Application Skeleton to support multiple screens

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天命终不由人
天命终不由人 2020-11-22 05:38

As we know Android coming with various device which having different Features, Resolution, and Screen-size so while developing an Application which support multiple (small a

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  • 2020-11-22 05:57

    Finally created a structure which handle layouts and icon for multiple screen.

    Android generalises device displays into categories based on two parameters:

    • Screen size, the physical size of the display (measured diagonally)
    • Screen density, the physical pixel density of the display (in pixels-per-inch, or ppi)`

    To determine screen size & density quickly, please install "What's my Size" app for Android.

    Screen size

    Android defines four generalised screen sizes:


     Qualifier           Size
    
     small               ~3 inches (approx) 
     normal              ~4 inches (approx) 
     large               Exceeds 4 inches    
     xlarge              Exceeds 7 inches  
    
    • Most phones are classified as small or normal (roughly 3 to 4 inches diagonally). But now, there are many phones with large screen such as Galaxy S4, HTC One, Xperia Z
    • A small tablet like the Samsung Galaxy Tab is classified as large (larger than 4 inches)
    • Extra-large applies to large devices, for example large tablets

    Android defines four generalised screen densities:


     Qualifier         Description         Nominal value
    
     ldpi              low density          120 ppi
     mdpi              medium density       160 ppi
     hdpi              high density         240 ppi
     xhdpi             extra high density   320 ppi
    

    Typically:

    • screen size has most impact on your app layouts
    • screen density has most impact on your image and graphic resources

    It is listed here the percentage difference of device screen

    • Ldpi- 75%
    • Mdpi- 100% (base according to Android developer site)
    • Hdpi- 150%
    • XHdpi- 200%

    enter image description here

    But as we know now most of device coming with 480X800 so I'm consider this as based device, so our new calculation will like this

    • Ldpi- 50%
    • Mdpi- 66.67%
    • Hdpi- 100%
    • XHdpi- 133.33%

    which means that first icon and design will be created for 480X800 only and then for rest ones(i.e. Ldpi, Mdpi, Xhdpi).

    There are images which are common for all layout and must uniform in color and shape(no complex shape, no curve) so for this kind of image we are creating 9patch which to be put in “drawable(no-suffix)” folder. To create 9Patch image you can either use DrawNinePatch or BetterNinePatch

    Now just rename your images based on Android's standards and complete your application with hdpi and then just take drawable-hdpi folder and Open Adode Photoshop(recommended) create Action of multiple size(just change the size according to percentage ratio) once Action created for all size then just do Batch Automate and give source(drawable-hdpi) and destination(drawable-ldpi, drawable-mdpi, drawable-xdpi).

    The reason I insist you to use Photoshop because it will resize automatically your image with Actions and one more plus point is that you need not to rename the file(it will assign same name as original one).

    once you completed with creation of all images, refresh your project and test it.

    Sometimes there may be possibility that the layout which support screen(xhdpi, hdpi, mdpi) may be get cut in small screen(ldpi) so for handling this just create separate Layout folder(layout-small) for it and add ScrollView(mostly). Thats it.

    Tablet Tablets are categorized into two size.

    1. 7"(1024X(600-48(navigation bar))) = 1024X552 (drawable-large)
    2. 10"(1280X(800-48(navigation bar))) = 1280X752 (drawable-xlarge)

    In this we need to create image for both the screen and just put them accordingly

    So all in all we will have this folder in our application to support multiple screen.

    drawable
    drawable-ldpi
    drawable-mdpi
    drawable-hdpi
    drawable-xhdpi
    drawable-large
    drawable-xlarge
    

    will be more qualifier combination with Screen size and Screen density

    drawable-large-ldpi
    drawable-large-mdpi
    drawable-large-hdpi
    drawable-large-xhdpi
    

    more qualifier with Screen density and Version

    drawable-ldpi-v11
    drawable-mdpi-v11
    drawable-hdpi-v11
    drawable-xhdpi-v11
    

    and more qualifier with Screen size and Version

    drawable-large-v11
    drawable-xlarge-v11
    

    and more qualifier with Smallest width concept(SW)

     drawable-sw???dp
    

    Further more in Android V3.0 Honeycomb they introduced new concept of SW(smallest width) in which device are categorized into screen width, so if we are creating a folder named drawable-sw360dp then the device with 720dp(either width or height) will use resource from the this folder.

    for example to find the Samsung Galaxy S3 dp to suffix to drawable-sw?dp
    With reference of DP Calculation, If you want to support your layout or drawable to S3 then the calculation says

    px= Device's width = 720
    dpi= Device's density= 320

    formula given

        px = dp * (dpi / 160)
    

    interchanging formula because we have px's value

        dp = px / (dpi / 160)
    

    now putting value,

         dp= 720 / (320/160);
         dp=360. 
    

    so drawable-sw360dp will do the job

    Get you Device configuaration from GsmArena Sameway you can also create folder according to Device's Android API version i.e. drawable-hdpi-v11` so the device which is having API11 and it is Hdpi then it will use this resources.

    Additional Tips:

    • Use relative layouts, dp, sp, and mm

      dp units - device independent pixels normalised to 1 physical pixel on a 160 ppi screen i.e. medium density. Scaled at runtime. Use for screen element dimensions

      sp units - scaled pixels, specified as floating point values, based on dp units but additionally scaled for the user's font-size preference setting. Scaled at runtime. Use for font sizes

      you should always use RelativeLayout for layouts; AbsoluteLayout is deprecated and should not be used.

    • Use appropriate image formats - PNG versus JPEG

      Android "prefers" PNG for bitmap image files, "accepts" JPEG, and "discourages" GIF.

      However, PNG and JPEG are not equivalents. They have different quality trade offs, and PNG is not always best:

      JPEG can offer up to 50% file-size reductions over PNG, which is significant if your app is image-intensive

      A higher quality "lossy" JPEG may look better than a highly compressed "lossless" PNG, for the same file size

    • Add labels to your images and graphics for debugging

    • Use the supports-screens element

    • Configure your emulators with real device values

      Conventionally, desktop systems display at 72ppi (Mac), or 96ppi (Windows, Linux). Compared with mobile, desktop displays are always low density.

      Always configure your Android emulators to mimic real device values, and always set them to scale to emulate device density.

      In Eclipse, it's easy to create multiple emulators (from the Eclipse menu bar, select Window > AVD Manager > New) configured with values for real devices:

      Name the emulator for the real device it's emulating Specify Resolution, don't use Built-in generic sizes Set the device density to match the real device (in the Hardware pane set Abstracted LCD Property to the real density, always an integer value)

      When you launch the device, always select Scale display to real size, and type in the real screen dimension in inches.

      If you don't set the device density, the emulator defaults to low density, and always loads ldpi-specific resources. Resolution (pixel dimensions) will be correct, but your density-dependent image resources will not display as intended.

      Of course, nothing you do will reproduce higher density image quality on a lower density desktop display.

    Here is the Data collected during a 7-day period ending on October 1, 2012. To see the latest statistic about Android platform version, go to here

    Based on Screen Size

    enter image description here

    Based on Screen Density

    enter image description here

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  • 2020-11-22 06:07

    Designers should create base designs of

    base size of mdpi devices * density conversion factor of highest supported density bucket
    size.Base screen size is 320 X 480 px and density buckets are as follows:

    • ldpi: 0.75
    • mdpi: 1.0 (base density)
    • hdpi: 1.5
    • xhdpi: 2.0
    • xxhdpi: 3.0
    • xxxhdpi: 4.0

    And to tackle extra available space on Android devices should use stretchable components in both the directions (horizontally and vertically). Detailed info is available here:

    http://vinsol.com/blog/2014/11/20/tips-for-designers-from-a-developer/

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