Convert AVAudioPCMBuffer to NSData and back

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借酒劲吻你 2020-12-03 07:34

How to convert AVAudioPCMBuffer to NSData? If it should be done as

let data = NSData(bytes: buffer.floatChannelData, length: buffer         


        
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  • 2020-12-03 08:31

    Copying the buffers is much easier if you copy via the audioBufferList API's. This also works no matter what the format is of the actual buffer.

    extension Data {
        init(buffer: AVAudioPCMBuffer, time: AVAudioTime) {
            let audioBuffer = buffer.audioBufferList.pointee.mBuffers
            self.init(bytes: audioBuffer.mData!, count: Int(audioBuffer.mDataByteSize))
        }
    
        func makePCMBuffer(format: AVAudioFormat) -> AVAudioPCMBuffer? {
            let streamDesc = format.streamDescription.pointee
            let frameCapacity = UInt32(count) / streamDesc.mBytesPerFrame
            guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCapacity) else { return nil }
    
            buffer.frameLength = buffer.frameCapacity
            let audioBuffer = buffer.audioBufferList.pointee.mBuffers
    
            withUnsafeBytes { (bufferPointer) in
                guard let addr = bufferPointer.baseAddress else { return }
                audioBuffer.mData?.copyMemory(from: addr, byteCount: Int(audioBuffer.mDataByteSize))
            }
    
            return buffer
        }
    }
    
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  • 2020-12-03 08:37

    Buffer length is frameCapacity * bytesPerFrame. Here are functions that can do conversion between NSData and AVAudioPCMBuffer.

    func toNSData(PCMBuffer: AVAudioPCMBuffer) -> NSData {
        let channelCount = 1  // given PCMBuffer channel count is 1
        var channels = UnsafeBufferPointer(start: PCMBuffer.floatChannelData, count: channelCount)
        var ch0Data = NSData(bytes: channels[0], length:Int(PCMBuffer.frameCapacity * PCMBuffer.format.streamDescription.memory.mBytesPerFrame))
        return ch0Data
    }       
    
    func toPCMBuffer(data: NSData) -> AVAudioPCMBuffer {
        let audioFormat = AVAudioFormat(commonFormat: AVAudioCommonFormat.PCMFormatFloat32, sampleRate: 8000, channels: 1, interleaved: false)  // given NSData audio format
        var PCMBuffer = AVAudioPCMBuffer(PCMFormat: audioFormat, frameCapacity: UInt32(data.length) / audioFormat.streamDescription.memory.mBytesPerFrame)
        PCMBuffer.frameLength = PCMBuffer.frameCapacity
        let channels = UnsafeBufferPointer(start: PCMBuffer.floatChannelData, count: Int(PCMBuffer.format.channelCount))
        data.getBytes(UnsafeMutablePointer<Void>(channels[0]) , length: data.length)
        return PCMBuffer
    }
    
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