Ever since the new Greasemonkey 1.0 was released a few days ago, every site that has jQuery and where I use jQuery in my Greasemonkey script do not run my script properly. T
Had the same problem.
Since GM version 1.0 , all my scripts that @require
jQuery, running on sites that also uses jQuery stopped working.
I know, I could try something like $ = unsafeWindow.$
, but that is not the point.
The point here is that they used to work, and now they wont.
Adding @grant GM_log
fixed them.
Greasemonkey 1.0, radically changed the way the sandbox works, busting thousands of scripts. This is a huge problem, and I hope you will join me in voicing your opinion/experiences on the principle bug report for this issue.
The Greasemonkey blog claims that you can workaround the issue with the following:
this.$ = this.jQuery = jQuery.noConflict(true);
... Which I'm not sure will work in all cases. And it is the exact wrong approach from a side-effects-avoiding, DRY-principle, atomic-coding philosophy. In my opinion, the best strategy is to restore the sandbox.
Reactivate the sandbox by specifying a @grant
value (other than none
). Edit your Metadata Block to end with the following lines:
// @grant GM_addStyle
// @grant GM.getValue
// ==/UserScript==
/*- The @grant directive is needed to work around a design flaws introduced in GM 1.0
and again in GM 4.0.
It restores the sandbox.
*/
The sandbox will be restored and all conflicts will be resolved.
And the scripts will be compatible with superior engines like Tampermonkey and Violentmonkey.
Two years on and this "feature" still hasn't been sufficiently documented or addressed.
Scripts which require jQuery still conflict with some pages which use jQuery.
Potential solutions are:
@grant GM_log
or similar to sandbox the scriptAlias existing jQuery objects in the script by adding this block:
var my_jquery = jQuery;
jQuery.noConflict(true);
var $ = my_jquery, jQuery = my_jquery;
Don't use jQuery
All in all, a terrible decision from Greasemonkey.