I\'m doing a full rewrite of an old library, and I\'m not sure how to handle this situation (for the sake of being understood, all hail the bike analogy):
I have the
You can try to extract an interface, say IFrontWheel, out of TBikeWheelFront, so that it is a subclass of TBikeWheel but implements IFrontWheel. Then TBikeWheelXYZ inherits from TBikeWheel and TBikeWheelFrontXYZ inherits from TBikeWheelXYZ and implements IFrontWheel.
Then you can define a class TFrontwheel and give it the same methods as the interface, but now you implement them. Then TBikeWheelFront and TBikeWheelXYZ get a private member of type TFrontwheel and the IFrontWheel implementations of them simply delegate to the private member methods.
This way you don't have double implementations.
Another alternative with newer versions of Delphi is to leverage generics in a compositional model. This is particularly useful in the case where the multiple base classes (TBarA
and TBarB
in this example) are not accessible for modification (ie: framework or library classes). For example (note, the necessary destructor
in TFoo<T>
is omitted here for brevity) :
program Project1;
uses SysUtils;
{$APPTYPE CONSOLE}
type
TFooAncestor = class
procedure HiThere; virtual; abstract;
end;
TBarA = class(TFooAncestor)
procedure HiThere; override;
end;
TBarB = class(TFooAncestor)
procedure HiThere; override;
end;
TFoo<T: TFooAncestor, constructor> = class
private
FFooAncestor: T;
public
constructor Create;
property SomeBar : T read FFooAncestor write FFooAncestor;
end;
procedure TBarA.HiThere;
begin
WriteLn('Hi from A');
end;
procedure TBarB.HiThere;
begin
WriteLn('Hi from B');
end;
constructor TFoo<T>.Create;
begin
inherited;
FFooAncestor := T.Create;
end;
var
FooA : TFoo<TBarA>;
FooB : TFoo<TBarB>;
begin
FooA := TFoo<TBarA>.Create;
FooB := TFoo<TBarB>.Create;
FooA.SomeBar.HiThere;
FooB.SomeBar.HiThere;
ReadLn;
end.
Use interfaces. Something like this (Off the top of my head, based on your description.....)
type
IBikeWheel = interface
...
end;
IXYZ = interface
...
end;
IFrontWheel = interface(IBikeWheel)
...
end;
TBike = class
...
end;
TBikeWheel = class(TObject, IBikeWheel);
TBikeWheelXYZ = class(TBikeWheel, IXYZ);
TBikeFrontWheelXYZ = class(TBikeWheelXYZ, IFrontWheel);
Then implement classes for the interfaces that do what the corresponding classes in your old (presumably C/C++) library does and instantiate them in the corresponding class's constructor.