I am on a Camera App which taking basic pictures. I have an issue when I get the best optimal preview size.
In fact, with this first code :
public vo
The best way is to get preview size with the closest aspect ratio:
Camera.Size getBestPreviewSize(int width, int height, Camera.Parameters parameters) {
Camera.Size result=null;
float dr = Float.MAX_VALUE;
float ratio = (float)width/(float)height;
for (Camera.Size size : parameters.getSupportedPreviewSizes()) {
float r = (float)size.width/(float)size.height;
if( Math.abs(r - ratio) < dr && size.width <= width && size.height <= height ) {
dr = Math.abs(r - ratio);
result = size;
}
}
return result;
}
Where width and height parameters are your surface size.
I just suffered through the same problem, and came up with a similar but lighter weight solution. I don't see anything wrong with your saving method though.
private Camera.Size getBestPreviewSize(int width, int height)
{
Camera.Size result=null;
Camera.Parameters p = camera.getParameters();
for (Camera.Size size : p.getSupportedPreviewSizes()) {
if (size.width<=width && size.height<=height) {
if (result==null) {
result=size;
} else {
int resultArea=result.width*result.height;
int newArea=size.width*size.height;
if (newArea>resultArea) {
result=size;
}
}
}
}
return result;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
//This line helped me set the preview Display Orientation to Portrait
//Only works API Level 8 and higher unfortunately.
camera.setDisplayOrientation(90);
Camera.Parameters parameters = camera.getParameters();
Camera.Size size = getBestPreviewSize(width, height);
parameters.setPreviewSize(size.width, size.height);
camera.setParameters(parameters);
camera.startPreview();
}