Assembly - bubble sort for sorting string

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轮回少年
轮回少年 2020-12-03 23:26

I am writing a program in assembly using tasm. My task is to write a program that will use bubble sort to sort entered string alphabetically. Ex. if you enter \"hello\" it s

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  • 2020-12-03 23:41

    1) For bubble sort you need two nested loops. The outer loop resets the start parameters for the inner loop until there is nothing left to swap.

    2) You sort characters. That are 8-bit values (bytes). You can't load them directly into a 16-bit register (mov ax, [bx+si]).

    3) [bx+si] & [bx+si+1]: this is so wrong that I cannot explain the error :-) .

    Instead of correcting your code I wrote an example "from scratch": following the illustration in http://en.wikipedia.org/wiki/Bubble_sort:

    Bubble sort animation

    .MODEL small
    .STACK 1000h                        ; Don't skimp with stack!
    
    .DATA
        Struct0A EQU $                  ; Buffer for INT 21h/0Ah (max,got,buf)
            max db 100                  ; Maximum characters buffer can hold (incl. CR (0Dh))
            got db 0                    ; Number of characters actually read, (excl. CR (0Dh))
            buf db 100 dup (0)          ; Actual characters read, including the final carriage return (0Dh)
        Linefeed db 13, 10, '$'
        GetString   db 'Enter string: $'
    
    .CODE
    start:
        mov ax, @DATA                           ; Initialize DS
        mov ds, ax
    
        ; Input String
        mov ah, 09h
        mov dx, OFFSET GetString
        int 21h
        mov dx, OFFSET Struct0A
        mov ah, 0Ah
        INT 21h
    
        mov si, OFFSET buf                      ; Base for [si + bx] 
        xor bx, bx                              ; Prepare BX for following byte load
        mov bl, got                             ; Load length of string = 0Dh at the end
        mov BYTE PTR [si + bx], '$'             ; Delimiter for int 21h / 09h
    
        outer:
        dec bx                                  ; The last character is already at the right place
        jz done                                 ; No characters left = done
        mov cx, bx                              ; CX: loop variable
        mov si, OFFSET buf
        xor dl, dl                              ; DL (hasSwapped) = false
    
        inner:
        mov ax, [si]                            ; Load **two** characters
        cmp al, ah                              ; AL: 1. char, AH: 2. char
        jbe S1                                  ; AL <= AH - no change
        mov dl, 1                               ; hasSwapped = true
        xchg al, ah                             ; Swap characters
        mov [si], ax                            ; Store swapped characters
        S1:
        inc si                                  ; Next pair of characters
        loop inner
    
        test dl, dl                             ; hasSwapped == true?
        jnz outer                               ; yes: once more
        done:
    
        ; Print result
        mov dx, OFFSET Linefeed
        mov ah, 09h
        int 21h
        mov dx, OFFSET buf
        mov ah, 09h
        int 21h
    
        mov ax, 4C00h
        int 21h
    
    END start
    

    And here is another "animated" illustration:

    https://www.youtube.com/watch?v=lyZQPjUT5B4

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