To create an UiImage with a image file, I use the code as below:
UIImage *aImage = [[UIImage imageNamed:@\"demo.jpg\"]autorelease];
If I wa
For anyone looking to load image from the web the following library may be helpful:
https://github.com/rs/SDWebImage
It's a UIImageView
category which handles async loading and image caching from url.
This is a three step process. First you will create an NSURL
object to hold the URL we are attempting to access. We will supply this URL to the NSData
class method, +dataWithContentsOfURL:
to obtain the image over the network as raw data, then use the +imageWithData:
class method on UIImage
to convert the data into an image.
NSURL *imageURL = [NSURL URLWithString:@"http://example.com/demo.jpg"];
NSData *imageData = [NSData dataWithContentsOfURL:imageURL];
UIImage *image = [UIImage imageWithData:imageData];
Please note that +dataWithContentsOfURL:
executes a synchronous network request. If you run this on the main thread, it will block the UI until the image data is received from the network. Best practice is to run any network code on a background thread. If you're targeting OS 4.0+ you could do something like this...
NSURL *imageURL = [NSURL URLWithString:@"http://example.com/demo.jpg"];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
NSData *imageData = [NSData dataWithContentsOfURL:imageURL];
dispatch_async(dispatch_get_main_queue(), ^{
// Update the UI
self.imageView.image = [UIImage imageWithData:imageData];
});
});
Here's what the same code might look like in Swift:
let image_url = NSURL("http://i.imgur.com/3yY2qdu.jpg")
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(dispatch_get_global_queue(priority, 0)) {
// do some task
let image_data = NSData(contentsOfURL: image_url!)
dispatch_async(dispatch_get_main_queue()) {
// update some UI
let image = UIImage(data: image_data!)
self.imageView.image = image
}
}