How to execute a functor or a lambda in a given thread in Qt, GCD-style?

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萌比男神i
萌比男神i 2020-11-22 05:11

In ObjC with GCD, there is a way of executing a lambda in any of the threads that spin an event loop. For example:

dispatch_sync(dispatch_get_main_queue(), ^         


        
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  • 2020-11-22 05:32

    It is certainly possible. Any solution will center on delivering an event that wraps the functor to a consumer object residing in the desired thread. We shall call this operation metacall posting. The particulars can be executed in several ways.

    Qt 5.10 & up TL;DR

    // invoke on the main thread
    QMetaObject::invokeMethod(qApp, []{ ... });
    
    // invoke on an object's thread
    QMetaObject::invokeMethod(obj, []{ ... });
    
    // invoke on a particular thread
    QMetaObject::invokeMethod(QAbstractEventDispatcher::instance(thread),
                             []{ ... });
    

    TL;DR for functors

    // https://github.com/KubaO/stackoverflown/tree/master/questions/metacall-21646467
    
    // Qt 5.10 & up - it's all done
    
    template <typename F>
    static void postToObject(F &&fun, QObject *obj = qApp) {
      QMetaObject::invokeMethod(obj, std::forward<F>(fun));
    }
    
    template <typename F>
    static void postToThread(F && fun, QThread *thread = qApp->thread()) {
       auto *obj = QAbstractEventDispatcher::instance(thread);
       Q_ASSERT(obj);
       QMetaObject::invokeMethod(obj, std::forward<F>(fun));
    }
    
    // Qt 5/4 - preferred, has least allocations
    
    namespace detail {
    template <typename F>
    struct FEvent : public QEvent {
       using Fun = typename std::decay<F>::type;
       Fun fun;
       FEvent(Fun && fun) : QEvent(QEvent::None), fun(std::move(fun)) {}
       FEvent(const Fun & fun) : QEvent(QEvent::None), fun(fun) {}
       ~FEvent() { fun(); }
    }; }
    
    template <typename F>
    static void postToObject(F && fun, QObject * obj = qApp) {
       if (qobject_cast<QThread*>(obj))
          qWarning() << "posting a call to a thread object - consider using postToThread";
       QCoreApplication::postEvent(obj, new detail::FEvent<F>(std::forward<F>(fun)));
    }
    
    template <typename F>
    static void postToThread(F && fun, QThread * thread = qApp->thread()) {
       QObject * obj = QAbstractEventDispatcher::instance(thread);
       Q_ASSERT(obj);
       QCoreApplication::postEvent(obj, new detail::FEvent<F>(std::forward<F>(fun)));
    }
    
    // Qt 5 - alternative version
    
    template <typename F>
    static void postToObject2(F && fun, QObject * obj = qApp) {
       if (qobject_cast<QThread*>(obj))
          qWarning() << "posting a call to a thread object - consider using postToThread";
       QObject src;
       QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(fun),
                        Qt::QueuedConnection);
    }
    
    template <typename F>
    static void postToThread2(F && fun, QThread * thread = qApp->thread()) {
       QObject * obj = QAbstractEventDispatcher::instance(thread);
       Q_ASSERT(obj);
       QObject src;
       QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(fun),
                        Qt::QueuedConnection);
    }
    
    void test1() {
       QThread t;
       QObject o;
       o.moveToThread(&t);
    
       // Execute in given object's thread
       postToObject([&]{ o.setObjectName("hello"); }, &o);
       // or
       postToObject(std::bind(&QObject::setObjectName, &o, "hello"), &o);
    
       // Execute in given thread
       postToThread([]{ qDebug() << "hello from worker thread"; });
    
       // Execute in the main thread
       postToThread([]{ qDebug() << "hello from main thread"; });
    }
    

    TL;DR for methods/slots

    // Qt 5/4
    template <typename T, typename R>
    static void postToObject(T * obj, R(T::* method)()) {
       struct Event : public QEvent {
          T * obj;
          R(T::* method)();
          Event(T * obj, R(T::*method)()):
             QEvent(QEvent::None), obj(obj), method(method) {}
          ~Event() { (obj->*method)(); }
       };
       if (qobject_cast<QThread*>(obj))
          qWarning() << "posting a call to a thread object - this may be a bug";
       QCoreApplication::postEvent(obj, new Event(obj, method));
    }
    
    void test2() {
       QThread t;
       struct MyObject : QObject { void method() {} } obj;
       obj.moveToThread(&t);
    
       // Execute in obj's thread
       postToObject(&obj, &MyObject::method);
    }
    

    TL;DR: What about a single shot timer?

    All of the above methods work from threads that don't have an event loop. Due to QTBUG-66458, the handy appropriation of QTimer::singleShot needs an event loop in the source thread as well. Then postToObject becomes very simple, and you could possibly just use QTimer::singleShot directly, although it's an awkward name that hides the intent from those unfamiliar with this idiom. The indirection via a function named to better indicate the intent makes sense, even if you don't need the type check:

    template <typename F>
    static void postToObject(F && fun, QObject * obj = qApp) {
       if (qobject_cast<QThread*>(obj))
          qWarning() << "posting a call to a thread object - consider using postToThread";
       QTimer::singleShot(0, obj, std::forward<F>(fun));
    }
    

    Common Code

    Let's define our problem in terms of the following common code. The simplest solutions will post the event to either the application object, iff the target thread is the main thread, or to an event dispatcher for any other given thread. Since the event dispatcher will exist only after QThread::run has been entered, we indicate the requirement for the thread to be running by returning true from needsRunningThread.

    #ifndef HAS_FUNCTORCALLCONSUMER
    namespace FunctorCallConsumer {
       bool needsRunningThread() { return true; }
       QObject * forThread(QThread * thread) {
          Q_ASSERT(thread);
          QObject * target = thread == qApp->thread()
                ? static_cast<QObject*>(qApp) : QAbstractEventDispatcher::instance(thread);
          Q_ASSERT_X(target, "postMetaCall", "the receiver thread must have an event loop");
          return target;
       }
    }
    #endif
    

    The metacall posting functions, in their simplest form, require the functor call consumer to provide object for a given thread, and instantiate the functor call event. The implementation of the event is still ahead of us, and is the essential difference between various implementations.

    The second overload takes a rvalue reference for the functor, potentially saving a copy operation on the functor. This is helpful if the continuation contains data that is expensive to copy.

    #ifndef HAS_POSTMETACALL
    void postMetaCall(QThread * thread, const std::function<void()> & fun) {
       auto receiver = FunctorCallConsumer::forThread(thread);
       QCoreApplication::postEvent(receiver, new FunctorCallEvent(fun, receiver));
    }
    
    void postMetaCall(QThread * thread, std::function<void()> && fun) {
       auto receiver = FunctorCallConsumer::forThread(thread);
       QCoreApplication::postEvent(receiver,
                                   new FunctorCallEvent(std::move(fun), receiver));
    }
    #endif
    

    For demonstration purposes, the worker thread first posts a metacall to the main thread, and then defers to QThread::run() to start an event loop to listen for possible metacalls from other threads. A mutex is used to allow the thread user to wait in a simple fashion for the thread to start, if necessitated by the consumer's implementation. Such wait is necessary for the default event consumer given above.

    class Worker : public QThread {
       QMutex m_started;
       void run() {
          m_started.unlock();
          postMetaCall(qApp->thread(), []{
             qDebug() << "worker functor executes in thread" << QThread::currentThread();
          });
          QThread::run();
       }
    public:
       Worker(QObject * parent = 0) : QThread(parent) { m_started.lock(); }
       ~Worker() { quit(); wait(); }
       void waitForStart() { m_started.lock(); m_started.unlock(); }
    };
    

    Finally, we start the above worker thread that posts a metacall to the main (application) thread, and the application thread posts a metacall to the worker thread.

    int main(int argc, char *argv[])
    {
       QCoreApplication a(argc, argv);
       a.thread()->setObjectName("main");
       Worker worker;
       worker.setObjectName("worker");
       qDebug() << "worker thread:" << &worker;
       qDebug() << "main thread:" << QThread::currentThread();
       if (FunctorCallConsumer::needsRunningThread()) {
          worker.start();
          worker.waitForStart();
       }
       postMetaCall(&worker, []{ qDebug() << "main functor executes in thread" << QThread::currentThread(); });
       if (!FunctorCallConsumer::needsRunningThread()) worker.start();
       QMetaObject::invokeMethod(&a, "quit", Qt::QueuedConnection);
       return a.exec();
    }
    

    The output will look approximately as follows in all implementations. The functors cross the threads: the one created in the main thread is executed in the worker thread, and vice-versa.

    worker thread: QThread(0x7fff5692fc20, name = "worker") 
    main thread: QThread(0x7f86abc02f00, name = "main") 
    main functor executes in thread QThread(0x7fff5692fc20, name = "worker") 
    worker functor executes in thread QThread(0x7f86abc02f00, name = "main") 
    

    Qt 5 Solution Using a Temporary Object as The Signal Source

    The simplest approach for Qt 5 is to use a temporary QObject as a signal source, and connect the functor to its destroyed(QObject*) signal. When postMetaCall returns, the signalSource gets destructed, emits its destroyed signal, and posts the metacall to the proxy object.

    This is perhaps the most concise and straightforward implementation in the C++11 style. The signalSource object is used in the C++11 RAII fashion for the side effects of its destruction. The phrase "side effects" has a meaning within C++11's semantics and should not be interpreted to mean "unreliable" or "undesirable" - it's anything but. QObject's contract with us is to emit destroyed sometime during the execution of its destructor. We're more than welcome to use that fact.

    #include <QtCore>
    #include <functional>
    
    namespace FunctorCallConsumer { QObject * forThread(QThread*); }
    
    #define HAS_POSTMETACALL
    void postMetaCall(QThread * thread, const std::function<void()> & fun) {
       QObject signalSource;
       QObject::connect(&signalSource, &QObject::destroyed,
                        FunctorCallConsumer::forThread(thread), [=](QObject*){ fun(); });
    }
    #ifdef __cpp_init_captures
    void postMetaCall(QThread * thread, std::function<void()> && fun) {
       QObject signalSource;
       QObject::connect(&signalSource, &QObject::destroyed,
                        FunctorCallConsumer::forThread(thread), [fun(std::move(fun))](QObject*){ fun(); });
    }
    #endif
    // Common Code follows here
    

    If we only intend to post to the main thread, the code becomes almost trivial:

    void postToMainThread(const std::function<void()> & fun) {
      QObject signalSource;
      QObject::connect(&signalSource, &QObject::destroyed, qApp, [=](QObject*){
        fun();
      });
    }
    
    #ifdef __cpp_init_captures
    void postToMainThread(std::function<void()> && fun) {
      QObject signalSource;
      QObject::connect(&signalSource, &QObject::destroyed, qApp, [fun(std::move(fun))](QObject*){
        fun();
      });
    }
    #endif
    

    Qt 4/5 Solution Using QEvent Destructor

    The same approach can be applied to QEvent directly. The event's virtual destructor can call the functor. The events are deleted right after they are delivered by the consumer object's thread's event dispatcher, so they always execute in the right thread. This will not change in Qt 4/5.

    #include <QtCore>
    #include <functional>
    
    class FunctorCallEvent : public QEvent {
       std::function<void()> m_fun;
       QThread * m_thread;
    public:
       FunctorCallEvent(const std::function<void()> & fun, QObject * receiver) :
          QEvent(QEvent::None), m_fun(fun), m_thread(receiver->thread()) {}
       FunctorCallEvent(std::function<void()> && fun, QObject * receiver) :
          QEvent(QEvent::None), m_fun(std::move(fun)), m_thread(receiver->thread()) { qDebug() << "move semantics"; }
       ~FunctorCallEvent() {
          if (QThread::currentThread() == m_thread)
             m_fun();
          else
             qWarning() << "Dropping a functor call destined for thread" << m_thread;
       }
    };
    // Common Code follows here
    

    To post to main thread only, things become even simpler:

    class FunctorCallEvent : public QEvent {
       std::function<void()> m_fun;
    public:
       FunctorCallEvent(const std::function<void()> & fun) :
          QEvent(QEvent::None), m_fun(fun) {}
       FunctorCallEvent(std::function<void()> && fun, QObject * receiver) :
          QEvent(QEvent::None), m_fun(std::move(fun)) {}
       ~FunctorCallEvent() {
          m_fun();
       }
    };
    
    void postToMainThread(const std::function<void()> & fun) {
       QCoreApplication::postEvent(qApp, new FunctorCallEvent(fun);
    }
    
    void postToMainThread(std::function<void()> && fun) {
       QCoreApplication::postEvent(qApp, new FunctorCallEvent(std::move(fun)));
    }
    

    Qt 5 Solution Using the Private QMetaCallEvent

    The functor can be wrapped in the Qt 5 slot object payload of the QMetaCallEvent. The functor will be invoked by QObject::event, and thus can be posted to any object in the target thread. This solution uses the private implementation details of Qt 5.

    #include <QtCore>
    #include <private/qobject_p.h>
    #include <functional>
    
    class FunctorCallEvent : public QMetaCallEvent {
    public:
       template <typename Functor>
       FunctorCallEvent(Functor && fun, QObject * receiver) :
          QMetaCallEvent(new QtPrivate::QFunctorSlotObject<Functor, 0, typename QtPrivate::List_Left<void, 0>::Value, void>
                         (std::forward<Functor>(fun)), receiver, 0, 0, 0, (void**)malloc(sizeof(void*))) {}
       // Metacalls with slot objects require an argument array for the return type, even if it's void.
    };
    // Common Code follows here
    

    Qt 4/5 Solution Using a Custom Event and Consumer

    We reimplement the event() method of the object, and have it call the functor. This calls for an explicit event consumer object in each thread that the functors are posted to. The object is cleaned up when its thread is finished, or, for the main thread, when the application instance is destructed. It works on both Qt 4 and Qt 5. The use of rvalue references avoids copying of the temporary functor.

    #include <QtCore>
    #include <functional>
    
    class FunctorCallEvent : public QEvent {
       std::function<void()> m_fun;
    public:
       FunctorCallEvent(const std::function<void()> & fun, QObject *) :
          QEvent(QEvent::None), m_fun(fun) {}
       FunctorCallEvent(std::function<void()> && fun, QObject *) :
          QEvent(QEvent::None), m_fun(std::move(fun)) { qDebug() << "move semantics"; }
       void call() { m_fun(); }
    };
    
    #define HAS_FUNCTORCALLCONSUMER
    class FunctorCallConsumer : public QObject {
       typedef QMap<QThread*, FunctorCallConsumer*> Map;
       static QObject * m_appThreadObject;
       static QMutex m_threadObjectMutex;
       static Map m_threadObjects;
       bool event(QEvent * ev) {
          if (!dynamic_cast<FunctorCallEvent*>(ev)) return QObject::event(ev);
          static_cast<FunctorCallEvent*>(ev)->call();
          return true;
       }
       FunctorCallConsumer() {}
       ~FunctorCallConsumer() {
          qDebug() << "consumer done for thread" << thread();
          Q_ASSERT(thread());
          QMutexLocker lock(&m_threadObjectMutex);
          m_threadObjects.remove(thread());
       }
       static void deleteAppThreadObject() {
          delete m_appThreadObject;
          m_appThreadObject = nullptr;
       }
    public:
       static bool needsRunningThread() { return false; }
       static FunctorCallConsumer * forThread(QThread * thread) {
          QMutexLocker lock(&m_threadObjectMutex);
          Map map = m_threadObjects;
          lock.unlock();
          Map::const_iterator it = map.find(thread);
          if (it != map.end()) return *it;
          FunctorCallConsumer * consumer = new FunctorCallConsumer;
          consumer->moveToThread(thread);
          if (thread != qApp->thread())
             QObject::connect(thread, SIGNAL(finished()), consumer, SLOT(deleteLater()));
          lock.relock();
          it = m_threadObjects.find(thread);
          if (it == m_threadObjects.end()) {
             if (thread == qApp->thread()) {
                Q_ASSERT(! m_appThreadObject);
                m_appThreadObject = consumer;
                qAddPostRoutine(&deleteAppThreadObject);
             }
             m_threadObjects.insert(thread, consumer);
             return consumer;
          } else {
             delete consumer;
             return *it;
          }
       }
    };
    
    QObject * FunctorCallConsumer::m_appThreadObject = nullptr;
    QMutex FunctorCallConsumer::m_threadObjectMutex;
    FunctorCallConsumer::Map FunctorCallConsumer::m_threadObjects;
    // Common Code follows here
    
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  • 2020-11-22 05:34

    I have absolutely no idea what your talking about, but I'm going to try to answer it any way.

    Lets say your have a class with a slot fucntion

    class MyClass : public QObject
    {
        Q_OBJECT
    public:
        MyClass() {}
    
    public slots: 
        void MySlot() { qDebug() << "RAWR";
    };
    

    So no if you want to run this synchronously in the main thread you can call that function directly. In order to connect a signal you need to create an object and connect a signal to the slot.

    class MySignalClass : public QObject
    {
        Q_OBJECT
    public:
        MySignalClass() {}
    
        signalSomthign() { emit someAwesomeSignal; }
    
    public signals: 
        void someAwesomeSignal();
    };
    

    And somwhere in the main thread you do something like

    MyClass slotClass;
    MySignalClass signalClass;
    qobject::connect(&signalClass, SIGNAL(someAwesomeSignal), &slotClass(), SLOT(MySlot)));
    

    So now if something you can connect multiple signals to that slot object, but realisticly the code I provided won't run any different than a normal function call. You'll be able to see that with a stack trace. If you add the flag qobject::queuedConneciton to the connect then it will que the slot call in the event loop.

    You can easily thread a signal as well, but this will automatically be a queuedConnection

    MyClass slotClass;
    MySignalClass signalClass;
    QThread someThread;
    slotClass.moveToThread(&someThread);
    qobject::connect(&signalClass, SIGNAL(someAwesomeSignal), &slotClass(), SLOT(MySlot)));
    

    Now you'll have a threaded signal basically. If your signal is going to be threaded then all you have to do is switch to signalClass.moveToThread(&someThread), when the signal is emitted signalClass will be run in the main thread.

    If you don't want an object to be called, I'm not sure, lamdas might work. I've used them before but Ithink they still need to be wrapped up in a class.

    qobject::connect(&signalClass, &slotClass::MySlot, [=]() { /* whatever */ });
    

    Although I'm pretty sure with Qt5 you can even go as far as creating a slot in line within a connect. But once your using lambdas I have no idea how threads work with them. As far as I know you need an object to sit in a thread basically to force calling the slot from the main thread.

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  • 2020-11-22 05:51

    Others have exelent answers. here is my suggest. instead of doing something like this:-

    QMetaObject::invokeMethod(socketManager,"newSocket",
                              Qt::QueuedConnection,
                              Q_ARG(QString, host),
                              Q_ARG(quint16, port.toUShort()),
                              Q_ARG(QString, username),
                              Q_ARG(QString, passhash)
                              );
    

    do something like this which is more nice:-

    QMetaObject::invokeMethod(socketManager,[=](){
        socketManager->newSocket(host,port.toUShort(),username,passhash);
    },Qt::QueuedConnection);
    
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  • 2020-11-22 05:53

    There are one new approach that is the easiest I think. It`s from Qt 5.4. Link to documentation

    void QTimer::singleShot(int msec, const QObject *context, Functor functor)
    

    Example:

    QTimer::singleShot(0, qApp, []()
    {
        qDebug() << "hi from event loop";
    });
    

    lambda will be executed in qApp thread(main thread). You could replace context with any QObject you want.

    Updated

    QTimer needs event loop to work. For Threads with no qt event loop(std::thread) we could create one. Code to run lambda in std::thread.

    QEventLoop loop;
    Q_UNUSED(loop)
    QTimer::singleShot(0, qApp, []()
    {
        qDebug() << "singleShot from std thread";
    });
    

    Full example

    #include <QCoreApplication>
    #include <QTimer>
    #include <QDebug>
    #include <thread>
    #include <QThread>
    #include <QEventLoop>
    #include <QThread>
    using std::thread;
    
    class TestObj
            :public QObject
    {
    // Used new connect syntax no need for Q_OBJECT define
    // you SHOULD use it. I used just to upload one file
    //Q_OBJECT
    public slots:
        void doWork()
        {
            qDebug() << "QThread id" << QThread::currentThreadId();
            QTimer::singleShot(0, qApp, []()
            {
                qDebug() << "singleShot from QThread" << QThread::currentThreadId();
            });
        }
    };
    
    
    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
        qDebug() << "main thread id" << QThread::currentThreadId();
    
        thread testThread([]()
        {
            QEventLoop loop;
            Q_UNUSED(loop)
            qDebug() << "std::thread id" << QThread::currentThreadId();
    
            QTimer::singleShot(0, qApp, []()
            {
                qDebug() << "singleShot from std thread" << QThread::currentThreadId();
            });
            qDebug() << "std::thread finished";
        });
        testThread.detach();
    
        QThread testQThread;
        TestObj testObj;
        testObj.moveToThread(&testQThread);
        QObject::connect(&testQThread, &QThread::started, &testObj, &TestObj::doWork);
        testQThread.start();
    
        return a.exec();
    }
    
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  • 2020-11-22 05:55

    May something like this be any useful?

    template <typename Func>
    inline static void MyRunLater(Func func) {
        QTimer *t = new QTimer();
        t->moveToThread(qApp->thread());
        t->setSingleShot(true);
        QObject::connect(t, &QTimer::timeout, [=]() {
            func();
            t->deleteLater();
        });
        QMetaObject::invokeMethod(t, "start", Qt::QueuedConnection, Q_ARG(int, 0));
    }
    

    This piece of code will make your lambda run on the main thread event loop as soon as it is possible. No args support, this is a very basic code.

    NOTE: I didn't test it properly.

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