When making an application using Swing, I\'ve seen people do one of the two things to create a JFrame. Which is a better approach and why?
I\'m a beginner at Java an
Go for the first approach.
Because with that you can have more frames to be created. Because the application can have more than one window. As in the second case you can't create more frames.
The first approach is better.
Typically you are not adding any new functionality to the frame so creating a direct instance of the class makes sense.
Personally, the first approach (creating an instance of JFrame
) is preferred, I prefer this because...
It doesn't lock your application into a dedicated container...you see a lot of people wanting to add applets to frames and frames to applets, if they had simple put the majority of there GUI in a JPanel
to start with, they wouldn't have these issues.
It also means that the UI you create is much more flexible. For example, you can re-use it, either in the current application or future applications, you don't lock yourself in.
The main gripe I have with extending JFrame
is, you're not actually adding any new features or functionality to it, which could be effectively re-used beyond using setVisible
The other issue I have with extending JFrame
is people then promptly override paint
, which is really, really bad. There are so many issues with doing this it's simply painful to have to repeatedly list them...
So...for more 2 cents worth. Create an instance of JFrame
and add your content to it. If required, create a static
method call showMyAwesomeGUI
which does it for you...
Thoughts:
getX()
and getY()
method to see what I mean!).It does not matter.
There are reasons why you might do one or the other, but absent any of those reasons it makes no difference whatsoever.
Now, if you were writing something that might operate from the command line or might be a GUI program, obviously you could want a 'main' class that was not a GUI class.
If you worked in a programming shop where one or the other was the standard, by all means follow the standard. There is no right answer to this one, and in fact very little to choose between them.
Prefer composition over inheritance.
The 2nd example uses inheritance, but for no good reason, since it does not change the functionality of JFrame
.
As an aside, if those are examples of code you are seeing, find a new source1 supplementary. Even in the few code lines shown, each does highly questionable things. E.G.
getContentPane().setBackground(Color.WHITE);
getContentPane().setLayout(null);
setSize(800, 600);
getContentPane()
) has not been necessary since Java 1.5null
layout, which will break in more ways I can count or describe.pack();
JFrame guiFrame = new JFrame();
guiFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
guiFrame.setTitle("Example GUI");
guiFrame.setSize(300,250);
JFrame guiFrame = new JFrame("Example GUI");
guiFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);