I am trying to solve:
int total=0, number=0;
float percentage=0.0;
percentage=(number/total)*100;
printf(\"%.2f\", percentage);
If the val
Integer division truncates, so (50/100)
results in 0. You can cast to float
(better double
) or multiply with 100.0
(for double
precision, 100.0f
for float
precision) first,
double percentage;
// ...
percentage = 100.0*number/total;
// percentage = (double)number/total * 100;
or
float percentage;
// ...
percentage = (float)number/total * 100;
// percentage = 100.0f*number/total;
Since floating point arithmetic is not associative, the results of 100.0*number/total
and (double)number/total * 100
may be slightly different (the same holds for float
), but it's extremely unlikely to influence the first two places after the decimal point, so it probably doesn't matter which way you choose.
You are doing integer arithmetic, so there the result is correct. Try
percentage=((double)number/total)*100;
BTW the %f
expects a double
not a float
. By pure luck that is converted here, so it works out well. But generally you'd mostly use double
as floating point type in C nowadays.
integer division in C truncates the result so 50/100
will give you 0
If you want to get the desired result try this :
((float)number/total)*100
or
50.0/100
No, because you do the expression using integers, so you divide the integer 50 by the integer 100, which results in the integer 0. Type cast one of them to a float
and it should work.
Change your code to:
int total=0, number=0;
float percentage=0.0f;
percentage=((float)number/total)*100f;
printf("%.2f", (double)percentage);
I routinely multiply by 1.0 if I want floating point, it's easier than remembering the rules.