How can I increment an integer value outside the scope of a parallel.foreach loop? What\'s is the lightest way to synchronize access to objects outside parallel loops?
Use Interlocked.Increment method in this way.
int count = 0;
Parallel.ForEach(users, (u) =>
{
var currentCount = Interlocked.Increment(ref count);
Log(String.Format("Step {0} of {1}", currentCount, users.Count));
});
I like to beat dead horses! :)
The "lightest" way to increment the count from multiple threads is:
Interlocked.Increment(ref count);
But as others have pointed out: if you're doing it inside Parallel.ForEach
then you're probably doing something wrong.
I'm suspecting that for some reason you're using ForEach
but you need an index to the item you're processing (it will never work with Parallel.ForEach
). Am I close? Why do you need the count? What sort of VooDoo magic are you trying to do?
You seem to be safe with the ConcurrentDictionary
if your key is the URI
and the value is TAnswer
. I don't see a problem as long as you don't try to use the count to reference elements in your collection.
If you need a counter, then use the Parallel.For
loop... it safely increments the counter for you.
Use Interlocked.Increment
.
I wouldn't increment things inside a parallel foreach (unless, of course, you're using Interlocked.Increment or some other locking mechanism). That's not what it's for. The Parallel foreach should be run only with actions that cause no side effects in shared state. To increment a value in a parallel foreach will cause the very problem you're more than likely trying to avoid.
Parallel.Foreach comes along with an extra overload that perfectly fits for that kind of scenario when you just want to count things inside the loop.
int totalCount = 0;
Parallel.ForEach(files, () => 0, (file, loopState, localCount) =>
{
if(ProcessFile(file))
localCount++;
return localCount;
}, localCount => Interlocked.Add(ref totalCount, localCount));
Console.WriteLine($"Processed {totalCount}/{files.Length} files.");
Into the loop body you can inject a thread local count varialble and increment/decrement it as usual. This way you do not have an InterLocked call in every loop cycle. Instead there is just one Interlocked.Add call at the end of each parallel Task summing up totalCount.
Note that with this method you should not use totalCount
from within the loop body. If your problem requires to access totalCount from within the loop body you have to use the InterLocked.Incerment method as describe in other answers.