I\'m new to Unity and am trying to write some Unity logic which initialises and register/resolves a singleton instance of the Email object so that it can be used across seve
If IEmail is a singleton with no dependencies (just custom arguments), you can new it up yourself:
container.RegisterInstance<IEmail>(new Email("To Name", "to@email.com"));
That will register the supplied instance as a singleton for the container.
Then you just resolve the service:
container.Resolve<OperationEntity>();
And because you are resolving a concrete type, there is no registration required. Nevertheless, if you would like that service to also be a singleton, you can register it using ContainerControlledLifetimeManager and then all calls to resolve (or when injecting it as a dependency to another class) will return the same instance:
container.RegisterType<OperationEntity>(new ContainerControlledLifetimeManager());
You can, for example, use this code:
public class example : MonoBehaviour
{
public static example instance;
public void Start()
{
(!instance)
instance = this;
}
}
You could use:
container.RegisterType<IEmail, Email>(new ContainerControlledLifetimeManager());
First, you need a proper lifetime manager the ContainerControlledLifetimeManager
is for singletons.
For custom initialization, you could probably use InjectionFactory
This lets you write any code which initializes the entity.
Edit1: this should help
public static void Register(IUnityContainer container)
{
container
.RegisterType<IEmail, Email>(
new ContainerControlledLifetimeManager(),
new InjectionFactory(c => new Email(
"To Name",
"to@email.com")));
}
and then
var opEntity = container.Resolve<OperationEntity>();
Edit2: To support serialization, you'd have to rebuild dependencies after you deserialize:
public class OperationEntity
{
// make it public and mark as dependency
[Dependency]
public IEmail _email { get; set;}
}
and then
OperationEntity entity = somehowdeserializeit;
// let unity rebuild your dependencies
container.BuildUp( entity );