Comparing two instances of a class

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礼貌的吻别
礼貌的吻别 2020-12-03 17:33

I have a class like this

public class TestData
{
   public string Name {get;set;}
   public string type {get;set;}

   public List Members = ne         


        
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8条回答
  • 2020-12-03 18:06

    Implement the IEquatable<T> interface. This defines a generalized method that a value type or class implements to create a type-specific method for determining equality of instances. More information here:

    http://msdn.microsoft.com/en-us/library/ms131187.aspx

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  • 2020-12-03 18:09

    You can override the equals method and inside it manually compare the objects

    Also take a look at Guidelines for Overloading Equals() and Operator ==

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  • 2020-12-03 18:12

    One way of doing it is to implement IEquatable<T>

    public class TestData : IEquatable<TestData>
    {
       public string Name {get;set;}
       public string type {get;set;}
    
       public List<string> Members = new List<string>();
    
       public void AddMembers(string[] members)
       {
          Members.AddRange(members);
       }
    
       public bool Equals(TestData other)
       {
            if (this.Name != other.Name) return false;
            if (this.type != other.type) return false;
    
            // TODO: Compare Members and return false if not the same
    
            return true;
       }
    }
    
    
    if (testData1.Equals(testData2))
        // classes are the same
    

    You can also just override the Equals(object) method (from System.Object), if you do this you should also override GetHashCode see here

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  • 2020-12-03 18:14

    There are three ways objects of some reference type T can be compared to each other:

    1. With the object.Equals method
    2. With an implementation of IEquatable<T>.Equals (only for types that implement IEquatable<T>)
    3. With the comparison operator ==

    Furthermore, there are two possibilities for each of these cases:

    1. The static type of the objects being compared is T (or some other base of T)
    2. The static type of the objects being compared is object

    The rules you absolutely need to know are:

    • The default for both Equals and operator== is to test for reference equality
    • Implementations of Equals will work correctly no matter what the static type of the objects being compared is
    • IEquatable<T>.Equals should always behave the same as object.Equals, but if the static type of the objects is T it will offer slightly better performance

    So what does all of this mean in practice?

    As a rule of thumb you should use Equals to check for equality (overriding object.Equals as necessary) and implement IEquatable<T> as well to provide slightly better performance. In this case object.Equals should be implemented in terms of IEquatable<T>.Equals.

    For some specific types (such as System.String) it's also acceptable to use operator==, although you have to be careful not to make "polymorphic comparisons". The Equals methods, on the other hand, will work correctly even if you do make such comparisons.

    You can see an example of polymorphic comparison and why it can be a problem here.

    Finally, never forget that if you override object.Equals you must also override object.GetHashCode accordingly.

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  • 2020-12-03 18:14

    You will need to define the rules that make object A equal to object B and then override the Equals operator for this type.

    http://msdn.microsoft.com/en-us/library/ms173147(v=vs.80).aspx

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  • 2020-12-03 18:16

    I see many good answers here but just in case you want the comparison to work like

    if(testData1 == testData2) // DoSomething
    

    instead of using Equals function you can override == and != operators:

    public static bool operator == (TestData left, TestData right)
    {
        bool comparison = true; //Make the desired comparison
        return comparison;
    }
    
    public static bool operator != (TestData left, TestData right)
    {
        return !(left == right);
    }
    
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