I am reading a book called \"Teach Yourself C in 21 Days\" (I have already learned Java and C# so I am moving at a much faster pace). I was reading the chapter on pointers a
I'd just add to the answers the "why?".
.
is standard member access operator that has a higher precedence than *
pointer operator.
When you are trying to access a struct's internals and you wrote it as *foo.bar
then the compiler would think to want a 'bar' element of 'foo' (which is an address in memory) and obviously that mere address does not have any members.
Thus you need to ask the compiler to first dereference whith (*foo)
and then access the member element: (*foo).bar
, which is a bit clumsy to write so the good folks have come up with a shorthand version: foo->bar
which is sort of member access by pointer operator.
a->b
is just short for (*a).b
in every way (same for functions: a->b()
is short for (*a).b()
).
foo->bar
is only shorthand for (*foo).bar
. That's all there is to it.
The ->
operator makes the code more readable than the *
operator in some situations.
Such as: (quoted from the EDK II project)
typedef
EFI_STATUS
(EFIAPI *EFI_BLOCK_READ)(
IN EFI_BLOCK_IO_PROTOCOL *This,
IN UINT32 MediaId,
IN EFI_LBA Lba,
IN UINTN BufferSize,
OUT VOID *Buffer
);
struct _EFI_BLOCK_IO_PROTOCOL {
///
/// The revision to which the block IO interface adheres. All future
/// revisions must be backwards compatible. If a future version is not
/// back wards compatible, it is not the same GUID.
///
UINT64 Revision;
///
/// Pointer to the EFI_BLOCK_IO_MEDIA data for this device.
///
EFI_BLOCK_IO_MEDIA *Media;
EFI_BLOCK_RESET Reset;
EFI_BLOCK_READ ReadBlocks;
EFI_BLOCK_WRITE WriteBlocks;
EFI_BLOCK_FLUSH FlushBlocks;
};
The _EFI_BLOCK_IO_PROTOCOL
struct contains 4 function pointer members.
Suppose you have a variable struct _EFI_BLOCK_IO_PROTOCOL * pStruct
, and you want to use the good old *
operator to call it's member function pointer. You will end up with code like this:
(*pStruct).ReadBlocks(...arguments...)
But with the ->
operator, you can write like this:
pStruct->ReadBlocks(...arguments...)
.
Which looks better?
Well I have to add something as well. Structure is a bit different than array because array is a pointer and structure is not. So be careful!
Lets say I write this useless piece of code:
#include <stdio.h>
typedef struct{
int km;
int kph;
int kg;
} car;
int main(void){
car audi = {12000, 230, 760};
car *ptr = &audi;
}
Here pointer ptr
points to the address (!) of the structure variable audi
but beside address structure also has a chunk of data (!)! The first member of the chunk of data has the same address than structure itself and you can get it's data by only dereferencing a pointer like this *ptr
(no braces).
But If you want to acess any other member than the first one, you have to add a designator like .km
, .kph
, .kg
which are nothing more than offsets to the base address of the chunk of data...
But because of the preceedence you can't write *ptr.kg
as access operator .
is evaluated before dereference operator *
and you would get *(ptr.kg)
which is not possible as pointer has no members! And compiler knows this and will therefore issue an error e.g.:
error: ‘ptr’ is a pointer; did you mean to use ‘->’?
printf("%d\n", *ptr.km);
Instead you use this (*ptr).kg
and you force compiler to 1st dereference the pointer and enable acess to the chunk of data and 2nd you add an offset (designator) to choose the member.
Check this image I made:
But if you would have nested members this syntax would become unreadable and therefore ->
was introduced. I think readability is the only justifiable reason for using it as this ptr->kg
is much easier to write than (*ptr).kg
.
Now let us write this differently so that you see the connection more clearly. (*ptr).kg
⟹ (*&audi).kg
⟹ audi.kg
. Here I first used the fact that ptr
is an "address of audi
" i.e. &audi
and fact that "reference" &
and "dereference" *
operators cancel eachother out.
struct Node {
int i;
int j;
};
struct Node a, *p = &a;
Here the to access the values of i
and j
we can use the variable a
and the pointer p
as follows: a.i
, (*p).i
and p->i
are all the same.
Here .
is a "Direct Selector" and ->
is an "Indirect Selector".