I\'m trying to make a userscript for a website to add custom emotes. However, I\'ve been getting a lot of errors.
Here is the function:
fun
Never use .onclick()
, or similar attributes from a userscript! (It's also poor practice in a regular web page).
The reason is that userscripts operate in a sandbox ("isolated world"), and onclick
operates in the target-page scope and cannot see any functions your script creates.
Always use addEventListener()Doc (or an equivalent library function, like jQuery .on()).
So instead of code like:
something.outerHTML += '<input onclick="resetEmotes()" id="btnsave" ...>'
You would use:
something.outerHTML += '<input id="btnsave" ...>'
document.getElementById ("btnsave").addEventListener ("click", resetEmotes, false);
For the loop, you can't pass data to an event listener like that See the doc. Plus every time you change innerHTML
like that, you destroy the previous event listeners!
Without refactoring your code much, you can pass data with data attributes. So use code like this:
for (i = 0; i < EmoteURLLines.length; i++) {
if (checkIMG (EmoteURLLines[i])) {
localStorage.setItem ("nameEmotes", JSON.stringify (EmoteNameLines));
localStorage.setItem ("urlEmotes", JSON.stringify (EmoteURLLines));
localStorage.setItem ("usageEmotes", JSON.stringify (EmoteUsageLines));
if (i == 0) {
console.log (resetSlot ());
}
emoteTab[2].innerHTML += '<span style="cursor:pointer;" id="'
+ EmoteNameLines[i]
+ '" data-usage="' + EmoteUsageLines[i] + '">'
+ '<img src="' + EmoteURLLines[i] + '" /></span>'
;
} else {
alert ("The maximum emote (" + EmoteNameLines[i] + ") size is (36x36)");
}
}
//-- Only add events when innerHTML overwrites are done.
var targetSpans = emoteTab[2].querySelectorAll ("span[data-usage]");
for (var J in targetSpans) {
targetSpans[J].addEventListener ("click", appendEmote, false);
}
Where appendEmote is like:
function appendEmote (zEvent) {
//-- this and the parameter are special in event handlers. see the linked doc.
var emoteUsage = this.getAttribute ("data-usage");
shoutdata.value += emoteUsage;
}
.outerHTML
or .innerHTML
, you trash any event handlers on the affected nodes. If you use this method beware of that fact.I was receiving the error (I'm using Vue) and I switched my onclick="someFunction()"
to @click="someFunction"
and now they are working.
If the function is not defined when using that function in html, such as onclick = ‘function () ', it means function is in a callback, in my case is 'DOMContentLoaded'.