Server polling with AngularJS

后端 未结 4 1706
抹茶落季
抹茶落季 2020-12-04 05:08

I\'m trying to learn AngularJS. My first attempt to get new data every second worked:

\'use strict\';

function dataCtrl($scope, $http, $timeout) {
    $sco         


        
相关标签:
4条回答
  • 2020-12-04 05:56

    We can do it polling easily using $interval service. here is detail document about $interval
    https://docs.angularjs.org/api/ng/service/$interval
    Problem using $interval is that if you are doing $http service calling or server interaction and if delayed more than $interval time then before your one request completes, it starts another request.
    Solution:
    1. Polling should be simple status getting from server like a single bit or lightweight json so should not take longer then your defined interval time. You should also define time of interval appropriately to avoid this issue.
    2. Somehow it is still happening due any reason, you should check a global flag that previous request finished or not before sending any other requests. It will miss that time interval but it won't send request prematurely.
    Also if you wanted to set threshold value that after some value anyhow polling should be set then you can do it following way.
    Here is working example. explained in detail here

    angular.module('myApp.view2', ['ngRoute'])
    .controller('View2Ctrl', ['$scope', '$timeout', '$interval', '$http', function ($scope, $timeout, $interval, $http) {
        $scope.title = "Test Title";
    
        $scope.data = [];
    
        var hasvaluereturnd = true; // Flag to check 
        var thresholdvalue = 20; // interval threshold value
    
        function poll(interval, callback) {
            return $interval(function () {
                if (hasvaluereturnd) {  //check flag before start new call
                    callback(hasvaluereturnd);
                }
                thresholdvalue = thresholdvalue - 1;  //Decrease threshold value 
                if (thresholdvalue == 0) {
                    $scope.stopPoll(); // Stop $interval if it reaches to threshold
                }
            }, interval)
        }
    
        var pollpromise = poll(1000, function () {
            hasvaluereturnd = false;
            //$timeout(function () {  // You can test scenario where server takes more time then interval
            $http.get('http://httpbin.org/get?timeoutKey=timeoutValue').then(
                function (data) {
                    hasvaluereturnd = true;  // set Flag to true to start new call
                    $scope.data = data;
    
                },
                function (e) {
                    hasvaluereturnd = true; // set Flag to true to start new call
                    //You can set false also as per your requirement in case of error
                }
            );
            //}, 2000); 
        });
    
        // stop interval.
        $scope.stopPoll = function () {
            $interval.cancel(pollpromise);
            thresholdvalue = 0;     //reset all flags. 
            hasvaluereturnd = true;
        }
    }]);
    
    0 讨论(0)
  • 2020-12-04 05:57

    More recent versions of angular have introduced $interval which works even better than $timeout for server polling.

    var refreshData = function() {
        // Assign to scope within callback to avoid data flickering on screen
        Data.query({ someField: $scope.fieldValue }, function(dataElements){
            $scope.data = dataElements;
        });
    };
    
    var promise = $interval(refreshData, 1000);
    
    // Cancel interval on page changes
    $scope.$on('$destroy', function(){
        if (angular.isDefined(promise)) {
            $interval.cancel(promise);
            promise = undefined;
        }
    });
    
    0 讨论(0)
  • 2020-12-04 06:07

    You should be calling the tick function in the callback for query.

    function dataCtrl($scope, $timeout, Data) {
        $scope.data = [];
    
        (function tick() {
            $scope.data = Data.query(function(){
                $timeout(tick, 1000);
            });
        })();
    };
    
    0 讨论(0)
  • 2020-12-04 06:10

    Here is my version using recursive polling. Which means it'll wait for the server response before initiating the next timeout. Also, when an error occur it'll continue polling but in a more relaxed manor and according to the duration of the error.

    Demo is here

    Written more about it in here

    var app = angular.module('plunker', ['ngAnimate']);
    
    app.controller('MainCtrl', function($scope, $http, $timeout) {
    
        var loadTime = 1000, //Load the data every second
            errorCount = 0, //Counter for the server errors
            loadPromise; //Pointer to the promise created by the Angular $timout service
    
        var getData = function() {
            $http.get('http://httpbin.org/delay/1?now=' + Date.now())
    
            .then(function(res) {
                 $scope.data = res.data.args;
    
                  errorCount = 0;
                  nextLoad();
            })
    
            .catch(function(res) {
                 $scope.data = 'Server error';
                 nextLoad(++errorCount * 2 * loadTime);
            });
        };
    
         var cancelNextLoad = function() {
             $timeout.cancel(loadPromise);
         };
    
        var nextLoad = function(mill) {
            mill = mill || loadTime;
    
            //Always make sure the last timeout is cleared before starting a new one
            cancelNextLoad();
            $timeout(getData, mill);
        };
    
    
        //Start polling the data from the server
        getData();
    
    
            //Always clear the timeout when the view is destroyed, otherwise it will   keep polling
            $scope.$on('$destroy', function() {
                cancelNextLoad();
            });
    
            $scope.data = 'Loading...';
       });
    
    0 讨论(0)
提交回复
热议问题