How can you make a custom keyboard in Android?

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隐瞒了意图╮
隐瞒了意图╮ 2020-11-22 04:42

I want to make a custom keyboard. I don\'t know how to do it using XML and Java. The following picture is a model of the keyboard I want to make. It only needs numbers.

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  • 2020-11-22 05:26

    In-App Keyboard

    This answer tells how to make a custom keyboard to use exclusively within your app. If you want to make a system keyboard that can be used in any app, then see my other answer.

    The example will look like this. You can modify it for any keyboard layout.

    1. Start a new Android project

    I named my project InAppKeyboard. Call yours whatever you want.

    2. Add the layout files

    Keyboard layout

    Add a layout file to res/layout folder. I called mine keyboard. The keyboard will be a custom compound view that we will inflate from this xml layout file. You can use whatever layout you like to arrange the keys, but I am using a LinearLayout. Note the merge tags.

    res/layout/keyboard.xml

    <merge xmlns:android="http://schemas.android.com/apk/res/android">
    
        <LinearLayout
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:orientation="vertical">
    
            <LinearLayout
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:orientation="horizontal">
    
                <Button
                    android:id="@+id/button_1"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="1"/>
    
                <Button
                    android:id="@+id/button_2"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="2"/>
    
                <Button
                    android:id="@+id/button_3"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="3"/>
    
                <Button
                    android:id="@+id/button_4"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="4"/>
    
                <Button
                    android:id="@+id/button_5"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="5"/>
    
            </LinearLayout>
    
            <LinearLayout
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:orientation="horizontal">
    
                <Button
                    android:id="@+id/button_6"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="6"/>
    
                <Button
                    android:id="@+id/button_7"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="7"/>
    
                <Button
                    android:id="@+id/button_8"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="8"/>
    
                <Button
                    android:id="@+id/button_9"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="9"/>
    
                <Button
                    android:id="@+id/button_0"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="0"/>
    
            </LinearLayout>
    
            <LinearLayout
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:orientation="horizontal">
    
                <Button
                    android:id="@+id/button_delete"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="2"
                    android:text="Delete"/>
    
                <Button
                    android:id="@+id/button_enter"
                    android:layout_width="0dp"
                    android:layout_height="wrap_content"
                    android:layout_weight="3"
                    android:text="Enter"/>
    
            </LinearLayout>
        </LinearLayout>
    
    </merge>
    

    Activity layout

    For demonstration purposes our activity has a single EditText and the keyboard is at the bottom. I called my custom keyboard view MyKeyboard. (We will add this code soon so ignore the error for now.) The benefit of putting all of our keyboard code into a single view is that it makes it easy to reuse in another activity or app.

    res/layout/activity_main.xml

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout
        xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context="com.example.inappkeyboard.MainActivity">
    
        <EditText
            android:id="@+id/editText"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:background="#c9c9f1"
            android:layout_margin="50dp"
            android:padding="5dp"
            android:layout_alignParentTop="true"/>
    
        <com.example.inappkeyboard.MyKeyboard
            android:id="@+id/keyboard"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:orientation="vertical"
            android:layout_alignParentBottom="true"/>
    
    </RelativeLayout>
    

    3. Add the Keyboard Java file

    Add a new Java file. I called mine MyKeyboard.

    The most important thing to note here is that there is no hard link to any EditText or Activity. This makes it easy to plug it into any app or activity that needs it. This custom keyboard view also uses an InputConnection, which mimics the way a system keyboard communicates with an EditText. This is how we avoid the hard links.

    MyKeyboard is a compound view that inflates the view layout we defined above.

    MyKeyboard.java

    public class MyKeyboard extends LinearLayout implements View.OnClickListener {
    
        // constructors
        public MyKeyboard(Context context) {
            this(context, null, 0);
        }
    
        public MyKeyboard(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public MyKeyboard(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            init(context, attrs);
        }
    
        // keyboard keys (buttons)
        private Button mButton1;
        private Button mButton2;
        private Button mButton3;
        private Button mButton4;
        private Button mButton5;
        private Button mButton6;
        private Button mButton7;
        private Button mButton8;
        private Button mButton9;
        private Button mButton0;
        private Button mButtonDelete;
        private Button mButtonEnter;
    
        // This will map the button resource id to the String value that we want to 
        // input when that button is clicked.
        SparseArray<String> keyValues = new SparseArray<>();
    
        // Our communication link to the EditText
        InputConnection inputConnection;
    
        private void init(Context context, AttributeSet attrs) {
    
            // initialize buttons
            LayoutInflater.from(context).inflate(R.layout.keyboard, this, true);
            mButton1 = (Button) findViewById(R.id.button_1);
            mButton2 = (Button) findViewById(R.id.button_2);
            mButton3 = (Button) findViewById(R.id.button_3);
            mButton4 = (Button) findViewById(R.id.button_4);
            mButton5 = (Button) findViewById(R.id.button_5);
            mButton6 = (Button) findViewById(R.id.button_6);
            mButton7 = (Button) findViewById(R.id.button_7);
            mButton8 = (Button) findViewById(R.id.button_8);
            mButton9 = (Button) findViewById(R.id.button_9);
            mButton0 = (Button) findViewById(R.id.button_0);
            mButtonDelete = (Button) findViewById(R.id.button_delete);
            mButtonEnter = (Button) findViewById(R.id.button_enter);
    
            // set button click listeners
            mButton1.setOnClickListener(this);
            mButton2.setOnClickListener(this);
            mButton3.setOnClickListener(this);
            mButton4.setOnClickListener(this);
            mButton5.setOnClickListener(this);
            mButton6.setOnClickListener(this);
            mButton7.setOnClickListener(this);
            mButton8.setOnClickListener(this);
            mButton9.setOnClickListener(this);
            mButton0.setOnClickListener(this);
            mButtonDelete.setOnClickListener(this);
            mButtonEnter.setOnClickListener(this);
    
            // map buttons IDs to input strings
            keyValues.put(R.id.button_1, "1");
            keyValues.put(R.id.button_2, "2");
            keyValues.put(R.id.button_3, "3");
            keyValues.put(R.id.button_4, "4");
            keyValues.put(R.id.button_5, "5");
            keyValues.put(R.id.button_6, "6");
            keyValues.put(R.id.button_7, "7");
            keyValues.put(R.id.button_8, "8");
            keyValues.put(R.id.button_9, "9");
            keyValues.put(R.id.button_0, "0");
            keyValues.put(R.id.button_enter, "\n");
        }
    
        @Override
        public void onClick(View v) {
    
            // do nothing if the InputConnection has not been set yet
            if (inputConnection == null) return;
    
            // Delete text or input key value
            // All communication goes through the InputConnection
            if (v.getId() == R.id.button_delete) {
                CharSequence selectedText = inputConnection.getSelectedText(0);
                if (TextUtils.isEmpty(selectedText)) {
                    // no selection, so delete previous character
                    inputConnection.deleteSurroundingText(1, 0);
                } else {
                    // delete the selection
                    inputConnection.commitText("", 1);
                }
            } else {
                String value = keyValues.get(v.getId());
                inputConnection.commitText(value, 1);
            }
        }
    
        // The activity (or some parent or controller) must give us 
        // a reference to the current EditText's InputConnection
        public void setInputConnection(InputConnection ic) {
            this.inputConnection = ic;
        }
    }
    

    4. Point the keyboard to the EditText

    For system keyboards, Android uses an InputMethodManager to point the keyboard to the focused EditText. In this example, the activity will take its place by providing the link from the EditText to our custom keyboard to.

    Since we aren't using the system keyboard, we need to disable it to keep it from popping up when we touch the EditText. Second, we need to get the InputConnection from the EditText and give it to our keyboard.

    MainActivity.java

    public class MainActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            EditText editText = (EditText) findViewById(R.id.editText);
            MyKeyboard keyboard = (MyKeyboard) findViewById(R.id.keyboard);
    
            // prevent system keyboard from appearing when EditText is tapped
            editText.setRawInputType(InputType.TYPE_CLASS_TEXT);
            editText.setTextIsSelectable(true);
    
            // pass the InputConnection from the EditText to the keyboard
            InputConnection ic = editText.onCreateInputConnection(new EditorInfo());
            keyboard.setInputConnection(ic);
        }
    }
    

    If your Activity has multiple EditTexts, then you will need to write code to pass the right EditText's InputConnection to the keyboard. (You can do this by adding an OnFocusChangeListener and OnClickListener to the EditTexts. See this article for a discussion of that.) You may also want to hide or show your keyboard at appropriate times.

    Finished

    That's it. You should be able to run the example app now and input or delete text as desired. Your next step is to modify everything to fit your own needs. For example, in some of my keyboards I've used TextViews rather than Buttons because it is easier to customize them.

    Notes

    • In the xml layout file, you could also use a TextView rather a Button if you want to make the keys look better. Then just make the background be a drawable that changes the appearance state when pressed.
    • Advanced custom keyboards: For more flexibility in keyboard appearance and keyboard switching, I am now making custom key views that subclass View and custom keyboards that subclass ViewGroup. The keyboard lays out all the keys programmatically. The keys use an interface to communicate with the keyboard (similar to how fragments communicate with an activity). This is not necessary if you only need a single keyboard layout since the xml layout works fine for that. But if you want to see an example of what I have been working on, check out all the Key* and Keyboard* classes here. Note that I also use a container view there whose function it is to swap keyboards in and out.
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  • 2020-11-22 05:28

    Use KeyboardView:

    KeyboardView kbd = new KeyboardView(context);
    kbd.setKeyboard(new Keyboard(this, R.xml.custom));
    
    kbd.setOnKeyboardActionListener(new OnKeyboardActionListener() {
        ....
    }
    

    now you have kbd which is a normal view.

    The nice thing about this is that R.xml.custom refers to /res/xml/custom.xml, which defines in xml the layout of the keyboard. For more information on this file, look here: Keyboard, Keyboard.Row, Keyboard.Key.

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  • 2020-11-22 05:29

    System keyboard

    This answer tells how to make a custom system keyboard that can be used in any app that a user has installed on their phone. If you want to make a keyboard that will only be used within your own app, then see my other answer.

    The example below will look like this. You can modify it for any keyboard layout.

    The following steps show how to create a working custom system keyboard. As much as possible I tried to remove any unnecessary code. If there are other features that you need, I provided links to more help at the end.

    1. Start a new Android project

    I named my project "Custom Keyboard". Call it whatever you want. There is nothing else special here. I will just leave the MainActivity and "Hello World!" layout as it is.

    2. Add the layout files

    Add the following two files to your app's res/layout folder:

    • keyboard_view.xml
    • key_preview.xml

    keyboard_view.xml

    This view is like a container that will hold our keyboard. In this example there is only one keyboard, but you could add other keyboards and swap them in and out of this KeyboardView.

    <?xml version="1.0" encoding="utf-8"?>
    <android.inputmethodservice.KeyboardView
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:id="@+id/keyboard_view"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:keyPreviewLayout="@layout/key_preview"
        android:layout_alignParentBottom="true">
    
    </android.inputmethodservice.KeyboardView>
    

    key_preview.xml

    The key preview is a layout that pops up when you press a keyboard key. It just shows what key you are pressing (in case your big, fat fingers are covering it). This isn't a multiple choice popup. For that you should check out the Candidates view.

    <?xml version="1.0" encoding="utf-8"?>
    <TextView
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:gravity="center"
        android:background="@android:color/white"
        android:textColor="@android:color/black"
        android:textSize="30sp">
    </TextView>
    

    3. Add supporting xml files

    Create an xml folder in your res folder. (Right click res and choose New > Directory.)

    Then add the following two xml files to it. (Right click the xml folder and choose New > XML resource file.)

    • number_pad.xml
    • method.xml

    number_pad.xml

    This is where it starts to get more interesting. This Keyboard defines the layout of the keys.

    <?xml version="1.0" encoding="utf-8"?>
    <Keyboard xmlns:android="http://schemas.android.com/apk/res/android"
        android:keyWidth="20%p"
        android:horizontalGap="5dp"
        android:verticalGap="5dp"
        android:keyHeight="60dp">
    
        <Row>
            <Key android:codes="49" android:keyLabel="1" android:keyEdgeFlags="left"/>
            <Key android:codes="50" android:keyLabel="2"/>
            <Key android:codes="51" android:keyLabel="3"/>
            <Key android:codes="52" android:keyLabel="4"/>
            <Key android:codes="53" android:keyLabel="5" android:keyEdgeFlags="right"/>
        </Row>
    
        <Row>
            <Key android:codes="54" android:keyLabel="6" android:keyEdgeFlags="left"/>
            <Key android:codes="55" android:keyLabel="7"/>
            <Key android:codes="56" android:keyLabel="8"/>
            <Key android:codes="57" android:keyLabel="9"/>
            <Key android:codes="48" android:keyLabel="0" android:keyEdgeFlags="right"/>
        </Row>
    
        <Row>
            <Key android:codes="-5"
                 android:keyLabel="DELETE"
                 android:keyWidth="40%p"
                 android:keyEdgeFlags="left"
                 android:isRepeatable="true"/>
            <Key android:codes="10"
                 android:keyLabel="ENTER"
                 android:keyWidth="60%p"
                 android:keyEdgeFlags="right"/>
        </Row>
    
    </Keyboard>
    

    Here are some things to note:

    • keyWidth: This is the default width of each key. The 20%p means that each key should take up 20% of the width of the parent. It can be overridden by individual keys, though, as you can see happened with the Delete and Enter keys in the third row.
    • keyHeight: It is hard coded here, but you could use something like @dimen/key_height to set it dynamically for different screen sizes.
    • Gap: The horizontal and vertical gap tells how much space to leave between keys. Even if you set it to 0px there is still a small gap.
    • codes: This can be a Unicode or custom code value that determines what happens or what is input when the key is pressed. See keyOutputText if you want to input a longer Unicode string.
    • keyLabel: This is the text that is displayed on the key.
    • keyEdgeFlags: This indicates which edge the key should be aligned to.
    • isRepeatable: If you hold down the key it will keep repeating the input.

    method.xml

    This file tells the system the input method subtypes that are available. I am just including a minimal version here.

    <?xml version="1.0" encoding="utf-8"?>
    <input-method
        xmlns:android="http://schemas.android.com/apk/res/android">
    
        <subtype
            android:imeSubtypeMode="keyboard"/>
    
    </input-method>
    

    4. Add the Java code to handle key input

    Create a new Java file. Let's call it MyInputMethodService. This file ties everything together. It handles input received from the keyboard and sends it on to whatever view is receiving it (an EditText, for example).

    public class MyInputMethodService extends InputMethodService implements KeyboardView.OnKeyboardActionListener {
    
        @Override
        public View onCreateInputView() {
            // get the KeyboardView and add our Keyboard layout to it
            KeyboardView keyboardView = (KeyboardView) getLayoutInflater().inflate(R.layout.keyboard_view, null);
            Keyboard keyboard = new Keyboard(this, R.xml.number_pad);
            keyboardView.setKeyboard(keyboard);
            keyboardView.setOnKeyboardActionListener(this);
            return keyboardView;
        }
    
        @Override
        public void onKey(int primaryCode, int[] keyCodes) {
    
            InputConnection ic = getCurrentInputConnection();
            if (ic == null) return;
            switch (primaryCode) {
                case Keyboard.KEYCODE_DELETE:
                    CharSequence selectedText = ic.getSelectedText(0);
                    if (TextUtils.isEmpty(selectedText)) {
                        // no selection, so delete previous character
                        ic.deleteSurroundingText(1, 0);
                    } else {
                        // delete the selection
                        ic.commitText("", 1);
                    }
                    break;
                default:
                    char code = (char) primaryCode;
                    ic.commitText(String.valueOf(code), 1);
            }
        }
    
        @Override
        public void onPress(int primaryCode) { }
    
        @Override
        public void onRelease(int primaryCode) { }
    
        @Override
        public void onText(CharSequence text) { }
    
        @Override
        public void swipeLeft() { }
    
        @Override
        public void swipeRight() { }
    
        @Override
        public void swipeDown() { }
    
        @Override
        public void swipeUp() { }
    }
    

    Notes:

    • The OnKeyboardActionListener listens for keyboard input. It is also requires all those empty methods in this example.
    • The InputConnection is what is used to send input to another view like an EditText.

    5. Update the manifest

    I put this last rather than first because it refers to the files we already added above. To register your custom keyboard as a system keyboard, you need to add a service section to your AndroidManifest.xml file. Put it in the application section after activity.

    <manifest ...>
        <application ... >
            <activity ... >
                ...
            </activity>
    
            <service
                android:name=".MyInputMethodService"
                android:label="Keyboard Display Name"
                android:permission="android.permission.BIND_INPUT_METHOD">
                <intent-filter>
                    <action android:name="android.view.InputMethod"/>
                </intent-filter>
                <meta-data
                    android:name="android.view.im"
                    android:resource="@xml/method"/>
            </service>
    
        </application>
    </manifest>
    

    That's it! You should be able to run your app now. However, you won't see much until you enable your keyboard in the settings.

    6. Enable the keyboard in Settings

    Every user who wants to use your keyboard will have to enable it in the Android settings. For detailed instructions on how to do that, see the following link:

    • How to set the default keyboard on your Android phone

    Here is a summary:

    • Go to Android Settings > Languages and input > Current keyboard > Choose keyboards.
    • You should see your Custom Keyboard on the list. Enable it.
    • Go back and choose Current keyboard again. You should see your Custom Keyboard on the list. Choose it.

    Now you should be able to use your keyboard anywhere that you can type in Android.

    Further study

    The keyboard above is usable, but to create a keyboard that other people will want to use you will probably have to add more functionality. Study the links below to learn how.

    • Creating an Input Method (Android documentation)
    • SoftKeyboard (source code from Android for a demo custom keyboard)
    • Building a Custom Android Keyboard (tutorial) (source code)
    • Create a Custom Keyboard on Android (tutsplus tutorial)
    • How to create custom keyboard for android (YouTube video: It is soundless but following along is how I first learned how to do this.)

    Going On

    Don't like how the standard KeyboardView looks and behaves? I certainly don't. It looks like it hasn't been updated since Android 2.0. How about all those custom keyboards in the Play Store? They don't look anything like the ugly keyboard above.

    The good news is that you can completely customize your own keyboard's look and behavior. You will need to do the following things:

    1. Create your own custom keyboard view that subclasses ViewGroup. You could fill it with Buttons or even make your own custom key views that subclass View. If you use popup views, then note this.
    2. Add a custom event listener interface in your keyboard. Call its methods for things like onKeyClicked(String text) or onBackspace().
    3. You don't need to add the keyboard_view.xml, key_preview.xml, or number_pad.xml described in the directions above since these are all for the standard KeyboardView. You will handle all these UI aspects in your custom view.
    4. In your MyInputMethodService class, implement the custom keyboard listener that you defined in your keyboard class. This is in place of KeyboardView.OnKeyboardActionListener, which is no longer needed.
    5. In your MyInputMethodService class's onCreateInputView() method, create and return an instance of your custom keyboard. Don't forget to set the keyboard's custom listener to this.
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