C++ Get Handle of Open Sockets of a Program

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夕颜 2020-12-03 17:29

How is it possible to get the Socket ID (Handle) of the created sockets of a program?

I know I can get all the open sockets in all programs by GetTcpTable()

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  • 2020-12-03 18:02

    Ok, thanks to everyone that tried to solve my problem
    After a lot of works I get how to handle it myself, this is how i tried to get the specified socket :

    • At the first I looked in to program's disassembly and find out the calls to WS2_32 Send function.

    Disassembly Code

    As the picture show there is a call to Socket send function at 0x467781 and the Socket handle saved to the stack in the EDX register

    • Now what i need to do is to Hook my code in to that function.

      void GetSocket(int Flag,int DataSize, char* Data, SOCKET Socket)
       {
           sSocket = Socket;
           sFlag = Flag;
           sDataSize = DataSize;
           sData = Data;
           SendPacket(sSocket,Data,DataSize); //Send packets manually
       }
      
      __declspec(naked) void MyFunc()
       {
          __asm
            {
                 PUSH EDX // Socket
                 PUSH ECX // Buffer
                 PUSH EAX // Buffer Size
                 PUSH 0   // Flag
                 CALL GetSocket
                 MOV EAX, sDataSize
                 MOV ECX, sData
                 MOV EDX, sWowSocket
                 JMP [JumpAddress] // JumpAddress = 0x467787 (After that CALL)
             }
       }
      

      And now i all have to do is to change that CALL (in 0x467781) to a JMP to our function(MyFunc) and it can be done with the following function :

      *(DWORD*)   (0x467781  + 0x01)  =   (DWORD)MyFunc- (0x467781  + 0x05);
      

    Now I'm done,I can easily see each packet that it sends to server and change them if necessary and also send my custom packets whit its Socket :)

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  • 2020-12-03 18:07

    As Remy said, its not trivial. You have to call OpenProcess with PROCESS_DUP_HANDLE for each process in the system. You might also need PROCESS_QUERY_INFORMATION and PROCESS_VM_READ, but I've never needed it (I've seen other code that uses it).

    For each process, you access the donor process's handle table with NtQuerySystemInformation (with an information class of SystemHandleInformation). Finally, you call DuplicateHandle to make the process's handle your handle, too.

    You will have to filter the handle types when enumerating the donor process's handle table. For each handle you have duplicated, call NtQueryObject with ObjectTypeInformation. If the type is a socket, you keep it open and put it in your list. Otherwise, close it and go on.

    To perform the compare, the code looks similar to below. The type is returned as a UNICODE_STRING:

    // info was returned from NtQueryObject, ObjectTypeInformation
    POBJECT_TYPE_INFORMATION pObjectTypeInfo = (POBJECT_TYPE_INFORMATION)(LPVOID)info;
    
    wstring type( pObjectTypeInfo->Name.Buffer, pObjectTypeInfo->Name.Length );
    if( 0 != wcscmp( L"Socket", type.c_str() ) ) { /* Not a Socket */ }
    

    If there is no Socket type (I don't recall), you should try to get the name associated with the handle (its still a UNICODE_STRING), and look for \\Device\\Tcp. This time, you would use the same handle, but call NtQueryObject with ObjectNameInformation:

    // info was returned from NtQueryObject, ObjectNameInformation
    POBJECT_NAME_INFORMATION pObjectNameInfo = (POBJECT_NAME_INFORMATION)(LPVOID)info;
    
    wstring name( pObjectNameInfo->Name.Buffer, pObjectNameInfo->Name.Length );
    if( name.substr(0, 11) == "\\Device\\Tcp" ) ) { /* It's a TCP Socket */ }
    

    Myself an another fellow did similar a few years ago. Instead of Sockets, we used Mutexes and Events to crash privileged Antivirus components from their userland UI program (which was sharing handles with the privileged component for IPC). See Old Dogs and New Tricks: Do You Know Where Your Handles Are?.

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