How can I generate valid XML in C#?
The best thing hands down that I have tried is LINQ to XSD (which is unknown to most developers). You give it an XSD Schema and it generates a perfectly mapped complete strongly-typed object model (based on LINQ to XML) for you in the background, which is really easy to work with - and it updates and validates your object model and XML in real-time. While it's still "Preview", I have not encountered any bugs with it.
If you have an XSD Schema that looks like this:
<xs:element name="RootElement">
<xs:complexType>
<xs:sequence>
<xs:element name="Element1" type="xs:string" />
<xs:element name="Element2" type="xs:string" />
</xs:sequence>
<xs:attribute name="Attribute1" type="xs:integer" use="optional" />
<xs:attribute name="Attribute2" type="xs:boolean" use="required" />
</xs:complexType>
</xs:element>
Then you can simply build XML like this:
RootElement rootElement = new RootElement;
rootElement.Element1 = "Element1";
rootElement.Element2 = "Element2";
rootElement.Attribute1 = 5;
rootElement.Attribute2 = true;
Or simply load an XML from file like this:
RootElement rootElement = RootElement.Load(filePath);
Or save it like this:
rootElement.Save(string);
rootElement.Save(textWriter);
rootElement.Save(xmlWriter);
rootElement.Untyped
also yields the element in form of a XElement (from LINQ to XML).
As above.
I use stringbuilder.append().
Very straightforward, and you can then do xmldocument.load(strinbuilder object as parameter).
You will probably find yourself using string.concat within the append parameter, but this is a very straightforward approach.
I think this resource should suffice for a moderate XML save/load: Read/Write XML using C#.
My task was to store musical notation. I choose XML, because I guess .NET has matured enough to allow easy solution for the task. I was right :)
This is my song file prototype:
<music judul="Kupu-Kupu yang Lucu" pengarang="Ibu Sud" tempo="120" birama="4/4" nadadasar="1=F" biramapembilang="4" biramapenyebut="4">
<not angka="1" oktaf="0" naikturun="" nilai="1"/>
<not angka="2" oktaf="0" naikturun="" nilai="0.5"/>
<not angka="5" oktaf="1" naikturun="/" nilai="0.25"/>
<not angka="2" oktaf="0" naikturun="\" nilai="0.125"/>
<not angka="1" oktaf="0" naikturun="" nilai="0.0625"/>
</music>
That can be solved quite easily:
For Save to File:
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
saveFileDialog1.Title = "Save Song File";
saveFileDialog1.Filter = "Song Files|*.xsong";
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
FileStream fs = new FileStream(saveFileDialog1.FileName, FileMode.Create);
XmlTextWriter w = new XmlTextWriter(fs, Encoding.UTF8);
w.WriteStartDocument();
w.WriteStartElement("music");
w.WriteAttributeString("judul", Program.music.getTitle());
w.WriteAttributeString("pengarang", Program.music.getAuthor());
w.WriteAttributeString("tempo", Program.music.getTempo()+"");
w.WriteAttributeString("birama", Program.music.getBirama());
w.WriteAttributeString("nadadasar", Program.music.getNadaDasar());
w.WriteAttributeString("biramapembilang", Program.music.getBiramaPembilang()+"");
w.WriteAttributeString("biramapenyebut", Program.music.getBiramaPenyebut()+"");
for (int i = 0; i < listNotasi.Count; i++)
{
CNot not = listNotasi[i];
w.WriteStartElement("not");
w.WriteAttributeString("angka", not.getNot() + "");
w.WriteAttributeString("oktaf", not.getOktaf() + "");
String naikturun="";
if(not.isTurunSetengah())naikturun="\\";
else if(not.isNaikSetengah())naikturun="/";
w.WriteAttributeString("naikturun",naikturun);
w.WriteAttributeString("nilai", not.getNilaiNot()+"");
w.WriteEndElement();
}
w.WriteEndElement();
w.Flush();
fs.Close();
}
}
For load file:
openFileDialog1.Title = "Open Song File";
openFileDialog1.Filter = "Song Files|*.xsong";
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
FileStream fs = new FileStream(openFileDialog1.FileName, FileMode.Open);
XmlTextReader r = new XmlTextReader(fs);
while (r.Read())
{
if (r.NodeType == XmlNodeType.Element)
{
if (r.Name.ToLower().Equals("music"))
{
Program.music = new CMusic(r.GetAttribute("judul"),
r.GetAttribute("pengarang"),
r.GetAttribute("birama"),
Convert.ToInt32(r.GetAttribute("tempo")),
r.GetAttribute("nadadasar"),
Convert.ToInt32(r.GetAttribute("biramapembilang")),
Convert.ToInt32(r.GetAttribute("biramapenyebut")));
}
else
if (r.Name.ToLower().Equals("not"))
{
CNot not = new CNot(Convert.ToInt32(r.GetAttribute("angka")), Convert.ToInt32(r.GetAttribute("oktaf")));
if (r.GetAttribute("naikturun").Equals("/"))
{
not.setNaikSetengah();
}
else if (r.GetAttribute("naikturun").Equals("\\"))
{
not.setTurunSetengah();
}
not.setNilaiNot(Convert.ToSingle(r.GetAttribute("nilai")));
listNotasi.Add(not);
}
}
else
if (r.NodeType == XmlNodeType.Text)
{
Console.WriteLine("\tVALUE: " + r.Value);
}
}
}
}
}
new XElement("Foo",
from s in nameValuePairList
select
new XElement("Bar",
new XAttribute("SomeAttr", "SomeAttrValue"),
new XElement("Name", s.Name),
new XElement("Value", s.Value)
)
);
For simple things, I just use the XmlDocument/XmlNode/XmlAttribute classes and XmlDocument DOM found in System.XML.
It generates the XML for me, I just need to link a few items together.
However, on larger things, I use XML serialization.
It depends on the scenario. XmlSerializer
is certainly one way and has the advantage of mapping directly to an object model. In .NET 3.5, XDocument
, etc. are also very friendly. If the size is very large, then XmlWriter
is your friend.
For an XDocument
example:
Console.WriteLine(
new XElement("Foo",
new XAttribute("Bar", "some & value"),
new XElement("Nested", "data")));
Or the same with XmlDocument
:
XmlDocument doc = new XmlDocument();
XmlElement el = (XmlElement)doc.AppendChild(doc.CreateElement("Foo"));
el.SetAttribute("Bar", "some & value");
el.AppendChild(doc.CreateElement("Nested")).InnerText = "data";
Console.WriteLine(doc.OuterXml);
If you are writing a large stream of data, then any of the DOM approaches (such as XmlDocument
/XDocument
, etc.) will quickly take a lot of memory. So if you are writing a 100 MB XML file from CSV, you might consider XmlWriter
; this is more primitive (a write-once firehose), but very efficient (imagine a big loop here):
XmlWriter writer = XmlWriter.Create(Console.Out);
writer.WriteStartElement("Foo");
writer.WriteAttributeString("Bar", "Some & value");
writer.WriteElementString("Nested", "data");
writer.WriteEndElement();
Finally, via XmlSerializer
:
[Serializable]
public class Foo
{
[XmlAttribute]
public string Bar { get; set; }
public string Nested { get; set; }
}
...
Foo foo = new Foo
{
Bar = "some & value",
Nested = "data"
};
new XmlSerializer(typeof(Foo)).Serialize(Console.Out, foo);
This is a nice model for mapping to classes, etc.; however, it might be overkill if you are doing something simple (or if the desired XML doesn't really have a direct correlation to the object model). Another issue with XmlSerializer
is that it doesn't like to serialize immutable types : everything must have a public getter and setter (unless you do it all yourself by implementing IXmlSerializable
, in which case you haven't gained much by using XmlSerializer
).