For the purpose of a game, I need to serialize some pictures in a binary file through a WPF application, using bitmapEncoder and its child classes.
But these class a
Try something like this:
BitmapImage GetImage( byte[] rawImageBytes )
{
BitmapImage imageSource = null;
try
{
using ( MemoryStream stream = new MemoryStream( rawImageBytes ) )
{
stream.Seek( 0, SeekOrigin.Begin );
BitmapImage b = new BitmapImage();
b.SetSource( stream );
imageSource = b;
}
}
catch ( System.Exception ex )
{
}
return imageSource;
}
use this method first use
using System.IO;
using System.Windows.Media.Imaging;
then
public Image Base64ToImage(byte[] imageBytes)
{
Image img = new Image();
using (MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length))
{
BitmapImage im = new BitmapImage();
im.SetSource(ms);
img.Source = im;
}
return img;
}