the videoId to the constructor.
See Loading a video player
You can do this with far less code:
function callPlayer(func, args) {
var i = 0,
iframes = document.getElementsByTagName('iframe'),
src = '';
for (i = 0; i < iframes.length; i += 1) {
src = iframes[i].getAttribute('src');
if (src && src.indexOf('youtube.com/embed') !== -1) {
iframes[i].contentWindow.postMessage(JSON.stringify({
'event': 'command',
'func': func,
'args': args || []
}), '*');
}
}
}
Working example: http://jsfiddle.net/kmturley/g6P5H/296/