I want to save my canvas to a img. I have this function:
function save() {
document.getElementById(\"canvasimg\").style.border = \"2px solid\";
var d
I also solved this error by adding useCORS : true,
in my code like -
html2canvas($("#chart-section")[0], {
useCORS : true,
allowTaint : true,
scale : 0.98,
dpi : 500,
width: 1400, height: 900
}).then();
Seems like you are using an image from a URL that has not set correct Access-Control-Allow-Origin header and hence the issue.. You can fetch that image from your server and get it from your server to avoid CORS issues..
For security reasons, your local drive is declared to be "other-domain" and will taint the canvas.
(That's because your most sensitive info is likely on your local drive!).
While testing try these workarounds:
Put all page related files (.html, .jpg, .js, .css, etc) on your desktop (not in sub-folders).
Post your images to a site that supports cross-domain sharing (like dropbox.com). Be sure you put your images in dropbox's public folder and also set the cross origin flag when downloading the image (var img=new Image(); img.crossOrigin="anonymous" ...)
Install a webserver on your development computer (IIS and PHP web servers both have free editions that work nicely on a local computer).
I resolved the problem using useCORS: true
option
html2canvas(document.getElementsByClassName("droppable-area")[0], { useCORS:true}).then(function (canvas){
var imgBase64 = canvas.toDataURL();
// console.log("imgBase64:", imgBase64);
var imgURL = "data:image/" + imgBase64;
var triggerDownload = $("<a>").attr("href", imgURL).attr("download", "layout_"+new Date().getTime()+".jpeg").appendTo("body");
triggerDownload[0].click();
triggerDownload.remove();
});
Check out [CORS enabled image][1] from MDN. Basically you must have a server hosting images with the appropriate Access-Control-Allow-Origin header.
<IfModule mod_setenvif.c>
<IfModule mod_headers.c>
<FilesMatch "\.(cur|gif|ico|jpe?g|png|svgz?|webp)$">
SetEnvIf Origin ":" IS_CORS
Header set Access-Control-Allow-Origin "*" env=IS_CORS
</FilesMatch>
</IfModule>
</IfModule>
You will be able to save those images to DOM Storage as if they were served from your domain otherwise you will run into security issue.
var img = new Image,
canvas = document.createElement("canvas"),
ctx = canvas.getContext("2d"),
src = "https://www.google.com/images/branding/googlelogo/1x/googlelogo_color_272x92dp.png"; // insert image url here
img.crossOrigin = "Anonymous";
img.onload = function() {
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage( img, 0, 0 );
localStorage.setItem( "savedImageData", canvas.toDataURL("image/png") );
}
img.src = src;
// make sure the load event fires for cached images too
if ( img.complete || img.complete === undefined ) {
img.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==";
img.src = src;
}
If you're using ctx.drawImage()
function, you can do the following:
var img = loadImage('../yourimage.png', callback);
function loadImage(src, callback) {
var img = new Image();
img.onload = callback;
img.setAttribute('crossorigin', 'anonymous'); // works for me
img.src = src;
return img;
}
And in your callback you can now use ctx.drawImage
and export it using toDataURL