Simple as the title states: Can you use only Java commands to take a screenshot and save it? Or, do I need to use an OS specific program to take the screenshot and then gra
I never liked using Robot, so I made my own simple method for making screenshots of JFrame objects:
public static final void makeScreenshot(JFrame argFrame) {
Rectangle rec = argFrame.getBounds();
BufferedImage bufferedImage = new BufferedImage(rec.width, rec.height, BufferedImage.TYPE_INT_ARGB);
argFrame.paint(bufferedImage.getGraphics());
try {
// Create temp file
File temp = File.createTempFile("screenshot", ".png");
// Use the ImageIO API to write the bufferedImage to a temporary file
ImageIO.write(bufferedImage, "png", temp);
// Delete temp file when program exits
temp.deleteOnExit();
} catch (IOException ioe) {
ioe.printStackTrace();
}
}
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] screens = ge.getScreenDevices();
Rectangle allScreenBounds = new Rectangle();
for (GraphicsDevice screen : screens) {
Rectangle screenBounds = screen.getDefaultConfiguration().getBounds();
allScreenBounds.width += screenBounds.width;
allScreenBounds.height = Math.max(allScreenBounds.height, screenBounds.height);
allScreenBounds.x=Math.min(allScreenBounds.x, screenBounds.x);
allScreenBounds.y=Math.min(allScreenBounds.y, screenBounds.y);
}
Robot robot = new Robot();
BufferedImage bufferedImage = robot.createScreenCapture(allScreenBounds);
File file = new File("C:\\Users\\Joe\\Desktop\\scr.png");
if(!file.exists())
file.createNewFile();
FileOutputStream fos = new FileOutputStream(file);
ImageIO.write( bufferedImage, "png", fos );
bufferedImage will contain a full screenshot, this was tested with three monitors
Toolkit returns pixels based on PPI, as a result, a screenshot is not created for the entire screen when using PPI> 100% in Windows. I propose to do this:
DisplayMode displayMode = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()[0].getDisplayMode();
Rectangle screenRectangle = new Rectangle(displayMode.getWidth(), displayMode.getHeight());
BufferedImage screenShot = new Robot().createScreenCapture(screenRectangle);
public void captureScreen(String fileName) throws Exception {
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Rectangle screenRectangle = new Rectangle(screenSize);
Robot robot = new Robot();
BufferedImage image = robot.createScreenCapture(screenRectangle);
ImageIO.write(image, "png", new File(fileName));
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.*;
public class HelloWorldFrame extends JFrame implements ActionListener {
JButton b;
public HelloWorldFrame() {
this.setVisible(true);
this.setLayout(null);
b = new JButton("Click Here");
b.setBounds(380, 290, 120, 60);
b.setBackground(Color.red);
b.setVisible(true);
b.addActionListener(this);
add(b);
setSize(1000, 700);
}
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == b)
{
this.dispose();
try {
Thread.sleep(1000);
Toolkit tk = Toolkit.getDefaultToolkit();
Dimension d = tk.getScreenSize();
Rectangle rec = new Rectangle(0, 0, d.width, d.height);
Robot ro = new Robot();
BufferedImage img = ro.createScreenCapture(rec);
File f = new File("myimage.jpg");//set appropriate path
ImageIO.write(img, "jpg", f);
} catch (Exception ex) {
System.out.println(ex.getMessage());
}
}
}
public static void main(String[] args) {
HelloWorldFrame obj = new HelloWorldFrame();
}
}
Believe it or not, you can actually use java.awt.Robot to "create an image containing pixels read from the screen." You can then write that image to a file on disk.
I just tried it, and the whole thing ends up like:
Rectangle screenRect = new Rectangle(Toolkit.getDefaultToolkit().getScreenSize());
BufferedImage capture = new Robot().createScreenCapture(screenRect);
ImageIO.write(capture, "bmp", new File(args[0]));
NOTE: This will only capture the primary monitor. See GraphicsConfiguration for multi-monitor support.