Ok, there\'s a keyword that I\'ve intentionally kept away from the tags and the title. That\'s \"Android\", but that\'s because even though the project is in Android, I don\
I've put together a solution to this problem. It's not quite the solution you suggested in your question though, it's more code on the Java side and no extra on the JNI/C++ side. (I found doing it the way you suggested quite tricky to get correct in all the possible cases).
I simplified your classes down to a single header file:
class GameObject {
};
class CollisionListener {
public:
virtual bool collidedWith(GameObject &) { return false; }
virtual ~CollisionListener() {}
};
inline void makeCall(GameObject& o, CollisionListener& c) {
c.collidedWith(o);
}
which also added makeCall
to actually make the problem obvious.
The trick I used is to register all Java derived instances of GameObject
in a HashMap
automatically at creation time. Then when dispatching the director call it's just a question of looking it up in the HashMap.
Then the module file:
%module(directors="1") Test
%{
#include "test.hh"
%}
%pragma(java) jniclasscode=%{
static {
try {
System.loadLibrary("test");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load. \n" + e);
System.exit(1);
}
}
%}
/* Pretty standard so far, loading the shared object
automatically, enabling directors and giving the module a name. */
// An import for the hashmap type
%typemap(javaimports) GameObject %{
import java.util.HashMap;
import java.lang.ref.WeakReference;
%}
// Provide a static hashmap,
// replace the constructor to add to it for derived Java types
%typemap(javabody) GameObject %{
private static HashMap<Long, WeakReference<$javaclassname>> instances
= new HashMap<Long, WeakReference<$javaclassname>>();
private long swigCPtr;
protected boolean swigCMemOwn;
public $javaclassname(long cPtr, boolean cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
// If derived add it.
if (getClass() != $javaclassname.class) {
instances.put(swigCPtr, new WeakReference<$javaclassname>(this));
}
}
// Just the default one
public static long getCPtr($javaclassname obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
// Helper function that looks up given a pointer and
// either creates or returns it
static $javaclassname createOrLookup(long arg) {
if (instances.containsKey(arg)) {
return instances.get(arg).get();
}
return new $javaclassname(arg,false);
}
%}
// Remove from the map when we release the C++ memory
%typemap(javadestruct, methodname="delete",
methodmodifiers="public synchronized") GameObject {
if (swigCPtr != 0) {
// Unregister instance
instances.remove(swigCPtr);
if (swigCMemOwn) {
swigCMemOwn = false;
$imclassname.delete_GameObject(swigCPtr);
}
swigCPtr = 0;
}
}
// Tell SWIG to use the createOrLookup function in director calls.
%typemap(javadirectorin) GameObject& %{
$javaclassname.createOrLookup($jniinput)
%}
%feature("director") GameObject;
// Finally enable director for CollisionListener and include the header
%feature("director") CollisionListener;
%include "test.hh"
Note that since all Java instances are being stored in a HashMap
we need to use a WeakReference
to be sure that we aren't prolonging their lives and preventing garbage collection from happening. If you care about threads then add synchronisation as appropriate.
I tested this with:
public class main {
public static void main(String[] argv) {
JCollisionListener c = new JCollisionListener();
JGameObject o = new JGameObject();
c.collidedWith(o);
Test.makeCall(o,c);
}
}
Where JCollisionListener
is:
public class JCollisionListener extends CollisionListener {
public boolean collidedWith(GameObject i) {
System.out.println("In collide");
if (i instanceof JGameObject) {
System.out.println("Is J");
}
else {
System.out.println("Not j");
}
JGameObject o = (JGameObject)i;
return false;
}
}
and JGameObject
is:
public class JGameObject extends GameObject {
}
(For reference if you wanted to do the other approach you would be looking at writing a directorin
typemap).