How to animate gradient?

前端 未结 4 1007
一生所求
一生所求 2020-12-04 18:46

How to animate gradient from color#1 to color#2? Something similar to

I\'m planning to use it as health-bar for unit (so, it will be finit animation starting

相关标签:
4条回答
  • 2020-12-04 19:00

    just rewrited @Krzysztof Misztal's answer to java :

    public static void startAnimation(final int view, final Activity activity) {
            final int start = Color.parseColor("#FDB72B");
            final int mid = Color.parseColor("#88FDB72B");
            final int end = Color.TRANSPARENT;
    
    
            final ArgbEvaluator evaluator = new ArgbEvaluator();
            View preloader = activity.findViewById(R.id.gradientPreloaderView);
            preloader.setVisibility(View.VISIBLE);
            final GradientDrawable gradient = (GradientDrawable) preloader.getBackground();
    
            ValueAnimator animator = TimeAnimator.ofFloat(0.0f, 1.0f);
            animator.setDuration(500);
            animator.setRepeatCount(ValueAnimator.INFINITE);
            animator.setRepeatMode(ValueAnimator.REVERSE);
            animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    Float fraction = valueAnimator.getAnimatedFraction();
                    int newStrat = (int) evaluator.evaluate(fraction, start, end);
                    int newMid = (int) evaluator.evaluate(fraction, mid, start);
                    int newEnd = (int) evaluator.evaluate(fraction, end, mid);
                    int[] newArray = {newStrat, newMid, newEnd};
                    gradient.setColors(newArray);
                }
            });
    
            animator.start();
        }
    
    
    
    
    public static void stopAnimation(final int view, final Activity activity){
    
        ObjectAnimator.ofFloat(activity.findViewById(view), "alpha", 0f).setDuration(125).start();
    }
    

    where the view is a simple View with gradient background:

    //gradient_preloader
    <?xml version="1.0" encoding="utf-8"?>
    <shape xmlns:android="http://schemas.android.com/apk/res/android"
        android:shape="rectangle">
        <gradient
            android:startColor="#FDB72B"
            android:endColor="#00000000"
            android:angle="0"/>
    </shape>
    

    the view :

    <View
        android:id="@+id/gradientPreloaderView"
        android:layout_width="match_parent"
        android:visibility="gone"
        android:layout_height="@dimen/basic_8_dp"
        android:background="@drawable/gradient_preloader" />
    

    hope my answer will help

    0 讨论(0)
  • 2020-12-04 19:14

    The up to date alternative answer.

    class GradientAnimationDrawable(
      start: Int = Color.rgb(0, 143, 209),
      center: Int = Color.rgb(1, 106, 154),
      end: Int = Color.rgb(28, 179, 249),
      frameDuration: Int = 3000,
      enterFadeDuration: Int = 0,
      exitFadeDuration: Int = 3000
    ) : AnimationDrawable() {
    
      private val gradientStart = GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, intArrayOf(start, center, end))
        .apply {
          shape = GradientDrawable.RECTANGLE
          gradientType = GradientDrawable.LINEAR_GRADIENT
        }
    
      private val gradientCenter = GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, intArrayOf(center, end, start))
        .apply {
          shape = GradientDrawable.RECTANGLE
          gradientType = GradientDrawable.LINEAR_GRADIENT
        }
    
      private val gradientEnd = GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, intArrayOf(end, start, center))
        .apply {
          shape = GradientDrawable.RECTANGLE
          gradientType = GradientDrawable.LINEAR_GRADIENT
        }
    
      init {
        addFrame(gradientStart, frameDuration)
        addFrame(gradientCenter, frameDuration)
        addFrame(gradientEnd, frameDuration)
        setEnterFadeDuration(enterFadeDuration)
        setExitFadeDuration(exitFadeDuration)
        isOneShot = false
      }
    
    }
    
    
    0 讨论(0)
  • 2020-12-04 19:19

    I've figured out different, way shorter approach. Simply use setColors (int[] colors) method of GradientDrawable and animate it over time.

    This is an example how to do it:

    val start = Color.DKGRAY
    val mid = Color.MAGENTA
    val end = Color.BLUE
    
    //content.background is set as a GradientDrawable in layout xml file 
    val gradient = content.background as GradientDrawable
    
    val evaluator = ArgbEvaluator()
    val animator = TimeAnimator.ofFloat(0.0f, 1.0f)
    animator.duration = 1500
    animator.repeatCount = ValueAnimator.INFINITE
    animator.repeatMode = ValueAnimator.REVERSE
    animator.addUpdateListener {
        val fraction = it.animatedFraction
        val newStart = evaluator.evaluate(fraction, start, end) as Int
        val newMid = evaluator.evaluate(fraction, mid, start) as Int
        val newEnd = evaluator.evaluate(fraction, end, mid) as Int
    
        gradient.colors = intArrayOf(newStart, newMid, newEnd)
    }
    
    animator.start()
    

    And the outcome:

    0 讨论(0)
  • 2020-12-04 19:21

    While googling it, I found 2 ways to do it for android: use ShaderFactory or extends View, using new Shader(new LinearGradient()). Both answers do the same - calling new Shader() every View.onDraw(Canvas canvas) method's call. Its really expensive if number of such animated gradients more than ~3.

    So I did it another way. I avoided calling new every onDraw(), using single precalculated LinearGradient. That's how it is look like (gif, so animation decayed) :

    The trick is to create LinearGradient which is colorsCount times larger than View.getWidth(). After that you can use canvas.translate(), while drawing gradient, to change its color, so no new calls in onDraw() at all.

    To create gradient, you need current width and height. I did it in onSizeChanged(). Also I set Shader here too.

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
    
        width = getWidth();
        height = getHeight();
    
        LinearGradient gradient = new LinearGradient(
                0, height / 2, width * colors.length - 1, height / 2,
                colors, null, Shader.TileMode.REPEAT);
        fillPaint.setShader(gradient);
    
        shapePath = getParallelogrammPath(width, height, sidesGap);
        shapeBorderPath = getParallelogrammPath(width, height, sidesGap);
    }
    

    I use path because of parallelogramy views, you can use whatever you want. When implementing drawing, you should notice 2 things: you need to translate() whole canvas on current offset and offset() your filling shape:

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.save();
        canvas.translate(-gradientOffset, 0);
        shapePath.offset(gradientOffset, 0f, tempPath);
        canvas.drawPath(tempPath, fillPaint);
        canvas.restore();
    
        canvas.drawPath(shapeBorderPath, borderPaint);
    
        super.onDraw(canvas); // my View is FrameLayout, so need to call it after
    }
    

    Also you should use canvas.save() & canvas.restore(). It will save inner matrix of canvas to stack and restore it correspondingly.

    So the last what you need to do is to animate gradientOffset. You can use everything you want like ObjectAnimator (Property Animation). I used TimeAnimator, because I needed to control updateTick and starting offset directly. Here is my realisation (a bit difficult and harsh):

    static public final int LIFETIME_DEAFULT = 2300;
    private long lifetime = LIFETIME_DEAFULT, updateTickMs = 25, timeElapsed = 0;
    private long accumulatorMs = 0;
    private float gradientOffset = 0f;
    
    public void startGradientAnimation() {
        stopGradientAnimation();
        resolveTimeElapsed();
    
        final float gradientOffsetCoef = (float) (updateTickMs) / lifetime;
        final int colorsCount = this.colors.length - 1;
        gradientAnimation.setTimeListener(new TimeAnimator.TimeListener() {
            @Override
            public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
                final long gradientWidth = width * colorsCount;
                if (totalTime > (lifetime - timeElapsed)) {
                    animation.cancel();
                    gradientOffset = gradientWidth;
                    invalidate();
                } else {
                    accumulatorMs += deltaTime;
    
                    final long gradientOffsetsCount = accumulatorMs / updateTickMs;
                    gradientOffset += (gradientOffsetsCount * gradientWidth) * gradientOffsetCoef;
                    accumulatorMs %= updateTickMs;
    
                    boolean gradientOffsetChanged = (gradientOffsetsCount > 0) ? true : false;
                    if (gradientOffsetChanged) {
                        invalidate();
                    }
                }
            }
        });
    
        gradientAnimation.start();
    }
    

    The full View code you can find here

    0 讨论(0)
提交回复
热议问题