Alan Storm\'s comments in response to my answer regarding the with statement got me thinking. I\'ve seldom found a reason to use this particular language feature, and had ne
Another use occurred to me today, so I searched the web excitedly and found an existing mention of it: Defining Variables inside Block Scope.
JavaScript, in spite of its superficial resemblance to C and C++, does not scope variables to the block they are defined in:
var name = "Joe";
if ( true )
{
var name = "Jack";
}
// name now contains "Jack"
Declaring a closure in a loop is a common task where this can lead to errors:
for (var i=0; i<3; ++i)
{
var num = i;
setTimeout(function() { alert(num); }, 10);
}
Because the for loop does not introduce a new scope, the same num
- with a value of 2
- will be shared by all three functions.
let
and with
With the introduction of the let
statement in ES6, it becomes easy to introduce a new scope when necessary to avoid these problems:
// variables introduced in this statement
// are scoped to each iteration of the loop
for (let i=0; i<3; ++i)
{
setTimeout(function() { alert(i); }, 10);
}
Or even:
for (var i=0; i<3; ++i)
{
// variables introduced in this statement
// are scoped to the block containing it.
let num = i;
setTimeout(function() { alert(num); }, 10);
}
Until ES6 is universally available, this use remains limited to the newest browsers and developers willing to use transpilers. However, we can easily simulate this behavior using with
:
for (var i=0; i<3; ++i)
{
// object members introduced in this statement
// are scoped to the block following it.
with ({num: i})
{
setTimeout(function() { alert(num); }, 10);
}
}
The loop now works as intended, creating three separate variables with values from 0 to 2. Note that variables declared within the block are not scoped to it, unlike the behavior of blocks in C++ (in C, variables must be declared at the start of a block, so in a way it is similar). This behavior is actually quite similar to a let block syntax introduced in earlier versions of Mozilla browsers, but not widely adopted elsewhere.
I think that the usefulness of with
can be dependent on how well your code is written. For example, if you're writing code that appears like this:
var sHeader = object.data.header.toString();
var sContent = object.data.content.toString();
var sFooter = object.data.footer.toString();
then you could argue that with
will improve the readability of the code by doing this:
var sHeader = null, sContent = null, sFooter = null;
with(object.data) {
sHeader = header.toString();
sContent = content.toString();
sFooter = content.toString();
}
Conversely, it could be argued that you're violating the Law of Demeter, but, then again, maybe not. I digress =).
Above all else, know that Douglas Crockford recommends not using with
. I urge you to check out his blog post regarding with
and its alternatives here.
I just really don't see how using the with is any more readable than just typing object.member. I don't think it's any less readable, but I don't think it's any more readable either.
Like lassevk said, I can definitely see how using with would be more error prone than just using the very explicit "object.member" syntax.
Here's a good use for with
: adding new elements to an Object Literal, based on values stored in that Object. Here's an example that I just used today:
I had a set of possible tiles (with openings facing top, bottom, left, or right) that could be used, and I wanted a quick way of adding a list of tiles which would be always placed and locked at the start of the game. I didn't want to keep typing types.tbr
for each type in the list, so I just used with
.
Tile.types = (function(t,l,b,r) {
function j(a) { return a.join(' '); }
// all possible types
var types = {
br: j( [b,r]),
lbr: j([l,b,r]),
lb: j([l,b] ),
tbr: j([t,b,r]),
tbl: j([t,b,l]),
tlr: j([t,l,r]),
tr: j([t,r] ),
tl: j([t,l] ),
locked: []
};
// store starting (base/locked) tiles in types.locked
with( types ) { locked = [
br, lbr, lbr, lb,
tbr, tbr, lbr, tbl,
tbr, tlr, tbl, tbl,
tr, tlr, tlr, tl
] }
return types;
})("top","left","bottom","right");
Hardly seems worth it since you can do the following:
var o = incrediblyLongObjectNameThatNoOneWouldUse;
o.name = "Bob";
o.age = "50";
I have been using the with statement as a simple form of scoped import. Let's say you have a markup builder of some sort. Rather than writing:
markupbuilder.div(
markupbuilder.p('Hi! I am a paragraph!',
markupbuilder.span('I am a span inside a paragraph')
)
)
You could instead write:
with(markupbuilder){
div(
p('Hi! I am a paragraph!',
span('I am a span inside a paragraph')
)
)
}
For this use case, I am not doing any assignment, so I don't have the ambiguity problem associated with that.