I\'m attempting to make border-less forms that pop out of a tool bar. I want the user to be able to grab at the bottom-right corner (a \"resize handle\") and be able to resi
just little modification to your code. I've added WM_MOUSEMOVE
message handling:
protected override void WndProc(ref Message m)
{
const UInt32 WM_NCHITTEST = 0x0084;
const UInt32 WM_MOUSEMOVE = 0x0200;
const UInt32 HTBOTTOMRIGHT = 17;
const int RESIZE_HANDLE_SIZE = 10;
bool handled = false;
if (m.Msg == WM_NCHITTEST || m.Msg == WM_MOUSEMOVE )
{
Size formSize = this.Size;
Point screenPoint = new Point(m.LParam.ToInt32());
Point clientPoint = this.PointToClient(screenPoint);
Rectangle hitBox = new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, formSize.Height - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE);
if (hitBox.Contains(clientPoint))
{
m.Result = (IntPtr)HTBOTTOMRIGHT;
handled = true;
}
}
if (!handled)
base.WndProc(ref m);
}
by the way, you can draw system specific window size grip with ControlPaint.DrawSizeGrip Method
http://msdn.microsoft.com/en-us/library/2e1yx2sa.aspx
I was looking for something similar and Anton's code was a great base. This is what I ended up to have resize work from all sides. I'm unsure a Dictionary
was optimal way to store the hitboxes, but I guess it doesn't matter all that much.
And since my form is filled with controls using Fill as Dock parameters, I just had to add a 5px padding to the Form
for it to work nicely.
protected override void WndProc(ref Message m)
{
const UInt32 WM_NCHITTEST = 0x0084;
const UInt32 WM_MOUSEMOVE = 0x0200;
const UInt32 HTLEFT = 10;
const UInt32 HTRIGHT = 11;
const UInt32 HTBOTTOMRIGHT = 17;
const UInt32 HTBOTTOM = 15;
const UInt32 HTBOTTOMLEFT = 16;
const UInt32 HTTOP = 12;
const UInt32 HTTOPLEFT = 13;
const UInt32 HTTOPRIGHT = 14;
const int RESIZE_HANDLE_SIZE = 10;
bool handled = false;
if (m.Msg == WM_NCHITTEST || m.Msg == WM_MOUSEMOVE)
{
Size formSize = this.Size;
Point screenPoint = new Point(m.LParam.ToInt32());
Point clientPoint = this.PointToClient(screenPoint);
Dictionary<UInt32, Rectangle> boxes = new Dictionary<UInt32, Rectangle>() {
{HTBOTTOMLEFT, new Rectangle(0, formSize.Height - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE)},
{HTBOTTOM, new Rectangle(RESIZE_HANDLE_SIZE, formSize.Height - RESIZE_HANDLE_SIZE, formSize.Width - 2*RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE)},
{HTBOTTOMRIGHT, new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, formSize.Height - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE)},
{HTRIGHT, new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, formSize.Height - 2*RESIZE_HANDLE_SIZE)},
{HTTOPRIGHT, new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, 0, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE) },
{HTTOP, new Rectangle(RESIZE_HANDLE_SIZE, 0, formSize.Width - 2*RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE) },
{HTTOPLEFT, new Rectangle(0, 0, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE) },
{HTLEFT, new Rectangle(0, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, formSize.Height - 2*RESIZE_HANDLE_SIZE) }
};
foreach (KeyValuePair<UInt32, Rectangle> hitBox in boxes)
{
if (hitBox.Value.Contains(clientPoint))
{
m.Result = (IntPtr) hitBox.Key;
handled = true;
break;
}
}
}
if (!handled)
base.WndProc(ref m);
}
Based on Charles P. solution made some modifications to it, hope it helps others too :) Small checks and improvements to not declare extra variables every time the windows message is called. Also checks not painting the grip anchor when windows state is maximized. I wanted to create a custom control out of it, but i ended up filling the form with this code unfortunately.
Constructor or in the designer file:
this.DoubleBuffered = true;
this.ResizeRedraw = true;
Overriding windows functions:
const uint WM_NCHITTEST = 0x0084, WM_MOUSEMOVE = 0x0200,
HTLEFT = 10, HTRIGHT = 11, HTBOTTOMRIGHT = 17,
HTBOTTOM = 15, HTBOTTOMLEFT = 16, HTTOP = 12,
HTTOPLEFT = 13, HTTOPRIGHT = 14;
Size formSize;
Point screenPoint;
Point clientPoint;
Dictionary<uint, Rectangle> boxes;
const int RHS = 10; // RESIZE_HANDLE_SIZE
bool handled;
protected override void WndProc(ref Message m)
{
if (this.WindowState == FormWindowState.Maximized)
{
base.WndProc(ref m);
return;
}
handled = false;
if (m.Msg == WM_NCHITTEST || m.Msg == WM_MOUSEMOVE)
{
formSize = this.Size;
screenPoint = new Point(m.LParam.ToInt32());
clientPoint = this.PointToClient(screenPoint);
boxes = new Dictionary<uint, Rectangle>() {
{HTBOTTOMLEFT, new Rectangle(0, formSize.Height - RHS, RHS, RHS)},
{HTBOTTOM, new Rectangle(RHS, formSize.Height - RHS, formSize.Width - 2*RHS, RHS)},
{HTBOTTOMRIGHT, new Rectangle(formSize.Width - RHS, formSize.Height - RHS, RHS, RHS)},
{HTRIGHT, new Rectangle(formSize.Width - RHS, RHS, RHS, formSize.Height - 2*RHS)},
{HTTOPRIGHT, new Rectangle(formSize.Width - RHS, 0, RHS, RHS) },
{HTTOP, new Rectangle(RHS, 0, formSize.Width - 2*RHS, RHS) },
{HTTOPLEFT, new Rectangle(0, 0, RHS, RHS) },
{HTLEFT, new Rectangle(0, RHS, RHS, formSize.Height - 2*RHS) }
};
foreach (var hitBox in boxes)
{
if (hitBox.Value.Contains(clientPoint))
{
m.Result = (IntPtr)hitBox.Key;
handled = true;
break;
}
}
}
if (!handled)
base.WndProc(ref m);
}
protected override void OnPaint(PaintEventArgs e)
{
if (this.WindowState != FormWindowState.Maximized)
{
ControlPaint.DrawSizeGrip(e.Graphics, this.BackColor,
this.ClientSize.Width - 16, this.ClientSize.Height - 16, 16, 16);
}
base.OnPaint(e);
}
Anton Semenov, i didn't understand your code.
Anyway, i had a problem with the first code of Charles P,
when i maximize the window and then try to change its size - it is being resized.
after that i couldn't fix it again to its normal size, nor maximize it again with the normal max button.
what i did to fix this problem was adding condition inside the 'foreach' loop at the bottom:
protected override void WndProc(ref Message m)
{
const UInt32 WM_NCHITTEST = 0x0084;
const UInt32 WM_MOUSEMOVE = 0x0200;
const UInt32 HTLEFT = 10;
const UInt32 HTRIGHT = 11;
const UInt32 HTBOTTOMRIGHT = 17;
const UInt32 HTBOTTOM = 15;
const UInt32 HTBOTTOMLEFT = 16;
const UInt32 HTTOP = 12;
const UInt32 HTTOPLEFT = 13;
const UInt32 HTTOPRIGHT = 14;
const int RESIZE_HANDLE_SIZE = 10;
bool handled = false;
if (m.Msg == WM_NCHITTEST || m.Msg == WM_MOUSEMOVE)
{
Size formSize = this.Size;
Point screenPoint = new Point(m.LParam.ToInt32());
Point clientPoint = this.PointToClient(screenPoint);
Dictionary<UInt32, Rectangle> boxes = new Dictionary<UInt32, Rectangle>() {
{HTBOTTOMLEFT, new Rectangle(0, formSize.Height - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE)},
{HTBOTTOM, new Rectangle(RESIZE_HANDLE_SIZE, formSize.Height - RESIZE_HANDLE_SIZE, formSize.Width - 2*RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE)},
{HTBOTTOMRIGHT, new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, formSize.Height - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE)},
{HTRIGHT, new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, formSize.Height - 2*RESIZE_HANDLE_SIZE)},
{HTTOPRIGHT, new Rectangle(formSize.Width - RESIZE_HANDLE_SIZE, 0, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE) },
{HTTOP, new Rectangle(RESIZE_HANDLE_SIZE, 0, formSize.Width - 2*RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE) },
{HTTOPLEFT, new Rectangle(0, 0, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE) },
{HTLEFT, new Rectangle(0, RESIZE_HANDLE_SIZE, RESIZE_HANDLE_SIZE, formSize.Height - 2*RESIZE_HANDLE_SIZE) }
};
foreach (KeyValuePair<UInt32, Rectangle> hitBox in boxes)
{
if (this.WindowState != FormWindowState.Maximized
&& hitBox.Value.Contains(clientPoint))
{
m.Result = (IntPtr)hitBox.Key;
handled = true;
break;
}
}
}
if (!handled)
base.WndProc(ref m);
}