Given this extremely simple model:
public class MyContext : BaseContext
{
public DbSet Foos { get; set; }
public DbSet Bars { g
Here's a semi-acceptable work-around:
var errors = this.context.GetValidationErrors();
foreach (DbEntityValidationResult result in errors) {
Type baseType = result.Entry.Entity.GetType().BaseType;
foreach (PropertyInfo property in result.Entry.Entity.GetType().GetProperties()) {
if (baseType.GetProperty(property.Name).GetCustomAttributes(typeof(RequiredAttribute), true).Any()) {
property.GetValue(result.Entry.Entity, null);
}
}
}
If anyone wants a general approach to solve this problem, here you have a custom DbContext which finds out properties based on these constraints:
virtual
ValidationAttribute
attribute.After retrieving this list, on any SaveChanges
in which have something to modify it will load all references and collections automatically avoiding any unexpected exception.
public abstract class ExtendedDbContext : DbContext
{
public ExtendedDbContext(string nameOrConnectionString)
: base(nameOrConnectionString)
{
}
public ExtendedDbContext(DbConnection existingConnection, bool contextOwnsConnection)
: base(existingConnection, contextOwnsConnection)
{
}
public ExtendedDbContext(ObjectContext objectContext, bool dbContextOwnsObjectContext)
: base(objectContext, dbContextOwnsObjectContext)
{
}
public ExtendedDbContext(string nameOrConnectionString, DbCompiledModel model)
: base(nameOrConnectionString, model)
{
}
public ExtendedDbContext(DbConnection existingConnection, DbCompiledModel model, bool contextOwnsConnection)
: base(existingConnection, model, contextOwnsConnection)
{
}
#region Validation + Lazy Loading Hack
/// <summary>
/// Enumerator which identifies lazy loading types.
/// </summary>
private enum LazyEnum
{
COLLECTION,
REFERENCE,
PROPERTY,
COMPLEX_PROPERTY
}
/// <summary>
/// Defines a lazy load property
/// </summary>
private class LazyProperty
{
public string Name { get; private set; }
public LazyEnum Type { get; private set; }
public LazyProperty(string name, LazyEnum type)
{
this.Name = name;
this.Type = type;
}
}
/// <summary>
/// Concurrenct dictinary which acts as a Cache.
/// </summary>
private ConcurrentDictionary<Type, IList<LazyProperty>> lazyPropertiesByType =
new ConcurrentDictionary<Type, IList<LazyProperty>>();
/// <summary>
/// Obtiene por la caché y si no lo tuviese lo calcula, cachea y obtiene.
/// </summary>
private IList<LazyProperty> GetLazyProperties(Type entityType)
{
return
lazyPropertiesByType.GetOrAdd(
entityType,
innerEntityType =>
{
if (this.Configuration.LazyLoadingEnabled == false)
return new List<LazyProperty>();
return
innerEntityType
.GetProperties(BindingFlags.Public | BindingFlags.Instance)
.Where(pi => pi.CanRead)
.Where(pi => !(pi.GetIndexParameters().Length > 0))
.Where(pi => pi.GetGetMethod().IsVirtual)
.Where(pi => pi.GetCustomAttributes().Exists(attr => typeof(ValidationAttribute).IsAssignableFrom(attr.GetType())))
.Select(
pi =>
{
Type propertyType = pi.PropertyType;
if (propertyType.HasGenericInterface(typeof(ICollection<>)))
return new LazyProperty(pi.Name, LazyEnum.COLLECTION);
else if (propertyType.HasGenericInterface(typeof(IEntity<>)))
return new LazyProperty(pi.Name, LazyEnum.REFERENCE);
else
return new LazyProperty(pi.Name, LazyEnum.PROPERTY);
}
)
.ToList();
}
);
}
#endregion
#region DbContext
public override int SaveChanges()
{
// Get all Modified entities
var changedEntries =
this
.ChangeTracker
.Entries()
.Where(p => p.State == EntityState.Modified);
foreach (var entry in changedEntries)
{
foreach (LazyProperty lazyProperty in GetLazyProperties(ObjectContext.GetObjectType(entry.Entity.GetType())))
{
switch (lazyProperty.Type)
{
case LazyEnum.REFERENCE:
entry.Reference(lazyProperty.Name).Load();
break;
case LazyEnum.COLLECTION:
entry.Collection(lazyProperty.Name).Load();
break;
}
}
}
return base.SaveChanges();
}
#endregion
}
Where IEntity<T>
is:
public interface IEntity<T>
{
T Id { get; set; }
}
These extensions were used in this code:
public static bool HasGenericInterface(this Type input, Type genericType)
{
return
input
.GetInterfaces()
.Any(x => x.IsGenericType && x.GetGenericTypeDefinition() == genericType);
}
public static bool Exists<T>(this IEnumerable<T> source, Predicate<T> predicate)
{
foreach (T item in source)
{
if (predicate(item))
return true;
}
return false;
}
Hope it helps,