I need to download an image from the web and display it in an ImageView
. Presently I am using SDWebImage
(It is an asynchronous image downloader wi
I personally use the built in Grand Central Dispatch feature in iOS to download images from the server asynchronously.
Below is a code I used to fetch photos from Flickr in one of my apps.
In your image/photo class, have a function that is something like this:
- (void)processImageDataWithBlock:(void (^)(NSData *imageData))processImage
{
NSString *url = self.imageURL;
dispatch_queue_t callerQueue = dispatch_get_current_queue();
dispatch_queue_t downloadQueue = dispatch_queue_create("Photo Downloader", NULL);
dispatch_async(downloadQueue, ^{
NSData *imageData = *insert code that fetches photo from server*;
dispatch_async(callerQueue, ^{
processImage(imageData);
});
});
dispatch_release(downloadQueue);
}
In your Photo View Controller, you can call this function like this:
- (void)viewWillAppear:(BOOL)animated
{
[spinner startAnimating];
[self.photo processImageDataWithBlock:^(NSData *imageData) {
if (self.view.window) {
UIImage *image = [UIImage imageWithData:imageData];
imageView.image = image;
imageView.frame = CGRectMake(0, 0, image.size.width, image.size.height);
scrollView.contentSize = image.size;
[spinner stopAnimating];
}
}];
}
//JImage.h
#import <Foundation/Foundation.h>
@interface JImage : UIImageView {
NSURLConnection *connection;
NSMutableData* data;
UIActivityIndicatorView *ai;
}
-(void)initWithImageAtURL:(NSURL*)url;
@property (nonatomic, retain) NSURLConnection *connection;
@property (nonatomic, retain) NSMutableData* data;
@property (nonatomic, retain) UIActivityIndicatorView *ai;
@end
//JImage.m
#import "JImage.h"
@implementation JImage
@synthesize ai,connection, data;
-(void)initWithImageAtURL:(NSURL*)url {
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
[self setContentMode:UIViewContentModeScaleToFill];
if (!ai){
[self setAi:[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]];
[ai startAnimating];
[ai setFrame:CGRectMake(27.5, 27.5, 20, 20)];
[ai setColor:[UIColor blackColor]];
[self addSubview:ai];
}
NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60];
connection = [[NSURLConnection alloc] initWithRequest:request delegate:self];
}
- (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData {
if (data==nil) data = [[NSMutableData alloc] initWithCapacity:5000];
[data appendData:incrementalData];
NSNumber *resourceLength = [NSNumber numberWithUnsignedInteger:[data length]];
NSLog(@"resourceData length: %d", [resourceLength intValue]);
}
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
NSLog(@"Connection error...");
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
[ai removeFromSuperview];
}
- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection
{
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
[self setImage:[UIImage imageWithData: data]];
[ai removeFromSuperview];
}
@end
//Include the definition in your class where you want to use the image
-(UIImageView*)downloadImage:(NSURL*)url:(CGRect)frame {
JImage *photoImage=[[JImage alloc] init];
photoImage.backgroundColor = [UIColor clearColor];
[photoImage setFrame:frame];
[photoImage setContentMode:UIViewContentModeScaleToFill];
[photoImage initWithImageAtURL:url];
return photoImage;
}
//How to call the class
UIImageView *imagV=[self downloadImage:url :rect];
//you can call the downloadImage function in looping statement and subview the returned imageview.
//it will help you in lazy loading of images.
//Hope this will help
I personally prefer using NSURLConnection sendSynchronousRequest and putting a GCD wrapper around it. Keeps everything neat and tidy.
I know this is a very old thread but recently i had a lot of random crashes with SDWebImage, so i had to implement my own lazy loading and caching mechanism. It works pretty well, i just haven't tested it in heavy load cases. So here is the .h and .m files followed by the way i use it :
// UIImageView+CustomCache.h
@interface UIImageView(CustomCache)
-(void)startAsyncDownload:(UIImage*)placeHolderImage imageUrlString:(NSString*)imageUrlString;
@end
// UIImageView+CustomCache.m
#import "UIImageView+CustomCache.h"
@implementation UIImageView(CustomCache)
-(void)startAsyncDownload:(UIImage*)placeHolderImage imageUrlString:(NSString*)imageUrlString{
self.image = placeHolderImage;
[NSURLConnection sendAsynchronousRequest:[NSURLRequest requestWithURL:
[NSURL URLWithString:imageUrlString]] queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionHandler){
@autoreleasepool {
if (connectionHandler != nil) {
NSLog(@"error in downloading description %@",connectionHandler.localizedDescription);
} else {
ImagesCacheHandler *ref = [ImagesCacheHandler new];
UIImage *imageFromData = [[UIImage alloc] initWithData:data];
if (imageFromData != NULL && imageFromData != nil && data.length > 0) {
self.image = imageFromData;
//custom store to sqlite
[ref archiveImage:imageUrlString imageData:data moc:[ref fetchContext]];
}
}
}
}];
}
@end
And in my table view i use (i import of course UIImageView+CustomCache.h)
UIImageView *imageViewToLazyLoad = (UIImageView*)[cell viewWithTag:1];
[imageViewToLazyLoad startAsyncDownload:[UIImage imageNamed@"palce_Holder_Image_name"] imageUrlString:imageUrl];
NSURLConnection provides asynchronous downloading and is built into iOS.
I think that the bug that you describe may occur because when you "go back" release some objects that can be delegates of connections that are still running. For avoid crashes, you should cancel the connections before release or dealloc any object that could be a delegate of a running connection.
Another alternative for image async download is http://allseeing-i.com/ASIHTTPRequest/ .