I\'m new to move semantics in C++11 and I don\'t know very well how to handle unique_ptr
parameters in constructors or functions. Consider this class referenc
unique_ptr
's like that.I believe you're making a terrible mess - for those who will need to read your code, maintain it, and probably those who need to use it.
unique_ptr
constructor parameters if you have publicly-exposed unique_ptr
members.unique_ptr
s wrap raw pointers for ownership & lifetime management. They're great for localized use - not good, nor in fact intended, for interfacing. Wanna interface? Document your new class as ownership-taking, and let it get the raw resource; or perhaps, in the case of pointers, use owner<T*>
as suggested in the Core Guidelines.
Only if the purpose of your class is to hold unique_ptr
's, and have others use those unique_ptr
's as such - only then is it reasonable for your constructor or methods to take them.
unique_ptr
s internallyUsing unique_ptr
for list nodes is very much an implementation detail. Actually, even the fact that you're letting users of your list-like mechanism just use the bare list node directly - constructing it themselves and giving it to you - is not a good idea IMHO. I should not need to form a new list-node-which-is-also-a-list to add something to your list - I should just pass the payload - by value, by const lvalue ref and/or by rvalue ref. Then you deal with it. And for splicing lists - again, value, const lvalue and/or rvalue.
Here are the possible ways to take a unique pointer as an argument, as well as their associated meaning.
Base(std::unique_ptr<Base> n)
: next(std::move(n)) {}
In order for the user to call this, they must do one of the following:
Base newBase(std::move(nextBase));
Base fromTemp(std::unique_ptr<Base>(new Base(...));
To take a unique pointer by value means that you are transferring ownership of the pointer to the function/object/etc in question. After newBase
is constructed, nextBase
is guaranteed to be empty. You don't own the object, and you don't even have a pointer to it anymore. It's gone.
This is ensured because we take the parameter by value. std::move
doesn't actually move anything; it's just a fancy cast. std::move(nextBase)
returns a Base&&
that is an r-value reference to nextBase
. That's all it does.
Because Base::Base(std::unique_ptr<Base> n)
takes its argument by value rather than by r-value reference, C++ will automatically construct a temporary for us. It creates a std::unique_ptr<Base>
from the Base&&
that we gave the function via std::move(nextBase)
. It is the construction of this temporary that actually moves the value from nextBase
into the function argument n
.
Base(std::unique_ptr<Base> &n)
: next(std::move(n)) {}
This has to be called on an actual l-value (a named variable). It cannot be called with a temporary like this:
Base newBase(std::unique_ptr<Base>(new Base)); //Illegal in this case.
The meaning of this is the same as the meaning of any other use of non-const references: the function may or may not claim ownership of the pointer. Given this code:
Base newBase(nextBase);
There is no guarantee that nextBase
is empty. It may be empty; it may not. It really depends on what Base::Base(std::unique_ptr<Base> &n)
wants to do. Because of that, it's not very evident just from the function signature what's going to happen; you have to read the implementation (or associated documentation).
Because of that, I wouldn't suggest this as an interface.
Base(std::unique_ptr<Base> const &n);
I don't show an implementation, because you cannot move from a const&
. By passing a const&
, you are saying that the function can access the Base
via the pointer, but it cannot store it anywhere. It cannot claim ownership of it.
This can be useful. Not necessarily for your specific case, but it's always good to be able to hand someone a pointer and know that they cannot (without breaking rules of C++, like no casting away const
) claim ownership of it. They can't store it. They can pass it to others, but those others have to abide by the same rules.
Base(std::unique_ptr<Base> &&n)
: next(std::move(n)) {}
This is more or less identical to the "by non-const l-value reference" case. The differences are two things.
You can pass a temporary:
Base newBase(std::unique_ptr<Base>(new Base)); //legal now..
You must use std::move
when passing non-temporary arguments.
The latter is really the problem. If you see this line:
Base newBase(std::move(nextBase));
You have a reasonable expectation that, after this line completes, nextBase
should be empty. It should have been moved from. After all, you have that std::move
sitting there, telling you that movement has occurred.
The problem is that it hasn't. It is not guaranteed to have been moved from. It may have been moved from, but you will only know by looking at the source code. You cannot tell just from the function signature.
unique_ptr
, take it by value.unique_ptr
for the duration of that function's execution, take it by const&
. Alternatively, pass a &
or const&
to the actual type pointed to, rather than using a unique_ptr
.&&
. But I strongly advise against doing this whenever possible.You cannot copy a unique_ptr
. You can only move it. The proper way to do this is with the std::move
standard library function.
If you take a unique_ptr
by value, you can move from it freely. But movement doesn't actually happen because of std::move
. Take the following statement:
std::unique_ptr<Base> newPtr(std::move(oldPtr));
This is really two statements:
std::unique_ptr<Base> &&temporary = std::move(oldPtr);
std::unique_ptr<Base> newPtr(temporary);
(note: The above code does not technically compile, since non-temporary r-value references are not actually r-values. It is here for demo purposes only).
The temporary
is just an r-value reference to oldPtr
. It is in the constructor of newPtr
where the movement happens. unique_ptr
's move constructor (a constructor that takes a &&
to itself) is what does the actual movement.
If you have a unique_ptr
value and you want to store it somewhere, you must use std::move
to do the storage.
Base(Base::UPtr n):next(std::move(n)) {}
should be much better as
Base(Base::UPtr&& n):next(std::forward<Base::UPtr>(n)) {}
and
void setNext(Base::UPtr n)
should be
void setNext(Base::UPtr&& n)
with same body.
And ... what is evt
in handle()
??
To the top voted answer. I prefer passing by rvalue reference.
I understand what's the problem about passing by rvalue reference may cause. But let's divide this problem to two sides:
I must write code Base newBase(std::move(<lvalue>))
or Base newBase(<rvalue>)
.
Library author should guarantee it will actually move the unique_ptr to initialize member if it want own the ownership.
That's all.
If you pass by rvalue reference, it will only invoke one "move" instruction, but if pass by value, it's two.
Yep, if library author is not expert about this, he may not move unique_ptr to initialize member, but it's the problem of author, not you. Whatever it pass by value or rvalue reference, your code is same!
If you are writing a library, now you know you should guarantee it, so just do it, passing by rvalue reference is a better choice than value. Client who use you library will just write same code.
Now, for your question. How do I pass a unique_ptr argument to a constructor or a function?
You know what's the best choice.
http://scottmeyers.blogspot.com/2014/07/should-move-only-types-ever-be-passed.html
Edit: This answer is wrong, even though, strictly speaking, the code works. I'm only leaving it here because the discussion under it is too useful. This other answer is the best answer given at the time I last edited this: How do I pass a unique_ptr argument to a constructor or a function?
The basic idea of ::std::move
is that people who are passing you the unique_ptr
should be using it to express the knowledge that they know the unique_ptr
they're passing in will lose ownership.
This means you should be using an rvalue reference to a unique_ptr
in your methods, not a unique_ptr
itself. This won't work anyway because passing in a plain old unique_ptr
would require making a copy, and that's explicitly forbidden in the interface for unique_ptr
. Interestingly enough, using a named rvalue reference turns it back into an lvalue again, so you need to use ::std::move
inside your methods as well.
This means your two methods should look like this:
Base(Base::UPtr &&n) : next(::std::move(n)) {} // Spaces for readability
void setNext(Base::UPtr &&n) { next = ::std::move(n); }
Then people using the methods would do this:
Base::UPtr objptr{ new Base; }
Base::UPtr objptr2{ new Base; }
Base fred(::std::move(objptr)); // objptr now loses ownership
fred.setNext(::std::move(objptr2)); // objptr2 now loses ownership
As you see, the ::std::move
expresses that the pointer is going to lose ownership at the point where it's most relevant and helpful to know. If this happened invisibly, it would be very confusing for people using your class to have objptr
suddenly lose ownership for no readily apparent reason.
Yes you have to if you take the unique_ptr
by value in the constructor. Explicity is a nice thing. Since unique_ptr
is uncopyable (private copy ctor), what you wrote should give you a compiler error.