I have some code in a header that looks like this:
#include
class Thing;
class MyClass
{
std::unique_ptr< Thing > my_thing;
};
This isn't implementation-dependent. The reason that it works is because shared_ptr
determines the correct destructor to call at run-time - it isn't part of the type signature. However, unique_ptr
's destructor is part of its type, and it must be known at compile-time.
Adopted from here.
Most templates in the C++ standard library require that they be instantiated with complete types. However shared_ptr
and unique_ptr
are partial exceptions. Some, but not all of their members can be instantiated with incomplete types. The motivation for this is to support idioms such as pimpl using smart pointers, and without risking undefined behavior.
Undefined behavior can occur when you have an incomplete type and you call delete
on it:
class A;
A* a = ...;
delete a;
The above is legal code. It will compile. Your compiler may or may not emit a warning for above code like the above. When it executes, bad things will probably happen. If you're very lucky your program will crash. However a more probable outcome is that your program will silently leak memory as ~A()
won't be called.
Using auto_ptr<A>
in the above example doesn't help. You still get the same undefined behavior as if you had used a raw pointer.
Nevertheless, using incomplete classes in certain places is very useful! This is where shared_ptr
and unique_ptr
help. Use of one of these smart pointers will let you get away with an incomplete type, except where it is necessary to have a complete type. And most importantly, when it is necessary to have a complete type, you get a compile-time error if you try to use the smart pointer with an incomplete type at that point.
No more undefined behavior:
If your code compiles, then you've used a complete type everywhere you need to.
class A
{
class impl;
std::unique_ptr<impl> ptr_; // ok!
public:
A();
~A();
// ...
};
shared_ptr
and unique_ptr
require a complete type in different places. The reasons are obscure, having to do with a dynamic deleter vs a static deleter. The precise reasons aren't important. In fact, in most code it isn't really important for you to know exactly where a complete type is required. Just code, and if you get it wrong, the compiler will tell you.
However, in case it is helpful to you, here is a table which documents several members of shared_ptr
and unique_ptr
with respect to completeness requirements. If the member requires a complete type, then entry has a "C", otherwise the table entry is filled with "I".
Complete type requirements for unique_ptr and shared_ptr
unique_ptr shared_ptr
+------------------------+---------------+---------------+
| P() | I | I |
| default constructor | | |
+------------------------+---------------+---------------+
| P(const P&) | N/A | I |
| copy constructor | | |
+------------------------+---------------+---------------+
| P(P&&) | I | I |
| move constructor | | |
+------------------------+---------------+---------------+
| ~P() | C | I |
| destructor | | |
+------------------------+---------------+---------------+
| P(A*) | I | C |
+------------------------+---------------+---------------+
| operator=(const P&) | N/A | I |
| copy assignment | | |
+------------------------+---------------+---------------+
| operator=(P&&) | C | I |
| move assignment | | |
+------------------------+---------------+---------------+
| reset() | C | I |
+------------------------+---------------+---------------+
| reset(A*) | C | C |
+------------------------+---------------+---------------+
Any operations requiring pointer conversions require complete types for both unique_ptr
and shared_ptr
.
The unique_ptr<A>{A*}
constructor can get away with an incomplete A
only if the compiler is not required to set up a call to ~unique_ptr<A>()
. For example if you put the unique_ptr
on the heap, you can get away with an incomplete A
. More details on this point can be found in BarryTheHatchet's answer here.
The simple answer is just use shared_ptr instead.