Benefits of inline functions in C++?

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终归单人心
终归单人心 2020-11-22 05:30

What is the advantages/disadvantages of using inline functions in C++? I see that it only increases performance for the code that the compiler outputs, but with today\'s opt

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  • 2020-11-22 05:42

    Conclusion from another discussion here:

    Are there any drawbacks with inline functions?

    Apparently, There is nothing wrong with using inline functions.

    But it is worth noting the following points!

    • Overuse of inlining can actually make programs slower. Depending on a function's size, inlining it can cause the code size to increase or decrease. Inlining a very small accessor function will usually decrease code size while inlining a very large function can dramatically increase code size. On modern processors smaller code usually runs faster due to better use of the instruction cache. - Google Guidelines

    • The speed benefits of inline functions tend to diminish as the function grows in size. At some point the overhead of the function call becomes small compared to the execution of the function body, and the benefit is lost - Source

    • There are few situations where an inline function may not work:

      • For a function returning values; if a return statement exists.
      • For a function not returning any values; if a loop, switch or goto statement exists.
      • If a function is recursive. -Source
    • The __inline keyword causes a function to be inlined only if you specify the optimize option. If optimize is specified, whether or not __inline is honored depends on the setting of the inline optimizer option. By default, the inline option is in effect whenever the optimizer is run. If you specify optimize , you must also specify the noinline option if you want the __inline keyword to be ignored. -Source

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  • 2020-11-22 05:54

    Advantages

    • By inlining your code where it is needed, your program will spend less time in the function call and return parts. It is supposed to make your code go faster, even as it goes larger (see below). Inlining trivial accessors could be an example of effective inlining.
    • By marking it as inline, you can put a function definition in a header file (i.e. it can be included in multiple compilation unit, without the linker complaining)

    Disadvantages

    • It can make your code larger (i.e. if you use inline for non-trivial functions). As such, it could provoke paging and defeat optimizations from the compiler.
    • It slightly breaks your encapsulation because it exposes the internal of your object processing (but then, every "private" member would, too). This means you must not use inlining in a PImpl pattern.
    • It slightly breaks your encapsulation 2: C++ inlining is resolved at compile time. Which means that should you change the code of the inlined function, you would need to recompile all the code using it to be sure it will be updated (for the same reason, I avoid default values for function parameters)
    • When used in a header, it makes your header file larger, and thus, will dilute interesting informations (like the list of a class methods) with code the user don't care about (this is the reason that I declare inlined functions inside a class, but will define it in an header after the class body, and never inside the class body).

    Inlining Magic

    • The compiler may or may not inline the functions you marked as inline; it may also decide to inline functions not marked as inline at compilation or linking time.
    • Inline works like a copy/paste controlled by the compiler, which is quite different from a pre-processor macro: The macro will be forcibly inlined, will pollute all the namespaces and code, won't be easily debuggable, and will be done even if the compiler would have ruled it as inefficient.
    • Every method of a class defined inside the body of the class itself is considered as "inlined" (even if the compiler can still decide to not inline it
    • Virtual methods are not supposed to be inlinable. Still, sometimes, when the compiler can know for sure the type of the object (i.e. the object was declared and constructed inside the same function body), even a virtual function will be inlined because the compiler knows exactly the type of the object.
    • Template methods/functions are not always inlined (their presence in an header will not make them automatically inline).
    • The next step after "inline" is template metaprograming . I.e. By "inlining" your code at compile time, sometimes, the compiler can deduce the final result of a function... So a complex algorithm can sometimes be reduced to a kind of return 42 ; statement. This is for me extreme inlining. It happens rarely in real life, it makes compilation time longer, will not bloat your code, and will make your code faster. But like the grail, don't try to apply it everywhere because most processing cannot be resolved this way... Still, this is cool anyway...
      :-p
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  • 2020-11-22 05:54

    Generally speaking, these days with any modern compiler worrying about inlining anything is pretty much a waste of time. The compiler should actually optimize all of these considerations for you through its own analysis of the code and your specification of the optimization flags passed to the compiler. If you care about speed, tell the compiler to optimize for speed. If you care about space, tell the compiler to optimize for space. As another answer alluded to, a decent compiler will even inline automatically if it really makes sense.

    Also, as others have stated, using inline does not guarantee inline of anything. If you want to guarantee it, you will have to define a macro instead of an inline function to do it.

    When to inline and/or define a macro to force inclusion? - Only when you have a demonstrated and necessary proven increase in speed for a critical section of code that is known to have an affect on the overall performance of the application.

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  • 2020-11-22 05:55

    Inline function is the optimization technique used by the compilers. One can simply prepend inline keyword to function prototype to make a function inline. Inline function instruct compiler to insert complete body of the function wherever that function got used in code.

    Advantages :-

    1. It does not require function calling overhead.

    2. It also save overhead of variables push/pop on the stack, while function calling.

    3. It also save overhead of return call from a function.

    4. It increases locality of reference by utilizing instruction cache.

    5. After in-lining compiler can also apply intra-procedural optimization if specified. This is the most important one, in this way compiler can now focus on dead code elimination, can give more stress on branch prediction, induction variable elimination etc..

    To check more about it one can follow this link http://tajendrasengar.blogspot.com/2010/03/what-is-inline-function-in-cc.html

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  • 2020-11-22 05:55

    Fell into the same trouble with inlining functions into so libraries. It seems that inlined functions are not compiled into the library. as a result the linker puts out a "undefined reference" error, if a executable wants to use the inlined function of the library. (happened to me compiling Qt source with gcc 4.5.

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  • 2020-11-22 05:56

    It is not all about performance. Both C++ and C are used for embedded programming, sitting on top of hardware. If you would, for example, write an interrupt handler, you need to make sure that the code can be executed at once, without additional registers and/or memory pages being being swapped. That is when inline comes in handy. Good compilers do some "inlining" themselves when speed is needed, but "inline" compels them.

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