UISlider that snaps to a fixed number of steps (like Text Size in the iOS 7 Settings app)

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情深已故 2020-12-04 06:31

I\'m trying to create a UISlider that lets you choose from an array of numbers. Each slider position should be equidistant and the slider should snap to each po

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  • 2020-12-04 06:47

    If anyone also needs snaping animation then can do the following:

    1. Uncheck the continuous update of the slider from the storyboard.

    You can do the same from swift slider.isContinuous = false

    1. Add the following @IBAction in your ViewController:
       @IBAction func sliderMoved(_ slider: UISlider){
    
            let stepCount = 10
    
            let roundedCurrent = (slider.value/Float(stepCount)).rounded()
            let newValue = Int(roundedCurrent) * stepCount
    
            slider.setValue(Float(newValue), animated: true)
        }
    

    I was inspired by this answer

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  • 2020-12-04 06:48

    The answer is essentially the same at this answer to UISlider with increments of 5

    To modify it to work for your case, you'll need to create a rounding function that returns only the values you want. For example, you could do something simple (though hacky) like this:

    -(int)roundSliderValue:(float)x {
        if (x < -1.5) {
            return -3;
        } else if (x < 1.0) {
            return 0;
        } else if (x < 3.0) {
            return 2;
        } else if (x < 5.5) {
            return 4;
        } else if (x < 8.5) {
            return 7;
        } else if (x < 11.0) {
            return 10;
        } else {
            return 12;
        }
    }
    

    Now use the answer from the previous post to round the value.

    slider.continuous = YES;
    [slider addTarget:self
          action:@selector(valueChanged:) 
          forControlEvents:UIControlEventValueChanged];
    

    Finally, implement the changes:

    -(void)valueChanged:(id)slider {
        [slider setValue:[self roundSliderValue:slider.value] animated:NO];
    }
    
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  • 2020-12-04 06:50

    If you have regular spaces between steps, you can use it like this for 15 value:

    @IBAction func timeSliderChanged(sender: UISlider) {
    
        let newValue = Int(sender.value/15) * 15
        sender.setValue(Float(newValue), animated: false)
    }
    
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  • 2020-12-04 06:51

    Similar approach as PengOne, but I did manual rounding to make it more clear what was happening.

    - (IBAction)sliderDidEndEditing:(UISlider *)slider {
        // default value slider will start at
        float newValue = 0.0;
    
        if (slider.value < -1.5) {
            newValue = -3;
        } else if (slider.value < 1) {
            newValue = 0;
        } else if (slider.value < 3) {
            newValue = 2;
        } else if (slider.value < 5.5) {
            newValue = 4;
        } else if (slider.value < 8.5) {
            newValue = 7;
        } else if (slider.value < 11) {
            newValue = 10;
        } else {
            newValue = 12;
        }
        slider.value = newValue;
    }
    
    - (IBAction)sliderValueChanged:(id)sender {
        UISlider *slider = sender;
        float newValue = 0.0;
    
        if (slider.value < -1.5) {
            newValue = -3;
        } else if (slider.value < 1) {
            newValue = 0;
        } else if (slider.value < 3) {
            newValue = 2;
        } else if (slider.value < 5.5) {
            newValue = 4;
        } else if (slider.value < 8.5) {
            newValue = 7;
        } else if (slider.value < 11) {
            newValue = 10;
        } else {
            newValue = 12;
        }
        // and if you have a label displaying the slider value, set it
        [yourLabel].text = [NSString stringWithFormat:@"%d", (int)newValue];
    }
    
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  • 2020-12-04 06:54

    This worked for my particular case, using @IBDesignable:

    Requires even, integer intervals:

    @IBDesignable
    class SnappableSlider: UISlider {
    
        @IBInspectable
        var interval: Int = 1
    
        override init(frame: CGRect) {
            super.init(frame: frame)
            setUpSlider()
        }
    
        required init?(coder aDecoder: NSCoder) {
            super.init(coder: aDecoder)
            setUpSlider()
        }
    
        private func setUpSlider() {
            addTarget(self, action: #selector(handleValueChange(sender:)), for: .valueChanged)
        }
    
        @objc func handleValueChange(sender: UISlider) {
            let newValue =  (sender.value / Float(interval)).rounded() * Float(interval)
            setValue(Float(newValue), animated: false)
        }
    }
    
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  • 2020-12-04 07:01

    Some of the other answers work, but this will give you the same fixed space between every position in your slider. In this example you treat the slider positions as indexes to an array which contains the actual numeric values you are interested in.

    @interface MyViewController : UIViewController {
        UISlider *slider;
        NSArray *numbers;
    }
    @end
    
    @implementation MyViewController
    - (void)viewDidLoad {
        [super viewDidLoad];
        slider = [[UISlider alloc] initWithFrame:self.view.bounds];
        [self.view addSubview:slider];
    
        // These number values represent each slider position
        numbers = @[@(-3), @(0), @(2), @(4), @(7), @(10), @(12)];
        // slider values go from 0 to the number of values in your numbers array
        NSInteger numberOfSteps = ((float)[numbers count] - 1);
        slider.maximumValue = numberOfSteps;
        slider.minimumValue = 0;
    
        // As the slider moves it will continously call the -valueChanged: 
        slider.continuous = YES; // NO makes it call only once you let go
        [slider addTarget:self
                   action:@selector(valueChanged:)
         forControlEvents:UIControlEventValueChanged];
    }
    - (void)valueChanged:(UISlider *)sender {
        // round the slider position to the nearest index of the numbers array
        NSUInteger index = (NSUInteger)(slider.value + 0.5);
        [slider setValue:index animated:NO];
        NSNumber *number = numbers[index]; // <-- This numeric value you want
        NSLog(@"sliderIndex: %i", (int)index);
        NSLog(@"number: %@", number);
    }
    

    I hope that helps, good luck.

    Edit: Here's a version in Swift 4 that subclasses UISlider with callbacks.

    class MySliderStepper: UISlider {
        private let values: [Float]
        private var lastIndex: Int? = nil
        let callback: (Float) -> Void
    
        init(frame: CGRect, values: [Float], callback: @escaping (_ newValue: Float) -> Void) {
            self.values = values
            self.callback = callback
            super.init(frame: frame)
            self.addTarget(self, action: #selector(handleValueChange(sender:)), for: .valueChanged)
    
            let steps = values.count - 1
            self.minimumValue = 0
            self.maximumValue = Float(steps)
        }
    
        required init?(coder aDecoder: NSCoder) {
            fatalError("init(coder:) has not been implemented")
        }
    
        @objc func handleValueChange(sender: UISlider) {
            let newIndex = Int(sender.value + 0.5) // round up to next index
            self.setValue(Float(newIndex), animated: false) // snap to increments
            let didChange = lastIndex == nil || newIndex != lastIndex!
            if didChange {
                lastIndex = newIndex
                let actualValue = self.values[newIndex]
                self.callback(actualValue)
            }
        }
    }
    
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