I\'m trying to swap objects for a homework problem that uses void pointers to swap objects. The declaration of my function has to be:
void swap(void *a, voi
You're close.
The problem is: you are "swapping" only pointers a and b which are local variables in the function.
I assume outside of the function you have some variables, let's call them:
void *x = ...;
void *y = ...;
When you call:
swap(x, y, some_size);
a and b points to the same objects as x and y respectively. Now, when you swap what a and b points too, x and y are still pointing to what they where pointing before.
To change what memory x and y points you would have to pass a pointer to the x variable, so a pointer to a pointer :)
Because you can't change function declaration you can only swap the content of the memory where x (and a) and y (and b) points to. Some solutions are in other answers :) Generally memcpy
is what you want.
Parameters are like local variables, with values copied into them before the function starts executing. This prototype:
void swap(void *a, void *b, size_t size);
Means that the two addresses are copied into new variables called a
and b
. So if you change what is stored in a
and b
, nothing you do will have an any effect after swap
returns.
Swapping pointers does not change the pointed-to values. If it did, that would be like swapping address labels on envelopes moving me into your house and you into mine.
You were nearly there:
void swap(void *a, void *b, size_t size) {
char temp[size]; // C99, use malloc otherwise
// char serves as the type for "generic" byte arrays
memcpy(temp, b, size);
memcpy(b, a, size);
memcpy(a, temp, size);
}
The memcpy function copies memory, which is the definition of objects in C. (Called POD or plain ol' data in C++, to compare.) In this way, memcpy is how you do assignment without caring about the type of the object, and you could even write other assignments as memcpy instead:
int a = 42, b = 3, temp;
temp = b;
b = a;
a = temp;
// same as:
memcpy(&temp, &b, sizeof a);
memcpy(&b, &a, sizeof a);
memcpy(&a, &temp, sizeof a);
This is exactly what the above function does, since you cannot use assignment when you do not know the type of the object, and void is the type that stands in for "unknown". (It also means "nothing" when used as function return type.)
As a curiosity, another version which avoids malloc in common cases and doesn't use C99's VLAs:
void swap(void *a, void *b, size_t size) {
enum { threshold = 100 };
if (size <= threshold) {
char temp[threshold];
memcpy(temp, b, size);
memcpy(b, a, size);
memcpy(a, temp, size);
}
else {
void* temp = malloc(size);
assert(temp); // better error checking desired in non-example code
memcpy(temp, b, size);
memcpy(b, a, size);
memcpy(a, temp, size);
free(temp);
}
}
To change the pointer inside and keep it outside, you have to pass the pointer by reference or a double pointer.
If your function has to be like:
void swap(void *a, void *b, size_t size);
I suppose that you have to implement something like:
void * temp;
temp = malloc(size);
memcpy(temp,a,size);
memcpy(a,b,size);
memcpy(b,temp,size);
free(temp);
To have any real effect, you need to do the equivalent of the second block you mentioned:
void *temp;
*temp = *a;
*a = *b;
*b = *temp;
The problem here is that 'void' doesn't have a size, so you can't assign 'void's as they stand. You need to allocate space for temp
to point at, then copy the values using something like memcpy()
.
To answer your first question, let's fill in some values to see what is happening:
void* a = 0x00001000; // some memory address
void* b = 0x00002000; // another memory address
/* Now we'll put in your code */
void* temp; // temp is garbage
temp = a; // temp is now 0x00001000
a = b; // a is now 0x00002000
b = temp; // b is now 0x00001000
So at the end of those statements, the pointer's values have been swapped, that is, whatever a
was pointing to is now pointed to by b
, and vice versa. The values of what those pointers are pointing to are unmodified, it's just that now their memory addresses are being held by different pointers.
To answer your second question, you cannot dereference a void*
. The reason for this is that void
has no size, so to try and dereference or assign to something that has no size is nonsensical. Thus, void*
is a way of guaranteeing you can point to something, but you will never know what that something is without more information (hence the size
parameter to your routine).
From there, knowing the pointer and the size of the data the pointer points to, you can use a routine like memcpy
to move the data pointed to by one pointer into the location pointed to by another.