The application basically calculates acceleration by inputting Initial and final velocity and time and then use a formula to calculate acceleration. However, since the value
Swift 5.0 and Above
Working
In case if you are splitting the String
it creates two substrings
and not two Strings
. This below method will check for Any
and convert it t0 NSNumber
its easy to convert a NSNumber
to Int
, Float
what ever data type you need.
Actual Code
//Convert Any To Number Object Removing Optional Key Word.
public func getNumber(number: Any) -> NSNumber{
guard let statusNumber:NSNumber = number as? NSNumber else {
guard let statString:String = number as? String else {
guard let statSubStr : Substring = number as? Substring else {
return 0
}
if let myInteger = Int(statSubStr) {
return NSNumber(value:myInteger)
}
else{
return 0
}
}
if let myInteger = Int(statString) {
return NSNumber(value:myInteger)
}
else if let myFloat = Float(statString) {
return NSNumber(value:myFloat)
}else {
return 0
}
}
return statusNumber }
Usage
if let hourVal = getNumber(number: hourStr) as? Int {
}
Passing String
to check and convert to Double
Double(getNumber(number: dict["OUT"] ?? 0)
Basic Idea, note that this only works in Swift 1.x (check out ParaSara's answer to see how it works in Swift 2.x):
// toInt returns optional that's why we used a:Int?
let a:Int? = firstText.text.toInt() // firstText is UITextField
let b:Int? = secondText.text.toInt() // secondText is UITextField
// check a and b before unwrapping using !
if a && b {
var ans = a! + b!
answerLabel.text = "Answer is \(ans)" // answerLabel ie UILabel
} else {
answerLabel.text = "Input values are not numeric"
}
Update for Swift 4
...
let a:Int? = Int(firstText.text) // firstText is UITextField
let b:Int? = Int(secondText.text) // secondText is UITextField
...
Useful for String to Int and other type
extension String {
//Converts String to Int
public func toInt() -> Int? {
if let num = NumberFormatter().number(from: self) {
return num.intValue
} else {
return nil
}
}
//Converts String to Double
public func toDouble() -> Double? {
if let num = NumberFormatter().number(from: self) {
return num.doubleValue
} else {
return nil
}
}
/// EZSE: Converts String to Float
public func toFloat() -> Float? {
if let num = NumberFormatter().number(from: self) {
return num.floatValue
} else {
return nil
}
}
//Converts String to Bool
public func toBool() -> Bool? {
return (self as NSString).boolValue
}
}
Use it like :
"123".toInt() // 123
You can use NSNumberFormatter().numberFromString(yourNumberString)
. It's great because it returns an an optional that you can then test with if let
to determine if the conversion was successful.
eg.
var myString = "\(10)"
if let myNumber = NSNumberFormatter().numberFromString(myString) {
var myInt = myNumber.integerValue
// do what you need to do with myInt
} else {
// what ever error code you need to write
}
var myString = "\(10)"
if let myNumber = NumberFormatter().number(from: myString) {
var myInt = myNumber.intValue
// do what you need to do with myInt
} else {
// what ever error code you need to write
}
Use this:
// get the values from text boxes
let a:Double = firstText.text.bridgeToObjectiveC().doubleValue
let b:Double = secondText.text.bridgeToObjectiveC().doubleValue
// we checking against 0.0, because above function return 0.0 if it gets failed to convert
if (a != 0.0) && (b != 0.0) {
var ans = a + b
answerLabel.text = "Answer is \(ans)"
} else {
answerLabel.text = "Input values are not numberic"
}
OR
Make your UITextField KeyboardType as DecimalTab from your XIB or storyboard, and remove any if condition for doing any calculation, ie.
var ans = a + b
answerLabel.text = "Answer is \(ans)"
Because keyboard type is DecimalPad there is no chance to enter other 0-9 or .
Hope this help !!
let strValue:String = "100"
let intValue = strValue as! Int
var intValueFromString:Int = strValue as! Int
or
var intValueFromString = Int(strValue)!