What compiler are you using? In Microsoft's more recent C/C++ compilers, there is an option under C/C++ -> Code Generation -> Floating point model, which has options: fast, precise, strict. I think precise is the default, and works by emulating FP operations to some extent. If you are using a MS compiler, how is this option set? Does it help to set it to "fast"? In any case, what does the disassembly look like?
As thirtyseven said above, the CPU can convert float<->int
in essentially one instruction, and it doesn't get any faster than that (short of a SIMD operation).
Also note that modern CPUs use the same FP unit for both single (32 bit) and double (64 bit) FP numbers, so unless you are trying to save memory storing a lot of floats, there's really no reason to favor float
over double.