APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code Unity Play store error

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不思量自难忘°
不思量自难忘° 2020-12-04 00:05

I am trying to build my game for 64 bit architecture as per Google guideline I upgrade the unity to supported LTS version 2018 and change the scripting backend to IL2CPP

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  • 2020-12-04 00:53

    Try to build the App without the x86-Architecture.

    Otherwise your settings look fine.

    Also you can try to export the project (instead of building the app bundle) and build the APK using Android Studio.

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  • 2020-12-04 01:02

    I successfully published to Google Play today with Unity 2019.2 after many attempts.

    uncheck 86 architecture

    uncheck the experimental split apks

    export the the project and open in Android Studio

    Update everything in Android studio in order for the bundle package (aab) format to work in Google Play.

    create a signed app bundle -> successfully published with no 64-bit requirement error.

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