I heard something about writing device drivers in Java (heard as in \"with my ears\", not from the internet) and was wondering... I always thought dev
It's not impossible, but possibly hard and possibly makes not much sense.
Possible is it, because Java is a normal programming language, as long as you have some way to access the data, it's no problem. Normally in a modern OS the kernel has a layer to allow raw access to hardware in some way. Also already exist drivers in userspace, at least the userspace-part should be no problem to implement in Java.
It makes possibly not too much sense, because the kernel has to start a JVM to execute the driver. Also JVM-implementations normally eat up much memory.
You could also use Java-code compiled to be executed natively on the platform (not with the help of a JVM). This is usually not that efficient, but it could be suitable for a device-driver.
The question is, does it make sense to implement the driver in Java? Or stated in another way: What is the benefit you hope for, if you use Java for implementing the driver instead of another alternative? If you can answer this question, you should find a way to make it possible.
At the end the hint to JNode, a project that tries to implement a complete OS purely based on Java.
First of all, note that I'm not an expert on device drivers (though I wrote a few myself back in the day), much less an expert on Java.
Let's leave the fact that writing device drivers in a high-level language is not a good idea (for performance and possibly many other reasons) aside for a moment, and answer your question.
You can write device drivers in almost any language, at least in theory.
However, most device drivers need to do plenty of low-level stuff like handling interrupts and communicating with the OS using the OS APIs and system calls, which I believe you can't do in Java.
But, if your device communicates using, say, a serial port or USB, and if the OS doesn't necessarily need to be aware of the device (only your application will access the device*), then you can write the driver in any language that provides the necessary means to access the device.
So for example you probably can't write a SCSI card driver in Java, but you can write a driver for a proprietary control device, USB lava lamp, license dongle, etc.
* The obvious question here is, of course, does that count as a driver?
Have you perhaps heard a reference to the JDDK?
Writing a device driver 100% in Java is not possible without native code to provide the interaction between (1) the OS-specific driver entry points and conventions, and (2) the JVM instance. The JVM instance could be started "in-process" (and "in-process" may have different meanings depending on the OS and on whether the driver is a kernel-mode or user-mode driver), or as a separate user-land process with which a thin, native driver adaptation layer can communicate and onto which the said driver adaptation layer can offload actual user-land work.
For the motivation, please remember that there is plenty of fast languages which are better than C for programming; they might not be as fast as C, but they are safe languages: if you make a mistake you don't get undefined behavior. And "undefined behavior" includes executing arbitrary code supplied by some attacker which formats your HD. Many functional languages are usually compiled to native code.
Device drivers contain the most bugs in an OS kernel - I know that for Linux (Linus Torvalds and others keep saying so) and I heard that for Windows. While for a disk or Ethernet driver you need top-notch performance, and while in Linux drivers today are the bottleneck for 10G Ethernet or SSD disks, most drivers don't need that much speed - all computers wait at the same speed.
That's why there are various projects to allow writing drivers which run outside of the kernel, even if that causes a slowdown; when you can do that, you can use whatever language you want; you will just then need Java bindings for the hardware control library you use - if you were writing the driver in C, you would still have a library with C bindings.
For drivers in kernel mode proper, there are two problems that I've not yet seen mentioned:
Garbage Collection, and that's a tough requirement. You need to write an in-kernel Garbage Collector; some GC algorithms rely on Virtual Memory, and you cannot use them. Moreover, you probably need to scan the whole OS memory to find roots for the GC. Finally, I would only trust an algorithm guaranteeing (soft) real-time GC, which would make the overhead even bigger. Reading the paper which was mentioned about Java Device Drivers on top of Linux, they just give up, and require programmers to manually free memory. They try to argue that this will not compromise safety, but I don't think their argument is convincing - it's not even clear whether they understand that Garbage Collection is needed for a safe language.
Reflection and class loading. A full Java implementation, even when running native code, needs to be able to load new code. This is a library you can avoid, but if you have an interpreter or JIT compiler in kernel (and there's no real reason that makes it technically impossible).
Performance. The paper about a JVM on Linux is very bad, and their performance numbers are not convincing - indeed, they test a USB 1.1 network driver, and then show that performance is not so bad! However, given enough effort something better can surely be done.
Two last things:
You have a too narrow view of device drivers.
I have written such device drivers on top of MOST in an automotive application. A more widespread use might be drivers for USB devices if Java ever gets a decent USB library.
In these cases there is a generic low-level protocol which is handled in native code, and the Java driver handles the device specifics (data formats, state machines, ...).
There are a couple of ways this can be done.
First, code running at "OS level" does not need to be written in the same language as the OS. It merely has to be able to be linked together with OS code. Virtually all languages can interoperate with C, which is really all that's needed.
So language-wise, there is technically no problem. Java functions can call C functions, and C functions can call Java functions. And if the OS isn't written in C (let's say, for the sake of argument that it's written in C++), then the OS C++ code can call into some intermediate C code, which forwards to your Java, and vice versa. C is pretty much a lingua franca of programming.
Once a program has been compiled (to native code), its source language is no longer relevant. Assembler looks much the same regardless of which language the source code was written in before compilation. As long as you use the same calling convention as the OS, it's no problem.
A bigger problem is runtime support. Not a lot of software services are available in the OS. There usually is no Java virtual machine, for example. (There is no reason why there technically couldn't be, but usually, but usually, it's safe to assume that it's not present).
Unfortunately, in its "default" representation, as Java bytecode, a Java program requires a lot of infrastructure. It needs the Java VM to interpret and JIT the bytecode, and it needs the class library and so on.
But there are two ways around this:
So yes, it can be done. But it's not straightforward, and it's unclear what you'd gain.
Of course another problem may be that Java won't let you access arbitrary memory locations, which would make a lot of hardware communication pretty tricky. But that could be worked around too, perhaps by calling into very simple C functions which simply return the relevant memory areas as arrays for Java to work on.