Understanding IEquatable

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南笙 2020-12-04 18:59

When I implement objects that I want to compare using the IEquatable interface:

  1. Why do I have to override Equals(object) method if I alre
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  • 2020-12-04 19:43
    1. From MS Docs article on IEquatable<T>:

      If you implement IEquatable<T>, you should also override the base class implementations of Equals(Object) and GetHashCode() so that their behavior is consistent with that of the Equals(T) method. If you do override Equals(Object), your overridden implementation is also called in calls to the static Equals(Object, Object) method on your class. In addition, you should overload the op_Equality and op_Inequality operators. This ensures that all tests for equality return consistent results.

    2. No, operators do not use the Equals method. They must be overloaded separately to do so.

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  • 2020-12-04 19:58

    1) As Ray said, override Equals(object) to ensure consistency when the method is called from classes which don't know (statically) that you implement IEquatable<T>. For instance, the non-generic collections classes will use Equals(object) for comparisons. You should also override GetHashCode().

    2) Implementing IEquatable<T> doesn't overload the == and != operators automatically, but there's nothing to stop you from doing so, just like System.String does. You should document this very clearly if you do, however - and be careful when you make comparisons between other types of reference (e.g. MyType and Object) which will still use the identity comparison. I suspect it's not a great idea to do this unless it's going to be a very heavily used type in your code, where everyone will become very familiar with it and where the syntactic sugar of overloading == will really make a positive impact on readability.

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