From RGB to HSV in OpenGL GLSL

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我寻月下人不归
我寻月下人不归 2020-12-04 09:18

I need to pass from RGB color space to HSV .. I searched in internet and found two different implementations, but those give me different results:

A:



        
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  • 2020-12-04 09:31

    I don't have a development environment to check, but you can use wolframAlpha to build up some asserts.

    For Instance: rgb(1,0,0)(pure red) to hsv is 0, 100%, 100% in hsv.

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  • 2020-12-04 09:44

    I am the author of the second implementation. It has always behaved correctly for me, but you wrote 2.9 / 6.9 instead of 2.0 / 6.0.

    Since you target GLSL, you should use conversion routines that are written with the GPU in mind:

    // All components are in the range [0…1], including hue.
    vec3 rgb2hsv(vec3 c)
    {
        vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
        vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
        vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
    
        float d = q.x - min(q.w, q.y);
        float e = 1.0e-10;
        return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
    }
    

     

    // All components are in the range [0…1], including hue.
    vec3 hsv2rgb(vec3 c)
    {
        vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
        vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
        return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
    }
    

    Taken from http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl.

    Edit: code is licensed under the WTFPL.

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