I\'d like a short smallest possible javascript routine that when a mousedown occurs on a button it first responds just like a mouseclick and then if the user keeps the butto
@glenuular: Thanks for this interesting approach! There were some small problems with it: - The start value was not reset, so on the second use it started too fast. - The start value was divided without limit, so it became very small after short time. - Arguments were not passed to the called method. (Now limited to 6 args, usually sufficient to pass 'ev').
function holdit( btn, method, start, speedup ) {
var t, keep = start;
var repeat = function () {
var args = Array.prototype.slice.call( arguments );
method.apply( this, args );
t = setTimeout( repeat, start, args[0], args[1], args[2], args[3], args[4], args[5] );
if ( start > keep / 20 ) start = start / speedup;
}
btn.onmousedown = btn.mousedown = repeat;
//
btn.onmouseout = btn.mouseout = btn.onmouseup = btn.mouseup = function () {
clearTimeout( t );
start = keep;
}
};
When the button is pressed, call window.setTimeout
with your intended time and the function x
, and set the timer again at the end of x
but this time with a smaller interval.
Clear the timeout using window.clearTimeout
upon release of the mouse button.
function holdit(btn, action, start, speedup) {
var t;
var repeat = function () {
action();
t = setTimeout(repeat, start);
start = start / speedup;
}
btn.mousedown = function() {
repeat();
}
btn.mouseup = function () {
clearTimeout(t);
}
};
/* to use */
holdit(btn, function () { }, 1000, 2); /* x..1000ms..x..500ms..x..250ms..x */
something like the psuedo code below might work..
var isClicked = false;
var clickCounter = 100;
function fnTrackClick(){
if(isClicked){
clickCounter--;
setTimeout(clickCounter * 100, fnTrackClick);
}
}
<input type="button" value="blah" onmousedown="isClicked=true;" onmouseover="fnTrackClick();" onmouseup="isClicked = false;" />
I just release a jQuery plugin, check this demo on this repo.
$('button').clickAndHold(function (e, n) {
console.log("Call me baby ", n);
});
Just put the below toggleOn in the OnMouseDown and toggleOff in the OnMouseUp of the button.
var tid = 0;
var speed = 100;
function toggleOn(){
if(tid==0){
tid=setInterval('ThingToDo()',speed);
}
}
function toggleOff(){
if(tid!=0){
clearInterval(tid);
tid=0;
}
}
function ThingToDo{
}