I\'m using following code to add rounded corners to my UIImage, but the problem is that the rounded corners are showing \"white\" area instead of transparent or \"clear\". W
https://github.com/detroit-labs/AmazeKit
sounds like a job for a library
Here's a simpler formulation using UIKit calls:
- (UIImage*) roundCorneredImage: (UIImage*) orig radius:(CGFloat) r {
UIGraphicsBeginImageContextWithOptions(orig.size, NO, 0);
[[UIBezierPath bezierPathWithRoundedRect:(CGRect){CGPointZero, orig.size}
cornerRadius:r] addClip];
[orig drawInRect:(CGRect){CGPointZero, orig.size}];
UIImage* result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
Notice the NO parameter - this makes the image context transparent, so the clipped-out region is transparent.
profileImageView.layer.cornerRadius = profileImageView.frame.size.height/2;
profileImageView.clipsToBounds = YES;
Right after creating the bitmap context clear it with:
CGContextClearRect (context, CGRectMake(0, 0, w, h));
lukya's comment below your question is what you probably want to do.
Make sure you import QuartzCore:
#import <QuartzCore/QuartzCore.h>
Then, if you have a UIImageView of your image that you want to have rounded corners, just call (assuming imageView is a property and cornerRadius is the desired corner radius):
self.imageView.layer.cornerRadius = cornerRadius;
self.imageView.clipsToBounds = YES;
Since you already have self.CGImage, you could do this to create a UIImageView:
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageWithCGImage:self.CGImage]];
Just make sure to release the imageView after you add it as a subview.