Currently I\'m using NSThread
to cache images in another thread.
[NSThread detachNewThreadSelector:@selector(cacheImage:) toTarget:self withObje
In general you'll get better mileage with NSOperationQueue
.
Three specific reasons:
NSOperationQueue
is smart enough to only create about as many threads as there are cores, queuing the remaining operations. With NSThread
, creating 100 threads to cache 100 images is probably overkill and somewhat inefficient.cacheImage
operation. Implementing cancellation is easier with NSOperationQueue
; most the work is already done for you.NSOperationQueue
is free to switch to a smarter implementation (like Grand Central Dispatch) now or in the future. NSThread
is more likely to always be just an operating system thread.Bonus:
NSOperationQueue
has some other nice constructs built-in, such as a sophisticated way of honoring operation priorities and dependencies.I would use NSOperationQueue
. Under OS 3.2, NSOperationQueue
uses threads under the hood, so the two methods should perform similarly. However, under Mac OS 10.6, NSOperationQueue
uses GCD under the hood and so has the advantage of not having the overhead of separate threads. I haven't looked at the docs for OS 4, but I'd suspect it does something similar--in any case, NSOperationQueue
could swap implementations if/when the performance advantages of GCD become available for the iPhone.