Given a source color of any hue by the system or user, I\'d like a simple algorithm I can use to work out a lighter or darker variants of the selected color. Similar to effe
Rich Newman discusses HSL color with respect to .NET System.Drawing.Color on his blog and even provides an HSLColor class that does all the work for you. Convert your System.Drawing.Color to an HSLColor, add/subtract values against the Luminosity, and convert back to System.Drawing.Color for use in your app.
In XNA there is the Color.Lerp static method that does this as the difference between two colours.
Lerp
is a mathematical operation between two floats that changes the value of the first by a ratio of the difference between them.
Here's an extension method to do it to a float
:
public static float Lerp( this float start, float end, float amount)
{
float difference = end - start;
float adjusted = difference * amount;
return start + adjusted;
}
So then a simple lerp operation between two colours using RGB would be:
public static Color Lerp(this Color colour, Color to, float amount)
{
// start colours as lerp-able floats
float sr = colour.R, sg = colour.G, sb = colour.B;
// end colours as lerp-able floats
float er = to.R, eg = to.G, eb = to.B;
// lerp the colours to get the difference
byte r = (byte) sr.Lerp(er, amount),
g = (byte) sg.Lerp(eg, amount),
b = (byte) sb.Lerp(eb, amount);
// return the new colour
return Color.FromArgb(r, g, b);
}
An example of applying this would be something like:
// make red 50% lighter:
Color.Red.Lerp( Color.White, 0.5f );
// make red 75% darker:
Color.Red.Lerp( Color.Black, 0.75f );
// make white 10% bluer:
Color.White.Lerp( Color.Blue, 0.1f );
If your colours are in RGB format (or, presumably CMYK), you can use the fairly crude method of increasing the value of each component of the colour. E.g., in HTML colours are represented as three two-digit hex numbers. #ff0000 will give you a bright red, which can then be faded by increasing the values of the G and B componenets by the same amount, such as #ff5555 (gives a lighter red). Presumably for Hue, Saturation and Lightness (HSL) colours, you can just raise the L component, but I can't say for certain; I'm less familiar with this colour space.
As I say, though, this method is quite crude. From my memories of Live Messenger, it sounds like you're trying to do gradients, which can be applied really quite easily in Windows Presentation Foundation (WPF, part of .NET 3.0). WPF supports many different types of gradient brush, including linear and radial gradients.
I can highly recommend Adam Nathan's book Windows Presentation Foundation Unleashed as a good and thorough introduction to WPF.
HTH
Any variations in color are better done in HSL/HSV.
A good test is to interpolate between two equivalent values in RGB space and HSL space. The ramp in HSL space looks like a natural progression. In RGB space it typically looks quite unnatural. HSL maps to our visual color space perception much better than RGB.
I'm guessing you're using RGB with byte values (0 to 255) as that's very common everywhere.
For brighter, average the RGB values with the RGB of white. Or, to have some control over how much brightening, mix in them in some proportion. Let f
vary from 0.0 to 1.0, then:
Rnew = (1-f)*R + f*255
Gnew = (1-f)*G + f*255
Bnew = (1-f)*B + f*255
For darker, use the RGB of black - which, being all zeros, makes the math easier.
I leave out details such as converting the result back into bytes, which probably you'd want to do.
This website notes that you can use the ControlPaint class within the BCL C# System.Windows.Forms namespace.