Throwing the fattest people off of an overloaded airplane.

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迷失自我
迷失自我 2020-12-04 04:42

Let\'s say you\'ve got an airplane, and it is low on fuel. Unless the plane drops 3000 pounds of passenger weight, it will not be able to reach the next airport. To save t

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  • 2020-12-04 05:24

    Below is a rather simple implementation of the straightforward solution. I don't think there is a faster way that is 100% correct.

    size_t total = 0;
    std::set<passenger> dead;
    for ( auto p : passengers ) {
        if (dead.empty()) {
           dead.insert(p);
           total += p.weight;
           continue;
        }
        if (total < threshold || p.weight > dead.begin()->weight)
        {
            dead.insert(p);
            total += p.weight;
            while (total > threshold)
            {
                if (total - dead.begin()->weight < threshold)
                    break;
                total -= dead.begin()->weight;
                dead.erase(dead.begin());
            }
        }
     }
    

    This works by filling up the set of "dead people" until it meets the threshold. Once the threshold is met, we keep going through the list of passengers trying to find any that are heavier than the lightest dead person. When we have found one, we add them to the list and then start "Saving" the lightest people off the list until we can't save any more.

    In the worst case, this will perform about the same as a sort of the entire list. But in the best case (the "dead list" is filled up properly with the first X people) it will perform O(n).

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  • 2020-12-04 05:26

    One way would be to use a min heap (std::priority_queue in C++). Here's how you'd do it, assuming you had a MinHeap class. (Yes, my example is in C#. I think you get the idea.)

    int targetTotal = 3000;
    int totalWeight = 0;
    // this creates an empty heap!
    var myHeap = new MinHeap<Passenger>(/* need comparer here to order by weight */);
    foreach (var pass in passengers)
    {
        if (totalWeight < targetTotal)
        {
            // unconditionally add this passenger
            myHeap.Add(pass);
            totalWeight += pass.Weight;
        }
        else if (pass.Weight > myHeap.Peek().Weight)
        {
            // If this passenger is heavier than the lightest
            // passenger already on the heap,
            // then remove the lightest passenger and add this one
            var oldPass = myHeap.RemoveFirst();
            totalWeight -= oldPass.Weight;
            myHeap.Add(pass);
            totalWeight += pass.Weight;
        }
    }
    
    // At this point, the heaviest people are on the heap,
    // but there might be too many of them.
    // Remove the lighter people until we have the minimum necessary
    while ((totalWeight - myHeap.Peek().Weight) > targetTotal)
    {
        var oldPass = myHeap.RemoveFirst();
        totalWeight -= oldPass.Weight; 
    }
    // The heap now contains the passengers who will be thrown overboard.
    

    According to the standard references, running time should be proportional to n log k, where n is the number of passengers and k is the maximum number of items on the heap. If we assume that passengers' weights will typically be 100 lbs or more, then it's unlikely that the heap will contain more than 30 items at any time.

    The worst case would be if the passengers are presented in order from lowest weight to highest. That would require that every passenger be added to the heap, and every passenger be removed from the heap. Still, with a million passengers and assuming that the lightest weighs 100 lbs, the n log k works out to a reasonably small number.

    If you get the passengers' weights randomly, performance is much better. I use something quite like this for a recommendation engine (I select the top 200 items from a list of several million). I typically end up with only 50,000 or 70,000 items actually added to the heap.

    I suspect that you'll see something quite similar: the majority of your candidates will be rejected because they're lighter than the lightest person already on the heap. And Peek is an O(1) operation.

    For a more information about the performance of heap select and quick select, see When theory meets practice. Short version: if you're selecting fewer than 1% of the total number of items, then heap select is a clear winner over quick select. More than 1%, then use quick select or a variant like Introselect.

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  • 2020-12-04 05:26

    Here's a heap-based solution using Python's built-in heapq module. It's in Python so doesn't answer the original question, but it's cleaner (IMHO) than the other posted Python solution.

    import itertools, heapq
    
    # Test data
    from collections import namedtuple
    
    Passenger = namedtuple("Passenger", "name seat weight")
    
    passengers = [Passenger(*p) for p in (
        ("Alpha", "1A", 200),
        ("Bravo", "2B", 800),
        ("Charlie", "3C", 400),
        ("Delta", "4A", 300),
        ("Echo", "5B", 100),
        ("Foxtrot", "6F", 100),
        ("Golf", "7E", 200),
        ("Hotel", "8D", 250),
        ("India", "8D", 250),
        ("Juliet", "9D", 450),
        ("Kilo", "10D", 125),
        ("Lima", "11E", 110),
        )]
    
    # Find the heaviest passengers, so long as their
    # total weight does not exceeed 3000
    
    to_toss = []
    total_weight = 0.0
    
    for passenger in passengers:
        weight = passenger.weight
        total_weight += weight
        heapq.heappush(to_toss, (weight, passenger))
    
        while total_weight - to_toss[0][0] >= 3000:
            weight, repreived_passenger = heapq.heappop(to_toss)
            total_weight -= weight
    
    
    if total_weight < 3000:
        # Not enough people!
        raise Exception("We're all going to die!")
    
    # List the ones to toss. (Order doesn't matter.)
    
    print "We can get rid of", total_weight, "pounds"
    for weight, passenger in to_toss:
        print "Toss {p.name!r} in seat {p.seat} (weighs {p.weight} pounds)".format(p=passenger)
    

    If k = the number of passengers to toss and N = the number of passengers, then the best case for this algorithm is O(N) and the worst case for this algorithm is Nlog(N). The worst case occurs if k is near N for a long time. Here's an example of the worst cast:

    weights = [2500] + [1/(2**n+0.0) for n in range(100000)] + [3000]
    

    However, in this case (throwing people off the plane (with a parachute, I presume)) then k must be less than 3000, which is << "millions of people". The average runtime should therefore be about Nlog(k), which is linear to the number of people.

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  • 2020-12-04 05:30

    Assuming all passengers will cooperate: Use a parallel sorting network. (see also this)

    Here is a live demonstration

    Update: Alternative video (jump to 1:00)

    Asking pairs of people to compare-exchange - you can't get faster than this.

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  • 2020-12-04 05:31

    Why don't you use a partial quicksort with a different abort rule than "sorted". You can run it and then use just the higher half and go on until the weight within this higher half does not contain the weight that has at least to be thrown out anymore, than you go back one step in the recursion and sort the list. After that you can start throwing people out from the high end of that sorted list.

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  • 2020-12-04 05:33

    Massively Parallel Tournament Sort:-

    Assuming a standard three seats each side of the ailse:-

    1. Ask the passengers in the window seat to move to the middle seat if they are heavier than the person in the window seat.

    2. Ask the passengers in the middle seat to swap with the passenger in aisle seat if they are heavier.

    3. Ask the passenger in the left aisle seat to swap with the passenger in the right aisle seat id they are heavier.

    4. Bubble sort the passengers in the right aisle seat. (Takes n steps for n rows). -- ask the passengers in the right aisle seat to swap with the person in front n -1 times.

    5 Kick them out the door until you reach 3000 pounds.

    3 steps + n steps plus 30 steps if you have a really skinny passenger load.

    For a two aisle plane -- the instructions are more complex but the performance is about the same.

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