This is a pretty simple Java (though probably applicable to all programming) question:
Math.random()
returns a number between zero and on
Here's a method which receives boundaries and returns a random integer. It is slightly more advanced (completely universal): boundaries can be both positive and negative, and minimum/maximum boundaries can come in any order.
int myRand(int i_from, int i_to) {
return (int)(Math.random() * (Math.abs(i_from - i_to) + 1)) + Math.min(i_from, i_to);
}
In general, it finds the absolute distance between the borders, gets relevant random value, and then shifts the answer based on the bottom border.
The Random class of Java located in the java.util
package will serve your purpose better. It has some nextInt() methods that return an integer. The one taking an int argument will generate a number between 0 and that int, the latter not inclusive.
To generate a number between 10 to 20 inclusive, you can use java.util.Random
int myNumber = new Random().nextInt(11) + 10
int randomWithRange(int min, int max)
{
int range = (max - min) + 1;
return (int)(Math.random() * range) + min;
}
Output of randomWithRange(2, 5)
10 times:
5
2
3
3
2
4
4
4
5
4
The bounds are inclusive, ie [2,5], and min
must be less than max
in the above example.
EDIT: If someone was going to try and be stupid and reverse min
and max
, you could change the code to:
int randomWithRange(int min, int max)
{
int range = Math.abs(max - min) + 1;
return (int)(Math.random() * range) + (min <= max ? min : max);
}
EDIT2: For your question about double
s, it's just:
double randomWithRange(double min, double max)
{
double range = (max - min);
return (Math.random() * range) + min;
}
And again if you want to idiot-proof it it's just:
double randomWithRange(double min, double max)
{
double range = Math.abs(max - min);
return (Math.random() * range) + (min <= max ? min : max);
}
If you want to generate a number from 0 to 100, then your code would look like this:
(int)(Math.random() * 101);
To generate a number from 10 to 20 :
(int)(Math.random() * 11 + 10);
In the general case:
(int)(Math.random() * ((upperbound - lowerbound) + 1) + lowerbound);
(where lowerbound
is inclusive and upperbound
exclusive).
The inclusion or exclusion of upperbound
depends on your choice.
Let's say range = (upperbound - lowerbound) + 1
then upperbound
is inclusive, but if range = (upperbound - lowerbound)
then upperbound
is exclusive.
Example: If I want an integer between 3-5, then if range is (5-3)+1 then 5 is inclusive, but if range is just (5-3) then 5 is exclusive.