What optimization does move semantics provide if we already have RVO?

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北海茫月
北海茫月 2020-12-04 17:50

As far as I understand one of the purposes of adding move semantics is to optimize code by calling special constructor for copying \"temporary\" objects. For example, in th

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  • 2020-12-04 18:30

    Your posted example only takes const lvalue references and so explicitly cannot have move semantics applied to it, as there is not a single rvalue reference in there. How can move semantics make your code faster when you implemented a type without rvalue references?

    In addition, your code is already covered by RVO and NRVO. Move semantics apply to far, far more situations than those two do.

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  • 2020-12-04 18:39

    This line calls the first constructor.

    stuff a(5),b(7);
    

    Plus operator is called using explicit common lvalue references.

    stuff c = a + b;
    

    Inside operator overload method, you have no copy constructor called. Again, the first constructor is called only.

    stuff g(lhs.x+rhs.x);
    

    assigment is made with RVO, so no copy is need. NO copy from returned object to 'c' is need.

    stuff c = a+b;
    

    Due no std::cout reference, compiler take care about your c value is never used. Then, whole program is stripped out, resulting in a empty program.

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  • 2020-12-04 18:40

    Another good example I can think of. Imagine that you're implementing a matrix library and write an algorithm which takes two matrices and outputs another one:

    Matrix MyAlgorithm(Matrix U, Matrix V)
    {
        Transform(U); //doesn't matter what this actually does, but it modifies U
        Transform(V);
        return U*V;
    }
    

    Note that you can't pass U and V by const reference, because the algorithm tweaks them. You could theoretically pass them by reference, but this would look gross and leave U and V in some intermediate state (since you call Transform(U)), which may not make any sense to the caller, or just not make any mathematical sense at all, since it's just one of the internal algorithm transformations. The code looks much cleaner if you just pass them by value and use move semantics if you are not going to use U and V after calling this function:

    Matrix u, v;
    ...
    Matrix w = MyAlgorithm(u, v); //slow, but will preserve u and v
    Matrix w = MyAlgorithm(move(u), move(v)); //fast, but will nullify u and v
    Matrix w = MyAlgorithm(u, move(v)); //and you can even do this if you need one but not the other
    
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  • 2020-12-04 18:52

    Imagine your stuff was a class with heap allocated memory like a string, and that it had the notion of capacity. Give it a operator+= that will grow the capacity geometrically. In C++03 this might look like:

    #include <iostream>
    #include <algorithm>
    
    struct stuff
    {
        int size;
        int cap;
    
        stuff(int size_):size(size_)
        {
            cap = size;
            if (cap > 0)
                std::cout <<"allocating " << cap <<std::endl;
        }
        stuff(const stuff & g):size(g.size), cap(g.cap)
        {
            if (cap > 0)
                std::cout <<"allocating " << cap <<std::endl;
        }
        ~stuff()
        {
            if (cap > 0)
                std::cout << "deallocating " << cap << '\n';
        }
    
        stuff& operator+=(const stuff& y)
        {
            if (cap < size+y.size)
            {
                if (cap > 0)
                    std::cout << "deallocating " << cap << '\n';
                cap = std::max(2*cap, size+y.size);
                std::cout <<"allocating " << cap <<std::endl;
            }
            size += y.size;
            return *this;
        }
    };
    
    stuff operator+(const stuff& lhs,const stuff& rhs)
    {
        stuff g(lhs.size + rhs.size);
        return g;
    }
    

    Also imagine you want to add more than just two stuff's at a time:

    int main()
    {
        stuff a(11),b(9),c(7),d(5);
        std::cout << "start addition\n\n";
        stuff e = a+b+c+d;
        std::cout << "\nend addition\n";
    }
    

    For me this prints out:

    allocating 11
    allocating 9
    allocating 7
    allocating 5
    start addition
    
    allocating 20
    allocating 27
    allocating 32
    deallocating 27
    deallocating 20
    
    end addition
    deallocating 32
    deallocating 5
    deallocating 7
    deallocating 9
    deallocating 11
    

    I count 3 allocations and 2 deallocations to compute:

    stuff e = a+b+c+d;
    

    Now add move semantics:

        stuff(stuff&& g):size(g.size), cap(g.cap)
        {
            g.cap = 0;
            g.size = 0;
        }
    

    ...

    stuff operator+(stuff&& lhs,const stuff& rhs)
    {
            return std::move(lhs += rhs);
    }
    

    Running again I get:

    allocating 11
    allocating 9
    allocating 7
    allocating 5
    start addition
    
    allocating 20
    deallocating 20
    allocating 40
    
    end addition
    deallocating 40
    deallocating 5
    deallocating 7
    deallocating 9
    deallocating 11
    

    I'm now down to 2 allocations and 1 deallocations. That translates to faster code.

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  • 2020-12-04 18:53

    Just because this particular case is already covered by an existing optimization does not mean that other cases don't exist where r-value references are helpful.

    Move construction allows optimization even when the temporary is returned from a function which cannot be inlined (perhaps it's a virtual call, or through a function pointer).

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  • 2020-12-04 18:55

    Move semantics should not be thought as an optimization device, even if they can be used as such.

    If you are going to want copies of objects (either function parameters or return values), then RVO and copy elision will do the job when they can. Move semantics can help, but are more powerful than that.

    Move semantics are handy when you want to do something different whether the passed object is a temporary (it then binds to a rvalue reference) or a "standard" object with a name (a so called const lvalue). If you want for instance to steal the resources of a temporary object, then you want move semantics (example: you can steal the contents a std::unique_ptr points to).

    Move semantics allow you to return non copyable objects from functions, which is not possible with the current standard. Also, non copyable objects can be put inside other objects, and those objects will automatically be movable if the contained objects are.

    Non copyable objects are great, since they don't force you to implement an error-prone copy constructor. A lot of the time, copy semantics do not really make sense, but move semantics do (think about it).

    This also enables you to use movable std::vector<T> classes even if T is non copyable. The std::unique_ptr class template is also a great tool when dealing with non copyable objects (eg. polymorphic objects).

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