I\'m trying to update my app for iOS 7 with Xcode 5.0.
Everything works fine, but when I archive then validate I get these messages:
Invalid Image Path - No
I had this problem, and I for the appIcon60x60 file. I found that my appicon60@2x was a 60x60 file when it should have been a 120x120 file.
The carplay icon had a similar problem. While Xcode says it's a 1x file, it's actually a 2x file. So when i created and appicon120@2x file where the image was 240x240, it corrected the problem. This is a defect in Xcode as it should have indicated a 2x file instead of 1x.
In summary, if you are getting this error, check that the actual image sizes match up with the corresponding icon.
Make sure that this image is a members of target you are building:
Also be aware that names are case sensitive.
This worked for me
If you generate Icons using Prep App or https://makeappicon.com/
You might get this Error
If you are not developing App for Car Play or Apple Watch Or Mac it's better to remove its corresponding icons and uncheck them
To remove and uncheck them from Xcode :
=> Click on the Property Tab on Right-Hand side
=> Goto the Third Sub Tab
=> Uncheck Car Play [ ] All
=> Apple Watch -> None
=> Uncheck Mac [ ] All
iOS 8/xCode 6 answer, if you get an error AppIcon 120x120 not found, uncheck the car play icon in xcode's AppIcon set. Assuming you're not using car play of course
I wanna share my solution, too because all these answers did not help me really.
I had the same problem just in my case it was Icon 29x29 and 40x40.
First of all funny thing. If you wanna able to READ the entire error message (yea Epic Fail Apple Xcode 8) in my case the first Error message was cut, I could not even read it fully, create your App with
Xcode -> Archive -> Export
and then create your file and then verify it
Xcode -> Application Loader -> import and upload to App Store
Only there you will see all error messages in full length.
anyhow let's assume you know which Icons are wrong
You have to go the folder Project Folder and then in my case it was
Unity-iPhone-> Images.xaccets->AppIcon.appiconset -> Contents.json
Open that file and simply delete all image objects that was shown in the error message
in my case
{
"filename" : "Icon-Small.png",
"idiom" : "iphone",
"scale" : "1x",
"size" : "29x29"
},
{
"filename" : "Icon-Small@2x.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "29x29"
},
{
"filename" : "Icon-Small@3x.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "29x29"
},
{
"filename" : "Icon-Small-80.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
{
"filename" : "Icon-Small-120.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
}
NOW IMPROTANT You have to Shut XCode 8 because if you try to save the file it WILL NOT WORK. Even if you click Save anyways (what a epic fail Apple) it will not do. So you think you saved but you did not . . . it took me hours to figure this out because I thought that XCode was rebuilding the json file automatically.
so that was my fix :)
Hope it helps for anyone
I have met this problem in Xcode 7.
When I check the Apple official documentation for the app icon:
https://developer.apple.com/library/ios/qa/qa1686/_index.html
I checked very icon and the exactly size,I have set all we can set the icon,I have solved this problem at last.